fixed notificator UI

This commit is contained in:
minjaesong
2019-01-31 20:54:25 +09:00
parent 6d19347dfb
commit 29fbad889b
11 changed files with 102 additions and 45 deletions

View File

@@ -1,32 +1,45 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2016-01-23.
*/
class Notification : UICanvas() {
private val SHOWUP_MAX = 15000
private val segment = SEGMENT_BLACK
private var fontCol: Color = Color.WHITE // assuming alpha of 1.0
override var openCloseTime: Second = OPEN_CLOSE_TIME
private val LRmargin = 0f // there's "base value" of 8 px for LR (width of segment tile)
private val SHOWUP_MAX = 6500
override var width: Int = 500
internal var msgUI = MessageWindow(width, true)
override var height: Int = msgUI.height
override var height: Int = segment.tileH
private val visibleTime = Math.min(
AppLoader.getConfigInt("notificationshowuptime"),
SHOWUP_MAX
)
) / 1000f
private var displayTimer = 0f
internal var message: Array<String> = Array(MessageWindow.MESSAGES_DISPLAY) { "" }
internal var message: Array<String> = Array(MESSAGES_DISPLAY) { "" }
override var openCloseTime: Second = MessageWindow.OPEN_CLOSE_TIME
init {
}
override fun updateUI(delta: Float) {
if (handler.isOpened)
@@ -38,8 +51,34 @@ class Notification : UICanvas() {
}
}
private val textAreaHeight = 48f
private val imageToTextAreaDelta = (segment.tileH - textAreaHeight) / 2
private val drawColor = Color(1f,1f,1f,1f)
override fun renderUI(batch: SpriteBatch, camera: Camera) {
msgUI.render(batch, camera)
blendNormal(batch)
drawColor.a = handler.opacity
fontCol.a = handler.opacity
val textWidth = width//maxOf(width, messagesList.map { Terrarum.fontGame.getWidth(it) }.sorted()[1])
batch.color = drawColor
batch.draw(segment.get(0, 0), -segment.tileW.toFloat(), 0f)
batch.draw(segment.get(1, 0), 0f, 0f, textWidth.toFloat(), segment.tileH.toFloat())
batch.draw(segment.get(2, 0), textWidth.toFloat(), 0f)
batch.color = fontCol
message.forEachIndexed { index, s ->
val y = imageToTextAreaDelta + index * (textAreaHeight / 2) + (textAreaHeight / 2 - Terrarum.fontGame.lineHeight) / 2
Terrarum.fontGame.draw(batch, s, LRmargin, y)
}
// dunno why, it doesn't work without this.
drawColor.a = 1f
fontCol.a = 1f
}
override fun doOpening(delta: Float) {
@@ -60,7 +99,6 @@ class Notification : UICanvas() {
fun sendNotification(message: Array<String>) {
this.message = message
msgUI.setMessage(this.message)
handler.openCloseCounter = 0f
handler.opacity = 0f
handler.setAsOpen()
@@ -68,4 +106,15 @@ class Notification : UICanvas() {
override fun dispose() {
}
companion object {
// private int messagesShowingIndex = 0;
val MESSAGES_DISPLAY = 2
val OPEN_CLOSE_TIME = 0.16f
// will be disposed by Terrarum (application main instance)
val SEGMENT_BLACK = TextureRegionPack("assets/graphics/gui/message_black.tga", 8, 56)
val SEGMENT_WHITE = TextureRegionPack("assets/graphics/gui/message_white.tga", 8, 56)
}
}