fixed notificator UI

This commit is contained in:
minjaesong
2019-01-31 20:54:25 +09:00
parent 6d19347dfb
commit 29fbad889b
11 changed files with 102 additions and 45 deletions

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@@ -21,7 +21,7 @@ object DefaultConfig {
jsonObject.addProperty("imtooyoungtodie", false) // no perma-death
jsonObject.addProperty("language", AppLoader.getSysLang())
jsonObject.addProperty("notificationshowuptime", 6500)
jsonObject.addProperty("notificationshowuptime", 4000)
jsonObject.addProperty("multithread", true) // experimental!
jsonObject.addProperty("multithreadedlight", false) // experimental!

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@@ -103,8 +103,7 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
// screenshot key
if (keycode == Input.Keys.F12 && !f12Down) {
AppLoader.requestScreenshot()
// FIXME
//ingame.sendNotification(arrayOf("Screenshot taken", ""))
ingame.sendNotification(arrayOf("Screenshot taken", ""))
f12Down = true
println("Screenshot taken.")
}

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@@ -285,23 +285,14 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
// init notifier
notifier = Notification()
notifier.setPosition(
(Terrarum.WIDTH - notifier.width) / 2, Terrarum.HEIGHT - notifier.height)
(Terrarum.WIDTH - notifier.width) / 2,
Terrarum.HEIGHT - notifier.height - AppLoader.getTvSafeGraphicsHeight()
)
// >- queue up game UIs that should pause the world -<
// inventory
/*uiInventoryPlayer = UIInventory(player,
width = 900,
height = Terrarum.HEIGHT - 160,
categoryWidth = 210,
toggleKeyLiteral = AppLoader.getConfigInt("keyinventory")
)*/
/*uiInventoryPlayer.setPosition(
-uiInventoryPlayer.width,
70
)*/
uiInventoryPlayer = UIInventoryFull(actorNowPlaying!!,
toggleKeyLiteral = AppLoader.getConfigInt("keyinventory")
)

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@@ -79,6 +79,9 @@ object IngameRenderer {
init()
batch.color = Color.WHITE
BlocksDrawer.world = world
LightmapRenderer.setWorld(world)
FeaturesDrawer.world = world
@@ -208,6 +211,7 @@ object IngameRenderer {
// works but some UI elements have wrong transparency -> should be fixed with Terrarum.gdxCleanAndSetBlend -- Torvald 2019-01-12
blendNormal(batch)
batch.color = Color.WHITE
}

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@@ -1,19 +1,10 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2016-01-27.
*/
class MessageWindow(override var width: Int, isBlackVariant: Boolean) : UICanvas() {
/*class MessageWindow(override var width: Int, isBlackVariant: Boolean) : UICanvas() {
private val segment = if (isBlackVariant) SEGMENT_BLACK else SEGMENT_WHITE
@@ -49,6 +40,9 @@ class MessageWindow(override var width: Int, isBlackVariant: Boolean) : UICanvas
messagesList.forEachIndexed { index, s ->
Terrarum.fontGame.draw(batch, s, segment.tileW + LRmargin, (segment.tileH - Terrarum.fontGame.lineHeight) / 2f)
}
AppLoader.printdbg(this, "render")
}
override fun doOpening(delta: Float) {
@@ -76,4 +70,4 @@ class MessageWindow(override var width: Int, isBlackVariant: Boolean) : UICanvas
val SEGMENT_BLACK = TextureRegionPack("assets/graphics/gui/message_black.tga", 8, 56)
val SEGMENT_WHITE = TextureRegionPack("assets/graphics/gui/message_white.tga", 8, 56)
}
}
}*/

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@@ -1,32 +1,45 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2016-01-23.
*/
class Notification : UICanvas() {
private val SHOWUP_MAX = 15000
private val segment = SEGMENT_BLACK
private var fontCol: Color = Color.WHITE // assuming alpha of 1.0
override var openCloseTime: Second = OPEN_CLOSE_TIME
private val LRmargin = 0f // there's "base value" of 8 px for LR (width of segment tile)
private val SHOWUP_MAX = 6500
override var width: Int = 500
internal var msgUI = MessageWindow(width, true)
override var height: Int = msgUI.height
override var height: Int = segment.tileH
private val visibleTime = Math.min(
AppLoader.getConfigInt("notificationshowuptime"),
SHOWUP_MAX
)
) / 1000f
private var displayTimer = 0f
internal var message: Array<String> = Array(MessageWindow.MESSAGES_DISPLAY) { "" }
internal var message: Array<String> = Array(MESSAGES_DISPLAY) { "" }
override var openCloseTime: Second = MessageWindow.OPEN_CLOSE_TIME
init {
}
override fun updateUI(delta: Float) {
if (handler.isOpened)
@@ -38,8 +51,34 @@ class Notification : UICanvas() {
}
}
private val textAreaHeight = 48f
private val imageToTextAreaDelta = (segment.tileH - textAreaHeight) / 2
private val drawColor = Color(1f,1f,1f,1f)
override fun renderUI(batch: SpriteBatch, camera: Camera) {
msgUI.render(batch, camera)
blendNormal(batch)
drawColor.a = handler.opacity
fontCol.a = handler.opacity
val textWidth = width//maxOf(width, messagesList.map { Terrarum.fontGame.getWidth(it) }.sorted()[1])
batch.color = drawColor
batch.draw(segment.get(0, 0), -segment.tileW.toFloat(), 0f)
batch.draw(segment.get(1, 0), 0f, 0f, textWidth.toFloat(), segment.tileH.toFloat())
batch.draw(segment.get(2, 0), textWidth.toFloat(), 0f)
batch.color = fontCol
message.forEachIndexed { index, s ->
val y = imageToTextAreaDelta + index * (textAreaHeight / 2) + (textAreaHeight / 2 - Terrarum.fontGame.lineHeight) / 2
Terrarum.fontGame.draw(batch, s, LRmargin, y)
}
// dunno why, it doesn't work without this.
drawColor.a = 1f
fontCol.a = 1f
}
override fun doOpening(delta: Float) {
@@ -60,7 +99,6 @@ class Notification : UICanvas() {
fun sendNotification(message: Array<String>) {
this.message = message
msgUI.setMessage(this.message)
handler.openCloseCounter = 0f
handler.opacity = 0f
handler.setAsOpen()
@@ -68,4 +106,15 @@ class Notification : UICanvas() {
override fun dispose() {
}
companion object {
// private int messagesShowingIndex = 0;
val MESSAGES_DISPLAY = 2
val OPEN_CLOSE_TIME = 0.16f
// will be disposed by Terrarum (application main instance)
val SEGMENT_BLACK = TextureRegionPack("assets/graphics/gui/message_black.tga", 8, 56)
val SEGMENT_WHITE = TextureRegionPack("assets/graphics/gui/message_white.tga", 8, 56)
}
}

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@@ -41,6 +41,8 @@ class UIQuickslotBar : UICanvas() {
override fun updateUI(delta: Float) {
}
private val drawColor = Color(1f,1f,1f,1f)
override fun renderUI(batch: SpriteBatch, camera: Camera) {
for (i in 0..SLOT_COUNT - 1) {
@@ -55,7 +57,8 @@ class UIQuickslotBar : UICanvas() {
val slotY = cellSize / 2
// draw slots
batch.color = Color(1f, 1f, 1f, handler.opacity * DISPLAY_OPACITY)
drawColor.a = handler.opacity * DISPLAY_OPACITY
batch.color = drawColor
image.draw(batch, slotX, slotY)
}

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@@ -57,6 +57,8 @@ class uiQuickslotPie : UICanvas() {
}
}
private val drawColor = Color(1f,1f,1f,1f)
override fun renderUI(batch: SpriteBatch, camera: Camera) {
// draw radial thingies
for (i in 0..slotCount - 1) {
@@ -75,7 +77,8 @@ class uiQuickslotPie : UICanvas() {
val slotX = slotCentrePoint.x.toInt()
val slotY = slotCentrePoint.y.toInt()
batch.color = Color(1f, 1f, 1f, handler.opacity * UIQuickslotBar.DISPLAY_OPACITY)
drawColor.a = handler.opacity * UIQuickslotBar.DISPLAY_OPACITY
batch.color = drawColor
image.draw(batch, slotX, slotY)
}

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@@ -89,6 +89,9 @@ abstract class UICanvas(
*
* Under normal circumstances, draws are automatically translated as per the handler's X/Y position.
* This means, don't write like: ```draw(posX + 4, posY + 32)```, do instead: ```draw(4, 32)``` unless you have a good reason to do so.
*
* The transparency of the handler is independent of the draw, you must specified the color yourself
* using handler.opacity or handler.opacityColour
*/
abstract fun renderUI(batch: SpriteBatch, camera: Camera)
@@ -201,7 +204,7 @@ abstract class UICanvas(
// handler func aliases //
fun setPosition(x: Int, y: Int) {
open fun setPosition(x: Int, y: Int) {
handler.setPosition(x, y)
}
@@ -209,15 +212,15 @@ abstract class UICanvas(
handler.setAsAlwaysVisible()
}
fun setAsOpen() {
open fun setAsOpen() {
handler.setAsOpen()
}
fun setAsClose() {
open fun setAsClose() {
handler.setAsClose()
}
fun toggleOpening() {
open fun toggleOpening() {
handler.toggleOpening()
}
@@ -255,7 +258,7 @@ abstract class UICanvas(
const val OPENCLOSE_GENERIC = 0.2f
fun doOpeningFade(ui: UICanvas, openCloseTime: Second) {
ui.handler.opacity = ui.handler.openCloseCounter / openCloseTime
ui.handler.opacity = maxOf(0f, ui.handler.openCloseCounter - 0.02f) / openCloseTime // fade start 1/50 sec late, it's intended
}
fun doClosingFade(ui: UICanvas, openCloseTime: Second) {
ui.handler.opacity = (openCloseTime - ui.handler.openCloseCounter) / openCloseTime

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@@ -55,8 +55,14 @@ class UIHandler(//var UI: UICanvas,
var closeFired = false
var opacity = 1f
set(value) {
field = value
opacityColour.set(1f,1f,1f,opacity)
}
var scale = 1f
val opacityColour = Color(1f,1f,1f,opacity)
var openCloseCounter = 0f
init {
@@ -175,13 +181,18 @@ class UIHandler(//var UI: UICanvas,
ui.renderUI(batch, camera)
//ingameGraphics.flush()
batch.color = Color.WHITE
setCameraPosition(batch, camera, 0f, 0f)
}
subUIs.forEach { it.render(batch, camera) }
subUIs.forEach {
it.render(batch, camera)
batch.color = Color.WHITE
}
}
fun setPosition(x: Int, y: Int) {