mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 10:34:06 +09:00
initial savefile generation of the newgame
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@@ -1,5 +1,6 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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@@ -10,6 +11,7 @@ import net.torvald.getKeycapConsole
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import net.torvald.getKeycapPC
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import net.torvald.terrarum.*
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.serialise.Common
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import net.torvald.terrarum.serialise.LoadSavegame
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import net.torvald.terrarum.serialise.ReadMeta
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import net.torvald.terrarum.tvda.ByteArray64InputStream
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@@ -27,6 +29,13 @@ import kotlin.math.roundToInt
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*/
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class UILoadDemoSavefiles : UICanvas() {
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init {
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CommonResourcePool.addToLoadingList("terrarum-defaultsavegamethumb") {
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TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/savegame_thumb_placeholder.png")))
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}
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CommonResourcePool.loadAll()
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}
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override var width: Int
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get() = App.scr.width
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set(value) {}
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@@ -277,7 +286,7 @@ class UIItemDemoSaveCells(
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override val height: Int = HEIGHT
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private lateinit var thumbPixmap: Pixmap
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private lateinit var thumb: TextureRegion
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private var thumb: TextureRegion? = null
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private val grad = CommonResourcePool.getAsTexture("title_halfgrad")
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private val meta = ReadMeta(disk)
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@@ -309,7 +318,7 @@ class UIItemDemoSaveCells(
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val thumbTex = Texture(thumbPixmap)
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thumbTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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thumb = TextureRegion(thumbTex)
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thumb.setRegion(0, (thumbTex.height - 2 * height) / 2, width * 2, height * 2)
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thumb!!.setRegion(0, (thumbTex.height - 2 * height) / 2, width * 2, height * 2)
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}
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catch (e: NullPointerException) {
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// use stock texture
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@@ -335,7 +344,7 @@ class UIItemDemoSaveCells(
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// draw thumbnail
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batch.color = Color.WHITE
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blendNormal(batch)
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batch.draw(thumb, x, y + height, width.toFloat(), -height.toFloat())
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batch.draw(thumb ?: CommonResourcePool.getAsTextureRegion("terrarum-defaultsavegamethumb"), x, y + height, width.toFloat(), -height.toFloat())
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// draw gradient
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blendMul(batch)
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batch.draw(grad, x + width.toFloat(), y, -width.toFloat(), height.toFloat())
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@@ -350,14 +359,14 @@ class UIItemDemoSaveCells(
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// file size
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App.fontSmallNumbers.draw(batch, "${disk.usedBytes.ushr(10)} KiB", x + 3f, y + height - 16f)
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// savegame name
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// App.fontGame.draw(batch, disk.getDiskNameString(Common.CHARSET), x + 3f, y + 1f)
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App.fontGame.draw(batch, disk.getDiskNameString(Common.CHARSET), x + 3f, y + 1f)
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super.render(batch, camera)
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batch.color = Color.WHITE
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}
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override fun dispose() {
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thumb.texture.dispose()
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thumb?.texture?.dispose()
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thumbPixmap.dispose()
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}
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