mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
implementation of feature ROUNDWORLD
Former-commit-id: b869816eceefc4d728919cd2028ea98cf4d0f505 Former-commit-id: 8dc1d95e49aef406899c8086f053ebb13d416884
This commit is contained in:
@@ -85,11 +85,6 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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fontGame = GameFontWhite()
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fontSmallNumbers = TinyAlphNum()
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fontControlGuide = SpriteSheetFont(SpriteSheet(
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"./assets/graphics/fonts/" +
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if (environment == RunningEnvironment.CONSOLE) "keycaps_gamepad.png"
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else "keycaps.png", 18, 18)
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, ' ')
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hasController = gc.input.controllerCount > 0
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if (hasController) {
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@@ -176,8 +171,6 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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private set
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lateinit var fontSmallNumbers: Font
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private set
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lateinit var fontControlGuide: Font
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private set
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var joypadLabelStart: Char = 0x00.toChar() // lateinit
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var joypadLableSelect:Char = 0x00.toChar() // lateinit
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@@ -39,8 +39,8 @@ open class ActorWithBody : Actor(), Visible {
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* * Unit: pixel
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* !! external class should not hitbox.set(); use setHitboxDimension() and setPosition()
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*/
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override val hitbox = Hitbox(0.0, 0.0, 0.0, 0.0)
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@Transient val nextHitbox = Hitbox(0.0, 0.0, 0.0, 0.0)
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override val hitbox = Hitbox(0.0, 0.0, 0.0, 0.0) // Hitbox is implemented using Double;
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@Transient val nextHitbox = Hitbox(0.0, 0.0, 0.0, 0.0) // 52 mantissas ought to be enough for anybody...
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/**
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* Velocity vector for newtonian sim.
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@@ -346,7 +346,7 @@ open class ActorWithBody : Actor(), Visible {
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// apply our compensation to actual hitbox
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updateHitbox()
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// make sure the actor does not go out of the map
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// make sure if the actor tries to go out of the map, loop back instead
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clampHitbox()
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}
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@@ -862,8 +862,18 @@ open class ActorWithBody : Actor(), Visible {
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}
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private fun clampHitbox() {
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val worldsizePxl = world.width.times(TSIZE)
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hitbox.setPositionFromPoint(
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clampW(hitbox.pointedX), clampH(hitbox.pointedY))
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//clampW(hitbox.pointedX),
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if (hitbox.pointedX < 0)
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hitbox.pointedX + worldsizePxl
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else if (hitbox.pointedX >= worldsizePxl)
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hitbox.pointedX - worldsizePxl
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else
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hitbox.pointedX, // ROUNDWORLD impl
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clampH(hitbox.pointedY)
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)
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}
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private fun setNewNextHitbox() {
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@@ -1,9 +1,6 @@
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package net.torvald.terrarum.gameworld
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import net.torvald.terrarum.gameactors.Player
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import net.torvald.terrarum.gameactors.roundInt
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import net.torvald.terrarum.mapdrawer.MapDrawer
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import org.dyn4j.geometry.Vector2
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import org.newdawn.slick.SlickException
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@@ -89,8 +86,8 @@ constructor(//properties
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get() = terrainDamage.dataPair
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fun getTileFromWall(x: Int, y: Int): Int? {
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val wall: Int? = layerWall.getTile(x, y)
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val wallDamage: Int? = getWallDamage(x, y)
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val wall: Int? = layerWall.getTile(x fmod width, y)
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val wallDamage: Int? = getWallDamage(x fmod width, y)
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return if (wall == null || wallDamage == null)
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null
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else
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@@ -98,8 +95,8 @@ constructor(//properties
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}
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fun getTileFromTerrain(x: Int, y: Int): Int? {
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val terrain: Int? = layerTerrain.getTile(x, y)
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val terrainDamage: Int? = getTerrainDamage(x, y)
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val terrain: Int? = layerTerrain.getTile(x fmod width, y)
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val terrainDamage: Int? = getTerrainDamage(x fmod width, y)
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return if (terrain == null || terrainDamage == null)
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null
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else
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@@ -107,15 +104,15 @@ constructor(//properties
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}
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fun getTileFromWire(x: Int, y: Int): Int? {
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return layerWire.getTile(x, y)
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return layerWire.getTile(x fmod width, y)
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}
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fun getWallDamage(x: Int, y: Int): Int? {
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return wallDamage.getData(x, y)
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return wallDamage.getData(x fmod width, y)
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}
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fun getTerrainDamage(x: Int, y: Int): Int? {
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return terrainDamage.getData(x, y)
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return terrainDamage.getData(x fmod width, y)
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}
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/**
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@@ -127,7 +124,7 @@ constructor(//properties
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* @param combinedTilenum (tilenum * 16) + damage
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*/
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fun setTileWall(x: Int, y: Int, combinedTilenum: Int) {
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setTileWall(x, y, (combinedTilenum / PairedMapLayer.RANGE).toByte(), combinedTilenum % PairedMapLayer.RANGE)
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setTileWall(x fmod width, y, (combinedTilenum / PairedMapLayer.RANGE).toByte(), combinedTilenum % PairedMapLayer.RANGE)
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}
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/**
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@@ -139,21 +136,21 @@ constructor(//properties
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* @param combinedTilenum (tilenum * 16) + damage
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*/
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fun setTileTerrain(x: Int, y: Int, combinedTilenum: Int) {
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setTileTerrain(x, y, (combinedTilenum / PairedMapLayer.RANGE).toByte(), combinedTilenum % PairedMapLayer.RANGE)
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setTileTerrain(x fmod width, y, (combinedTilenum / PairedMapLayer.RANGE).toByte(), combinedTilenum % PairedMapLayer.RANGE)
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}
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fun setTileWall(x: Int, y: Int, tile: Byte, damage: Int) {
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layerWall.setTile(x, y, tile)
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wallDamage.setData(x, y, damage)
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layerWall.setTile(x fmod width, y, tile)
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wallDamage.setData(x fmod width, y, damage)
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}
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fun setTileTerrain(x: Int, y: Int, tile: Byte, damage: Int) {
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layerTerrain.setTile(x, y, tile)
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terrainDamage.setData(x, y, damage)
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layerTerrain.setTile(x fmod width, y, tile)
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terrainDamage.setData(x fmod width, y, damage)
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}
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fun setTileWire(x: Int, y: Int, tile: Byte) {
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layerWire.data[y][x] = tile
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layerWire.data[y][x fmod width] = tile
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}
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fun getTileFrom(mode: Int, x: Int, y: Int): Int? {
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@@ -225,4 +222,6 @@ constructor(//properties
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@Transient val SIZEOF: Byte = MapLayer.SIZEOF
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@Transient val LAYERS: Byte = 4 // terrain, wall (terrainDamage + wallDamage), wire
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}
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}
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}
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infix fun Int.fmod(other: Int) = Math.floorMod(this, other)
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@@ -20,7 +20,7 @@ import java.util.*
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* Created by minjaesong on 16-01-19.
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*/
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object MapCamera {
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val WORLD: GameWorld = Terrarum.ingame.world;
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val WORLD: GameWorld = Terrarum.ingame.world
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var cameraX = 0
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private set
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@@ -237,10 +237,16 @@ object MapCamera {
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renderHeight = FastMath.ceil(Terrarum.HEIGHT / Terrarum.ingame.screenZoom)
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// position - (WH / 2)
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cameraX = Math.round(FastMath.clamp(
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/*cameraX = Math.round(FastMath.clamp(
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player.hitbox.centeredX.toFloat() - renderWidth / 2, TSIZE.toFloat(), WORLD.width * TSIZE - renderWidth - TSIZE.toFloat()))
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cameraY = Math.round(FastMath.clamp(
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player.hitbox.centeredY.toFloat() - renderHeight / 2, TSIZE.toFloat(), WORLD.height * TSIZE - renderHeight - TSIZE.toFloat()))
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*/
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cameraX = Math.round( // X only: ROUNDWORLD implementation
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player.hitbox.centeredX.toFloat() - renderWidth / 2)
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cameraY = Math.round(FastMath.clamp(
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player.hitbox.centeredY.toFloat() - renderHeight / 2, TSIZE.toFloat(), WORLD.height * TSIZE - renderHeight - TSIZE.toFloat()))
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}
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fun renderBehind(gc: GameContainer, g: Graphics) {
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@@ -259,11 +265,11 @@ object MapCamera {
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}
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private fun drawTiles(mode: Int, drawModeTilesBlendMul: Boolean) {
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val for_y_start = MapCamera.div16(MapCamera.cameraY)
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val for_y_end = MapCamera.clampHTile(for_y_start + MapCamera.div16(MapCamera.renderHeight) + 2)
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val for_y_start = MapCamera.cameraY / TSIZE
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val for_y_end = MapCamera.clampHTile(for_y_start + (MapCamera.renderHeight / TSIZE) + 2)
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val for_x_start = MapCamera.div16(MapCamera.cameraX)
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val for_x_end = MapCamera.clampWTile(for_x_start + MapCamera.div16(MapCamera.renderWidth) + 2)
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val for_x_start = MapCamera.cameraX / TSIZE - 1
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val for_x_end = for_x_start + (MapCamera.renderWidth / TSIZE) + 2
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// initialise
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MapCamera.tilesetBook[mode].startUse()
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@@ -273,22 +279,22 @@ object MapCamera {
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for (x in for_x_start..for_x_end - 1) {
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val thisTile: Int?
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if (mode % 3 == MapCamera.WALL)
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thisTile = MapCamera.WORLD.getTileFromWall(x, y)
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else if (mode % 3 == MapCamera.TERRAIN)
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thisTile = MapCamera.WORLD.getTileFromTerrain(x, y)
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else if (mode % 3 == MapCamera.WIRE)
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thisTile = MapCamera.WORLD.getTileFromWire(x, y)
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if (mode % 3 == WALL)
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thisTile = WORLD.getTileFromWall(x, y)
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else if (mode % 3 == TERRAIN)
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thisTile = WORLD.getTileFromTerrain(x, y)
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else if (mode % 3 == WIRE)
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thisTile = WORLD.getTileFromWire(x, y)
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else
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throw IllegalArgumentException()
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val noDamageLayer = mode % 3 == MapCamera.WIRE
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val noDamageLayer = mode % 3 == WIRE
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// draw
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try {
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if (
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(mode == MapCamera.WALL || mode == MapCamera.TERRAIN) // not an air tile
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(mode == WALL || mode == TERRAIN) // not an air tile
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&& (thisTile ?: 0) > 0
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&&
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@@ -354,10 +360,10 @@ object MapCamera {
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*/
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fun getNearbyTilesInfo(x: Int, y: Int, mode: Int, mark: Int?): Int {
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val nearbyTiles = IntArray(4)
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nearbyTiles[NEARBY_TILE_KEY_LEFT] = WORLD.getTileFrom(mode, x - 1, y) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_LEFT] = WORLD.getTileFrom(mode, x - 1, y) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_RIGHT] = WORLD.getTileFrom(mode, x + 1, y) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_UP] = WORLD.getTileFrom(mode, x, y - 1) ?: 4906
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nearbyTiles[NEARBY_TILE_KEY_DOWN] = WORLD.getTileFrom(mode, x, y + 1) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_UP] = WORLD.getTileFrom(mode, x , y - 1) ?: 4906
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nearbyTiles[NEARBY_TILE_KEY_DOWN] = WORLD.getTileFrom(mode, x , y + 1) ?: 4096
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// try for
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var ret = 0
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@@ -372,10 +378,10 @@ object MapCamera {
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fun getNearbyTilesInfoNonSolid(x: Int, y: Int, mode: Int): Int {
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val nearbyTiles = IntArray(4)
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nearbyTiles[NEARBY_TILE_KEY_LEFT] = WORLD.getTileFrom(mode, x - 1, y) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_LEFT] = WORLD.getTileFrom(mode, x - 1, y) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_RIGHT] = WORLD.getTileFrom(mode, x + 1, y) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_UP] = WORLD.getTileFrom(mode, x, y - 1) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_DOWN] = WORLD.getTileFrom(mode, x, y + 1) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_UP] = WORLD.getTileFrom(mode, x , y - 1) ?: 4906
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nearbyTiles[NEARBY_TILE_KEY_DOWN] = WORLD.getTileFrom(mode, x , y + 1) ?: 4096
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// try for
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var ret = 0
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@@ -396,10 +402,10 @@ object MapCamera {
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fun getNearbyTilesInfoWallSticker(x: Int, y: Int): Int {
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val nearbyTiles = IntArray(4)
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val NEARBY_TILE_KEY_BACK = NEARBY_TILE_KEY_UP
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nearbyTiles[NEARBY_TILE_KEY_LEFT] = WORLD.getTileFrom(TERRAIN, x - 1, y) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_LEFT] = WORLD.getTileFrom(TERRAIN, x - 1, y) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_RIGHT] = WORLD.getTileFrom(TERRAIN, x + 1, y) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_DOWN] = WORLD.getTileFrom(TERRAIN, x, y + 1) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_BACK] = WORLD.getTileFrom(WALL, x, y) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_DOWN] = WORLD.getTileFrom(TERRAIN, x , y + 1) ?: 4096
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nearbyTiles[NEARBY_TILE_KEY_BACK] = WORLD.getTileFrom(WALL, x , y) ?: 4096
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try {
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if (TilePropCodex.getProp(nearbyTiles[NEARBY_TILE_KEY_DOWN]).isSolid)
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@@ -438,20 +444,6 @@ object MapCamera {
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}
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}
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fun div16(x: Int): Int = x and 0x7FFFFFFF shr 4
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fun mod16(x: Int): Int = x and 15
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fun quantise16(x: Int): Int = x and 0xFFFFFFF0.toInt()
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fun clampW(x: Int): Int {
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if (x < 0) {
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return 0
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} else if (x > WORLD.width * TSIZE) {
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return WORLD.width * TSIZE
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} else {
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return x
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}
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}
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fun clampH(x: Int): Int {
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if (x < 0) {
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return 0
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@@ -482,11 +474,11 @@ object MapCamera {
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}
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}
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fun getRenderStartX(): Int = div16(cameraX)
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fun getRenderStartY(): Int = div16(cameraY)
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fun getRenderStartX(): Int = cameraX / TSIZE
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fun getRenderStartY(): Int = cameraY / TSIZE
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fun getRenderEndX(): Int = clampWTile(getRenderStartX() + div16(renderWidth) + 2)
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fun getRenderEndY(): Int = clampHTile(getRenderStartY() + div16(renderHeight) + 2)
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fun getRenderEndX(): Int = clampWTile(getRenderStartX() +(renderWidth / TSIZE) + 2)
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fun getRenderEndY(): Int = clampHTile(getRenderStartY() +(renderHeight / TSIZE) + 2)
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fun isConnectSelf(b: Int?): Boolean = TILES_CONNECT_SELF.contains(b)
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fun isConnectMutual(b: Int?): Boolean = TILES_CONNECT_MUTUAL.contains(b)
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@@ -497,4 +489,4 @@ object MapCamera {
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fun tileInCamera(x: Int, y: Int) =
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x >= cameraX.div(TSIZE) && y >= cameraY.div(TSIZE) &&
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x <= cameraX.plus(renderWidth).div(TSIZE) && y <= cameraY.plus(renderWidth).div(TSIZE)
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}
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}
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@@ -38,10 +38,10 @@ object TileStats {
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val noZoomCameraY = Math.round(FastMath.clamp(
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player.hitbox.centeredY.toFloat() - renderHeight / 2, TSIZE.toFloat(), map.width * TSIZE - renderHeight - TSIZE.toFloat()))
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val for_x_start = MapCamera.div16(noZoomCameraX)
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val for_y_start = MapCamera.div16(noZoomCameraY)
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val for_y_end = MapCamera.clampHTile(for_y_start + MapCamera.div16(renderHeight) + 2)
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val for_x_end = MapCamera.clampWTile(for_x_start + MapCamera.div16(renderWidth) + 2)
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val for_x_start = noZoomCameraX / TSIZE
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val for_y_start = noZoomCameraY / TSIZE
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val for_y_end = MapCamera.clampHTile(for_y_start + (renderHeight / TSIZE) + 2)
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val for_x_end = MapCamera.clampWTile(for_x_start + (renderWidth / TSIZE) + 2)
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for (y in for_y_start..for_y_end - 1) {
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for (x in for_x_start..for_x_end - 1) {
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Reference in New Issue
Block a user