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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
fix: skybox edge case on deg ±75
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@@ -5,7 +5,6 @@ import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import com.badlogic.gdx.utils.Disposable
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import com.jme3.math.FastMath
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import com.jme3.math.Vector2f
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import net.torvald.colourutil.CIEXYZ
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import net.torvald.colourutil.toColor
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import net.torvald.colourutil.toRGB
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@@ -36,34 +35,34 @@ object Skybox : Disposable {
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tex = Texture(ModMgr.getGdxFile("basegame", "weathers/main_skybox.png"))
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tex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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texRegions = TextureRegionPack(tex, 2, gradSize - 2, 0, 2, 0, 1)
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texStripRegions = TextureRegionPack(tex, elevCnt - 2, gradSize - 2, 2, 2, 1, 1)
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texStripRegions = TextureRegionPack(tex, elevCnt, gradSize - 2, 0, 2, 0, 1)
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}
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// use internal LUT
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/*operator fun get(elevationDeg: Double, turbidity: Double, albedo: Double): TextureRegion {
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val elev = elevationDeg.coerceIn(-75.0, 75.0).times(2.0).roundToInt().plus(150)
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val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(5.0).roundToInt()
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val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(5.0).roundToInt()
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val elev = elevationDeg.coerceIn(-elevBias, elevBias).times(2.0).roundToInt().plus(150)
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val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(turbDivisor).roundToInt()
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val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(turbDivisor).roundToInt()
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return gradTexBinLowAlbedo[elev * turbCnt + turb]
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}*/
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// use external LUT
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operator fun get(elevationDeg: Double, turbidity: Double, albedo: Double): TextureRegion {
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val elev = elevationDeg.coerceIn(-75.0, 75.0).roundToInt().plus(75)
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val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(5.0).roundToInt()
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val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(5.0).roundToInt()
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val elev = elevationDeg.coerceIn(-elevMax, elevMax).roundToInt().plus(elevMax).roundToInt()
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val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(turbDivisor).roundToInt()
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val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(turbDivisor).roundToInt()
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//printdbg(this, "elev $elevationDeg->$elev; turb $turbidity->$turb; alb $albedo->$alb")
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return texRegions.get(alb * elevCnt + elev, turb)
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}
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fun getUV(elevationDeg: Double, turbidity: Double, albedo: Double): Pair<Texture, FloatArray> {
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val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(5.0).roundToInt()
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val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(5.0).roundToInt()
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val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(turbDivisor).roundToInt()
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val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(turbDivisor).roundToInt()
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val region = texStripRegions.get(alb, turb)
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val elev = elevationDeg.coerceIn(-75.0, 75.0).plus(75.0).div(150.0)
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val elev = elevationDeg.coerceIn(-elevMax, elevMax).plus(elevMax).div(elevations.last.toDouble()).div(albedoCnt).times((elevCnt - 1.0) / elevCnt)
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val u = region.u + (elev / albedoCnt).toFloat()
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val u = region.u + (0.5f / tex.width) + elev.toFloat() // because of the nature of bilinear interpolation, half pixels from the edges must be discarded
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return tex to floatArrayOf(
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u,
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@@ -73,8 +72,6 @@ object Skybox : Disposable {
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)
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}
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private val texcoordEpsilon = 1f / 131072f
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private fun Float.scaleFun() =
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(1f - 1f / 2f.pow(this/6f)) * 0.97f
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@@ -88,7 +85,7 @@ object Skybox : Disposable {
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)
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}
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else {
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val deg1 = (-elevationDeg / 75.0).pow(0.93).times(-75.0)
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val deg1 = (-elevationDeg / elevMax).pow(0.93).times(-elevMax)
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val elevation1 = -deg1
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val elevation2 = -deg1 / 28.5
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val scale = (1f - (1f - 1f / 1.8.pow(elevation1)) * 0.97f).toFloat()
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@@ -102,10 +99,12 @@ object Skybox : Disposable {
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}
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}
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val elevations = (0..150) //
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val elevationsD = elevations.map { -75.0 + it } // -75, -74, -73, ..., 74, 75 // (specifically using whole number of angles because angle units any finer than 1.0 would make "hack" sunsut happen too fast)
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val elevations = (0..150)
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val elevMax = elevations.last / 2.0
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val elevationsD = elevations.map { -elevMax + it } // -75, -74, -73, ..., 74, 75 // (specifically using whole number of angles because angle units any finer than 1.0 would make "hack" sunsut happen too fast)
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val turbidities = (0..45) // 1, 1.2, 1.4, 1.6, ..., 10.0
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val turbiditiesD = turbidities.map { 1.0 + it / 5.0 }
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val turbDivisor = 5.0
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val turbiditiesD = turbidities.map { 1.0 + it / turbDivisor }
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val albedos = arrayOf(0.1, 0.3, 0.5, 0.7, 0.9)
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val elevCnt = elevations.count()
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val turbCnt = turbidities.count()
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