mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 13:51:53 +09:00
killed old zoom so that framebuffer would render without hack
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@@ -1,19 +1,73 @@
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precision highp float;
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#ifdef GL_ES
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#define LOWP lowp
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precision mediump float;
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#else
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#define LOWP
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#endif
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uniform vec3 iResolution;
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uniform sampler2D iChannel0;
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uniform bool flip;
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uniform vec2 direction;
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varying vec4 v_color;
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varying vec2 v_texCoords;
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uniform sampler2D u_texture;
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//uniform mat4 u_projTrans;
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#pragma glslify: blur = require('13')
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varying vec4 vertexWorldPos;
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uniform vec4 backColor;
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uniform float width;
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uniform float height;
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void main() {
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vec2 uv = vec2(gl_FragCoord.xy / iResolution.xy);
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if (flip) {
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uv.y = 1.0 - uv.y;
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}
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vec2 tex;
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vec4 color2=vec4(0.0,0.0,0.0,0);
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float stepx=(1.0/width)*4.0;
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float stepy=(1.0/height)*4.0;
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vec4 color;
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tex.x=v_texCoords.x+stepx;
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tex.y=v_texCoords.y+stepy;
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color=v_color * texture2D(u_texture, tex);
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color2.r+=color.r;
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color2.g+=color.g;
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color2.b+=color.b;
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color2.a+=color.a;
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tex.x=v_texCoords.x-stepx;
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tex.y=v_texCoords.y+stepy;
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color=v_color * texture2D(u_texture, tex);
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color2.r+=color.r;
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color2.g+=color.g;
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color2.b+=color.b;
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color2.a+=color.a;
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tex.x=v_texCoords.x-stepx;
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tex.y=v_texCoords.y-stepy;
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color=v_color * texture2D(u_texture, tex);
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color2.r+=color.r;
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color2.g+=color.g;
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color2.b+=color.b;
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color2.a+=color.a;
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tex.x=v_texCoords.x+stepx;
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tex.y=v_texCoords.y-stepy;
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color=v_color * texture2D(u_texture, tex);
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color2.r+=color.r;
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color2.g+=color.g;
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color2.b+=color.b;
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color2.a+=color.a;
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tex.x=v_texCoords.x;
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tex.y=v_texCoords.y;
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color=v_color * texture2D(u_texture, tex);
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color2.r+=color.r;
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color2.g+=color.g;
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color2.b+=color.b;
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color2.a+=color.a;
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color2.r/=5.0;
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color2.g/=5.0;
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color2.b/=5.0;
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color2.a/=5.0;
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gl_FragColor = color2;
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gl_FragColor = blur(iChannel0, uv, iResolution.xy, direction);
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}
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