mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
fixed a bug where storagechest would not show anything on the item slot; changed inventory UI so that it would sync with the Toolkit.Theme
This commit is contained in:
@@ -43,21 +43,21 @@ open class FixtureInventory() {
|
||||
}
|
||||
open fun add(item: GameItem, count: Int = 1) {
|
||||
|
||||
println("[ActorInventory] add-by-elem $item, $count")
|
||||
// println("[ActorInventory] add-by-elem $item, $count")
|
||||
|
||||
// other invalid values
|
||||
if (count == 0)
|
||||
throw IllegalArgumentException("Item count is zero.")
|
||||
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Item count is zero.")
|
||||
if (count < 0)
|
||||
throw IllegalArgumentException("Item count is negative number. If you intended removing items, use remove()\n" +
|
||||
"These commands are NOT INTERCHANGEABLE; they handle things differently according to the context.")
|
||||
if (item.originalID == "actor:${Terrarum.PLAYER_REF_ID}" || item.originalID == ("actor:${0x51621D}")) // do not delete this magic
|
||||
throw IllegalArgumentException("Attempted to put human player into the inventory.")
|
||||
if (((Terrarum.ingame as? TerrarumIngame)?.gameFullyLoaded ?: false) &&
|
||||
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Attempted to put human player into the inventory.")
|
||||
if (((Terrarum.ingame as? TerrarumIngame)?.gameFullyLoaded == true) &&
|
||||
(item.originalID == "actor:${(Terrarum.ingame as? TerrarumIngame)?.actorNowPlaying?.referenceID}"))
|
||||
throw IllegalArgumentException("Attempted to put active player into the inventory.")
|
||||
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Attempted to put active player into the inventory.")
|
||||
if ((!item.stackable || item.dynamicID.startsWith("dyn:")) && count > 1)
|
||||
throw IllegalArgumentException("Attempting to adding stack of item but the item is not stackable; item: $item, count: $count")
|
||||
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Attempted to adding stack of item but the item is not stackable; item: $item, count: $count")
|
||||
|
||||
|
||||
|
||||
@@ -89,9 +89,9 @@ open class FixtureInventory() {
|
||||
println("[ActorInventory] remove $item, $count")
|
||||
|
||||
if (count == 0)
|
||||
throw IllegalArgumentException("Item count is zero.")
|
||||
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Item count is zero.")
|
||||
if (count < 0)
|
||||
throw IllegalArgumentException("Item count is negative number. If you intended adding items, use add()" +
|
||||
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Item count is negative number. If you intended adding items, use add()" +
|
||||
"These commands are NOT INTERCHANGEABLE; they handle things differently according to the context.")
|
||||
|
||||
|
||||
@@ -101,7 +101,7 @@ open class FixtureInventory() {
|
||||
val newCount = existingItem.qty - count
|
||||
|
||||
if (newCount < 0) {
|
||||
throw Error("Tried to remove $count of $item, but the inventory only contains ${existingItem.qty} of them.")
|
||||
throw Error("[${this.javaClass.canonicalName}] Tried to remove $count of $item, but the inventory only contains ${existingItem.qty} of them.")
|
||||
}
|
||||
else if (newCount > 0) {
|
||||
// decrement count
|
||||
@@ -115,7 +115,7 @@ open class FixtureInventory() {
|
||||
}
|
||||
}
|
||||
else {
|
||||
throw Error("Tried to remove $item, but the inventory does not have it.")
|
||||
throw Error("[${this.javaClass.canonicalName}] Tried to remove $item, but the inventory does not have it.")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -103,7 +103,73 @@ internal class UIStorageChest : UICanvas(
|
||||
|
||||
private var halfSlotOffset = (UIItemInventoryElemSimple.height + listGap) / 2
|
||||
|
||||
private var initialised = false
|
||||
init {
|
||||
catBar = UIItemInventoryCatBar(
|
||||
this,
|
||||
(App.scr.width - catBarWidth) / 2,
|
||||
42 + (App.scr.height - internalHeight) / 2,
|
||||
internalWidth,
|
||||
catBarWidth,
|
||||
false
|
||||
)
|
||||
catBar.selectionChangeListener = { old, new -> itemListUpdate() }
|
||||
itemListChest = UIItemInventoryItemGrid(
|
||||
this,
|
||||
catBar,
|
||||
{ getFixtureInventory() },
|
||||
INVENTORY_CELLS_OFFSET_X() - halfSlotOffset,
|
||||
INVENTORY_CELLS_OFFSET_Y(),
|
||||
6, CELLS_VRT,
|
||||
drawScrollOnRightside = false,
|
||||
drawWallet = false,
|
||||
keyDownFun = { _, _, _ -> Unit },
|
||||
touchDownFun = { gameItem, amount, _ ->
|
||||
if (gameItem != null) {
|
||||
negotiator.reject(getFixtureInventory(), getPlayerInventory(), gameItem, amount)
|
||||
}
|
||||
itemListUpdate()
|
||||
}
|
||||
)
|
||||
// make grid mode buttons work together
|
||||
itemListChest.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
|
||||
itemListChest.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
|
||||
|
||||
itemListPlayer = UIItemInventoryItemGrid(
|
||||
this,
|
||||
catBar,
|
||||
{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
|
||||
INVENTORY_CELLS_OFFSET_X() - halfSlotOffset + (listGap + UIItemInventoryElemWide.height) * 7,
|
||||
INVENTORY_CELLS_OFFSET_Y(),
|
||||
6, CELLS_VRT,
|
||||
drawScrollOnRightside = true,
|
||||
drawWallet = false,
|
||||
keyDownFun = { _, _, _ -> Unit },
|
||||
touchDownFun = { gameItem, amount, _ ->
|
||||
if (gameItem != null) {
|
||||
negotiator.accept(getPlayerInventory(), getFixtureInventory(), gameItem, amount)
|
||||
}
|
||||
itemListUpdate()
|
||||
}
|
||||
)
|
||||
itemListPlayer.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
|
||||
itemListPlayer.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
|
||||
|
||||
handler.allowESCtoClose = true
|
||||
|
||||
addUIitem(catBar)
|
||||
addUIitem(itemListChest)
|
||||
addUIitem(itemListPlayer)
|
||||
}
|
||||
|
||||
private var openingClickLatched = false
|
||||
|
||||
override fun show() {
|
||||
itemListPlayer.getInventory = { INGAME.actorNowPlaying!!.inventory }
|
||||
|
||||
itemListUpdate()
|
||||
|
||||
openingClickLatched = Terrarum.mouseDown
|
||||
}
|
||||
|
||||
private fun itemListUpdate() {
|
||||
itemListChest.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
|
||||
@@ -129,72 +195,19 @@ internal class UIStorageChest : UICanvas(
|
||||
itemListUpdate()
|
||||
}
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
if (!initialised) {
|
||||
initialised = true
|
||||
|
||||
catBar = UIItemInventoryCatBar(
|
||||
this,
|
||||
(App.scr.width - catBarWidth) / 2,
|
||||
42 + (App.scr.height - internalHeight) / 2,
|
||||
internalWidth,
|
||||
catBarWidth,
|
||||
false
|
||||
)
|
||||
catBar.selectionChangeListener = { old, new -> itemListUpdate() }
|
||||
itemListChest = UIItemInventoryItemGrid(
|
||||
this,
|
||||
catBar,
|
||||
{ getFixtureInventory() },
|
||||
INVENTORY_CELLS_OFFSET_X() - halfSlotOffset,
|
||||
INVENTORY_CELLS_OFFSET_Y(),
|
||||
6, CELLS_VRT,
|
||||
drawScrollOnRightside = false,
|
||||
drawWallet = false,
|
||||
keyDownFun = { _, _, _ -> Unit },
|
||||
touchDownFun = { gameItem, amount, _ ->
|
||||
if (gameItem != null) {
|
||||
negotiator.reject(getFixtureInventory(), getPlayerInventory(), gameItem, amount)
|
||||
}
|
||||
itemListUpdate()
|
||||
}
|
||||
)
|
||||
itemListPlayer = UIItemInventoryItemGrid(
|
||||
this,
|
||||
catBar,
|
||||
{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
|
||||
INVENTORY_CELLS_OFFSET_X() - halfSlotOffset + (listGap + UIItemInventoryElemWide.height) * 7,
|
||||
INVENTORY_CELLS_OFFSET_Y(),
|
||||
6, CELLS_VRT,
|
||||
drawScrollOnRightside = true,
|
||||
drawWallet = false,
|
||||
keyDownFun = { _, _, _ -> Unit },
|
||||
touchDownFun = { gameItem, amount, _ ->
|
||||
if (gameItem != null) {
|
||||
negotiator.accept(getPlayerInventory(), getFixtureInventory(), gameItem, amount)
|
||||
}
|
||||
itemListUpdate()
|
||||
}
|
||||
)
|
||||
|
||||
handler.allowESCtoClose = true
|
||||
|
||||
// make grid mode buttons work together
|
||||
itemListChest.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
|
||||
itemListChest.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
|
||||
itemListPlayer.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
|
||||
itemListPlayer.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
|
||||
|
||||
addUIitem(catBar)
|
||||
addUIitem(itemListChest)
|
||||
addUIitem(itemListPlayer)
|
||||
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
|
||||
if (!openingClickLatched) {
|
||||
return super.touchDown(screenX, screenY, pointer, button)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
catBar.update(delta)
|
||||
itemListChest.update(delta)
|
||||
itemListPlayer.update(delta)
|
||||
|
||||
if (openingClickLatched && !Terrarum.mouseDown) openingClickLatched = false
|
||||
}
|
||||
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
|
||||
Reference in New Issue
Block a user