mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
proper way of setting quickslot #
Former-commit-id: 5cd21f043def3c7622290df5bf11f0b3f0080d30
This commit is contained in:
@@ -689,19 +689,19 @@ class StateInGame : BasicGameState() {
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// which means we don't need to check if i >= 0 again
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if (actor is ActorVisible) {
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when (actor.renderOrder) {
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ActorOrder.BEHIND -> {
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Actor.RenderOrder.BEHIND -> {
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val i = actorsRenderBehind.binarySearch(actor.referenceID)
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actorsRenderBehind.removeAt(i)
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}
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ActorOrder.MIDDLE -> {
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Actor.RenderOrder.MIDDLE -> {
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val i = actorsRenderMiddle.binarySearch(actor.referenceID)
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actorsRenderMiddle.removeAt(i)
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}
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ActorOrder.MIDTOP -> {
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Actor.RenderOrder.MIDTOP -> {
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val i = actorsRenderMidTop.binarySearch(actor.referenceID)
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actorsRenderMidTop.removeAt(i)
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}
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ActorOrder.FRONT -> {
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Actor.RenderOrder.FRONT -> {
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val i = actorsRenderFront.binarySearch(actor.referenceID)
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actorsRenderFront.removeAt(i)
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}
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@@ -723,16 +723,16 @@ class StateInGame : BasicGameState() {
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if (actor is ActorVisible) {
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when (actor.renderOrder) {
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ActorOrder.BEHIND -> {
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Actor.RenderOrder.BEHIND -> {
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actorsRenderBehind.add(actor); insertionSortLastElemAV(actorsRenderBehind)
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}
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ActorOrder.MIDDLE -> {
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Actor.RenderOrder.MIDDLE -> {
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actorsRenderMiddle.add(actor); insertionSortLastElemAV(actorsRenderMiddle)
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}
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ActorOrder.MIDTOP -> {
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Actor.RenderOrder.MIDTOP -> {
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actorsRenderMidTop.add(actor); insertionSortLastElemAV(actorsRenderMidTop)
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}
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ActorOrder.FRONT -> {
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Actor.RenderOrder.FRONT -> {
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actorsRenderFront.add(actor); insertionSortLastElemAV(actorsRenderFront)
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}
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}
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@@ -754,16 +754,16 @@ class StateInGame : BasicGameState() {
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if (actor is ActorVisible) {
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when (actor.renderOrder) {
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ActorOrder.BEHIND -> {
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Actor.RenderOrder.BEHIND -> {
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actorsRenderBehind.add(actor); insertionSortLastElemAV(actorsRenderBehind)
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}
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ActorOrder.MIDDLE -> {
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Actor.RenderOrder.MIDDLE -> {
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actorsRenderMiddle.add(actor); insertionSortLastElemAV(actorsRenderMiddle)
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}
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ActorOrder.MIDTOP -> {
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Actor.RenderOrder.MIDTOP -> {
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actorsRenderMidTop.add(actor); insertionSortLastElemAV(actorsRenderMidTop)
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}
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ActorOrder.FRONT -> {
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Actor.RenderOrder.FRONT -> {
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actorsRenderFront.add(actor); insertionSortLastElemAV(actorsRenderFront)
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}
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}
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@@ -1,19 +1,14 @@
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package net.torvald.terrarum
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import net.torvald.terrarum.gameactors.ActorInventory
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import net.torvald.terrarum.gameactors.InventoryPair
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import net.torvald.terrarum.gameactors.*
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import net.torvald.terrarum.gameitem.IVKey
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import net.torvald.terrarum.gameitem.InventoryItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.mapdrawer.MapCamera
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIHandler
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import net.torvald.terrarum.ui.UIItemTextButton
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import net.torvald.terrarum.ui.UIItemTextButtonList
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import net.torvald.terrarum.tileproperties.Tile
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import net.torvald.terrarum.ui.*
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import org.newdawn.slick.*
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import org.newdawn.slick.state.BasicGameState
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import org.newdawn.slick.state.StateBasedGame
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import java.util.*
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/**
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* Created by SKYHi14 on 2017-03-13.
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@@ -22,20 +17,34 @@ class StateUITest : BasicGameState() {
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val ui: UIHandler
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val inventory = ActorInventory()
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private val actor = object : Actor(RenderOrder.FRONT), Pocketed {
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override fun update(gc: GameContainer, delta: Int) {
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TODO("not implemented")
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}
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override fun run() {
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TODO("not implemented")
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}
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override var inventory: ActorInventory = ActorInventory()
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override val itemEquipped = Array<InventoryItem?>(InventoryItem.EquipPosition.INDEX_MAX + 1, { null })
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}
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init {
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ui = UIHandler(SimpleUI(inventory, 800, Terrarum.HEIGHT - 160))
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ui = UIHandler(UIInventory(actor, 800, Terrarum.HEIGHT - 160))
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ui.posX = 0
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ui.posY = 60
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ui.isVisible = true
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// these are the test codes.
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// Item properties must be pre-composed using CSV/JSON, and read and made into the item instance
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// using factory/builder pattern. @see ItemCodex
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inventory.add(object : InventoryItem() {
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actor.actorValue[AVKey.__PLAYER_QSPREFIX + "3"] = Tile.STONE
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actor.inventory.add(object : InventoryItem() {
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init {
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itemProperties[IVKey.ITEMTYPE] = IVKey.ItemType.HAMMER
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}
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@@ -48,9 +57,9 @@ class StateUITest : BasicGameState() {
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override var maxDurability: Double = 10.0
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override var durability: Double = 6.43
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})
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inventory.getByID(5656)!!.item.name = "Test tool"
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actor.inventory.getByID(5656)!!.item.name = "Test tool"
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inventory.add(object : InventoryItem() {
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actor.inventory.add(object : InventoryItem() {
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init {
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itemProperties[IVKey.ITEMTYPE] = IVKey.ItemType.ARTEFACT
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}
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@@ -62,7 +71,7 @@ class StateUITest : BasicGameState() {
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override var category: String = InventoryItem.Category.MISC
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})
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inventory.add(ItemCodex[16], 543)
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actor.inventory.add(ItemCodex[16], 543)
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}
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override fun init(container: GameContainer?, game: StateBasedGame?) {
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@@ -80,176 +89,3 @@ class StateUITest : BasicGameState() {
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ui.render(container, game, g)
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}
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}
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private class SimpleUI(
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val inventory: ActorInventory,
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override var width: Int,
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override var height: Int
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) : UICanvas {
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override var handler: UIHandler? = null
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override var openCloseTime: Int = UICanvas.OPENCLOSE_GENERIC
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val itemImagePlaceholder = Image("./assets/item_kari_24.tga")
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val catButtonsToCatIdent = HashMap<String, String>()
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val backgroundColour = Color(0x1c1c1c)
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init {
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catButtonsToCatIdent.put("GAME_INVENTORY_WEAPONS", InventoryItem.Category.WEAPON)
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catButtonsToCatIdent.put("CONTEXT_ITEM_TOOL_PLURAL", InventoryItem.Category.TOOL)
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catButtonsToCatIdent.put("CONTEXT_ITEM_ARMOR", InventoryItem.Category.ARMOUR)
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catButtonsToCatIdent.put("GAME_INVENTORY_INGREDIENTS", InventoryItem.Category.GENERIC)
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catButtonsToCatIdent.put("GAME_INVENTORY_POTIONS", InventoryItem.Category.POTION)
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catButtonsToCatIdent.put("CONTEXT_ITEM_MAGIC", InventoryItem.Category.MAGIC)
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catButtonsToCatIdent.put("GAME_INVENTORY_BLOCKS", InventoryItem.Category.BLOCK)
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catButtonsToCatIdent.put("GAME_INVENTORY_WALLS", InventoryItem.Category.WALL)
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catButtonsToCatIdent.put("GAME_GENRE_MISC", InventoryItem.Category.MISC)
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// special filter
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catButtonsToCatIdent.put("MENU_LABEL_ALL", "__all__")
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}
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val itemStripGutterV = 6
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val itemStripGutterH = 8
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val itemInterColGutter = 8
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val catButtons = UIItemTextButtonList(
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this,
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arrayOf(
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"MENU_LABEL_ALL",
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"GAME_INVENTORY_WEAPONS", // weapons and tools
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"CONTEXT_ITEM_TOOL_PLURAL",
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"CONTEXT_ITEM_ARMOR",
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"GAME_INVENTORY_INGREDIENTS",
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"GAME_INVENTORY_POTIONS",
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"CONTEXT_ITEM_MAGIC",
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"GAME_INVENTORY_BLOCKS",
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"GAME_INVENTORY_WALLS",
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"GAME_GENRE_MISC"
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//"GAME_INVENTORY_FAVORITES",
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),
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width = (width / 3 / 100) * 100, // chop to hundreds unit (100, 200, 300, ...) with the black magic of integer division
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height = height,
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verticalGutter = itemStripGutterH,
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readFromLang = true,
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textAreaWidth = 100,
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defaultSelection = 0,
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iconSpriteSheet = SpriteSheet("./assets/graphics/gui/inventory/category.tga", 20, 20),
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iconSpriteSheetIndices = intArrayOf(9,0,1,2,3,4,5,6,7,8),
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highlightBackCol = backgroundColour screen Color(0x0c0c0c),
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highlightBackBlendMode = BlendMode.NORMAL,
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backgroundCol = Color(0x383838),
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kinematic = true
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)
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val itemsStripWidth = ((width - catButtons.width) - (2 * itemStripGutterH + itemInterColGutter)) / 2
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val items = Array(
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2 + height / (UIItemInventoryElem.height + itemStripGutterV) * 2, {
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UIItemInventoryElem(
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parentUI = this,
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posX = catButtons.width + if (it % 2 == 0) itemStripGutterH else (itemStripGutterH + itemsStripWidth + itemInterColGutter),
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posY = itemStripGutterH + it / 2 * (UIItemInventoryElem.height + itemStripGutterV),
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width = itemsStripWidth,
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item = null,
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amount = UIItemInventoryElem.UNIQUE_ITEM_HAS_NO_AMOUNT,
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itemImage = null,
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mouseoverBackCol = Color(0x282828),
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mouseoverBackBlendMode = BlendMode.SCREEN,
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drawBackOnNull = false
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//backCol = Color(0x101010),
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//backBlendMode = BlendMode.SCREEN
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) })
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val itemsScrollOffset = 0
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var inventorySortList = ArrayList<InventoryPair>()
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var rebuildList = true
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private var oldCatSelect = -1
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override fun update(gc: GameContainer, delta: Int) {
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Terrarum.gameLocale = "koKR" // hot swap this to test
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catButtons.update(gc, delta)
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// monitor and check if category selection has been changed
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if (oldCatSelect != catButtons.selectedIndex) {
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rebuildList = true
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}
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if (rebuildList) {
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val filter = catButtonsToCatIdent[catButtons.selectedButton.labelText]
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inventorySortList = ArrayList<InventoryPair>()
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// filter items
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inventory.forEach {
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if (it.item.category == filter || filter == "__all__")
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inventorySortList.add(it)
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}
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rebuildList = false
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// sort if needed
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// test sort by name
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inventorySortList.sortBy { it.item.name }
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// map sortList to item list
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for (k in 0..items.size - 1) {
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try {
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val sortListItem = inventorySortList[k + itemsScrollOffset]
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items[k].item = sortListItem.item
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items[k].amount = sortListItem.amount
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items[k].itemImage = itemImagePlaceholder
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items[k].quickslot = Random().nextInt(10) // TODO test
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}
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catch (e: IndexOutOfBoundsException) {
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items[k].item = null
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items[k].amount = 0
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items[k].itemImage = null
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items[k].quickslot = null
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}
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}
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}
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oldCatSelect = catButtons.selectedIndex
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}
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override fun render(gc: GameContainer, g: Graphics) {
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g.color = backgroundColour
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g.fillRect(0f, 0f, width.toFloat(), height.toFloat())
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catButtons.render(gc, g)
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items.forEach {
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it.render(gc, g)
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}
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}
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override fun processInput(gc: GameContainer, delta: Int, input: Input) {
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}
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override fun doOpening(gc: GameContainer, delta: Int) {
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UICanvas.doOpeningFade(handler, openCloseTime)
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}
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override fun doClosing(gc: GameContainer, delta: Int) {
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UICanvas.doClosingFade(handler, openCloseTime)
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}
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override fun endOpening(gc: GameContainer, delta: Int) {
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UICanvas.endOpeningFade(handler)
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}
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override fun endClosing(gc: GameContainer, delta: Int) {
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UICanvas.endClosingFade(handler)
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}
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}
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@@ -33,13 +33,10 @@ typealias Millisec = Int
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*/
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object Terrarum : StateBasedGame(GAME_NAME) {
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val sysLang: String
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get() {
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val lan = System.getProperty("user.language")
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val country = System.getProperty("user.country")
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return lan + country
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}
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//////////////////////////////
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// GLOBAL IMMUTABLE CONFIGS //
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//////////////////////////////
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val QUICKSLOT_MAX = 10
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/**
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* To be used with physics simulator
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@@ -55,6 +52,19 @@ object Terrarum : StateBasedGame(GAME_NAME) {
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*/
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val TARGET_INTERNAL_FPS = 100
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val sysLang: String
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get() {
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val lan = System.getProperty("user.language")
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val country = System.getProperty("user.country")
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return lan + country
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}
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lateinit var appgc: AppGameContainer
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var WIDTH = 1072
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@@ -89,7 +99,7 @@ object Terrarum : StateBasedGame(GAME_NAME) {
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val memXmx: Long
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get() = Runtime.getRuntime().maxMemory() shr 20
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lateinit var environment: RunningEnvironment
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val environment: RunningEnvironment
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private val localeSimple = arrayOf("de", "en", "es", "it")
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var gameLocale = "####" // lateinit placeholder
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@@ -228,15 +238,15 @@ object Terrarum : StateBasedGame(GAME_NAME) {
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val readFromDisk = readConfigJson()
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if (!readFromDisk) readConfigJson()
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try {
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environment = try {
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Controllers.getController(0)
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environment = if (getConfigString("pcgamepadenv") == "console")
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if (getConfigString("pcgamepadenv") == "console")
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||||
RunningEnvironment.CONSOLE
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else
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||||
RunningEnvironment.PC
|
||||
}
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||||
catch (e: IndexOutOfBoundsException) {
|
||||
environment = RunningEnvironment.PC
|
||||
RunningEnvironment.PC
|
||||
}
|
||||
}
|
||||
|
||||
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@@ -23,6 +23,7 @@ class UIItemInventoryElem(
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||||
var item: InventoryItem?,
|
||||
var amount: Int,
|
||||
var itemImage: Image?,
|
||||
val mouseOverTextCol: Color = Color(0xfff066),
|
||||
val mouseoverBackCol: Color = Color(0,0,0,0),
|
||||
val mouseoverBackBlendMode: String = BlendMode.NORMAL,
|
||||
val backCol: Color = Color(0,0,0,0),
|
||||
@@ -80,7 +81,7 @@ class UIItemInventoryElem(
|
||||
g.drawImage(itemImage!!, posX + imgOffset, posY + imgOffset)
|
||||
|
||||
// if mouse is over, text lights up
|
||||
g.color = item!!.nameColour * if (mouseUp) Color(0xffffff) else UIItemTextButton.defaultInactiveCol
|
||||
g.color = item!!.nameColour * if (mouseUp) mouseOverTextCol else UIItemTextButton.defaultInactiveCol
|
||||
g.drawString(
|
||||
item!!.name + (if (amount > 0 && !item!!.isUnique) "${0x3000.toChar()}($amount)" else "")
|
||||
, posX + textOffsetX
|
||||
|
||||
@@ -88,6 +88,7 @@ object AVKey {
|
||||
|
||||
|
||||
const val __PLAYER_QUICKSLOTSEL = "__quickslotselection"
|
||||
/** Item ID; they are supposed to be unique */
|
||||
const val __PLAYER_QSPREFIX = "__qsitem" // __qsitem1 .. __qsitem10
|
||||
/** SYNOPSIS: __qsitem1 .. __qsitem10
|
||||
* contains tem ID; they are supposed to be unique. Indices must be ONE-BASED! */
|
||||
const val __PLAYER_QSPREFIX = "__qsitem" // __qsitem1 .. __qsitem10 (NOT ZERO BASED!)
|
||||
}
|
||||
@@ -7,11 +7,18 @@ import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import org.newdawn.slick.GameContainer
|
||||
|
||||
/**
|
||||
* @param renderOrder invisible/technical -> ActorOrder.MIDDLE
|
||||
* @param renderOrder invisible/technical must use "Actor.RenderOrder.MIDDLE"
|
||||
*
|
||||
* Created by minjaesong on 15-12-31.
|
||||
*/
|
||||
abstract class Actor(val renderOrder: ActorOrder) : Comparable<Actor>, Runnable {
|
||||
abstract class Actor(val renderOrder: RenderOrder) : Comparable<Actor>, Runnable {
|
||||
|
||||
enum class RenderOrder {
|
||||
BEHIND, // tapestries, some particles (obstructed by terrain)
|
||||
MIDDLE, // actors
|
||||
MIDTOP, // bullets, thrown items
|
||||
FRONT // fake tiles
|
||||
}
|
||||
|
||||
abstract fun update(gc: GameContainer, delta: Int)
|
||||
|
||||
@@ -20,8 +27,8 @@ abstract class Actor(val renderOrder: ActorOrder) : Comparable<Actor>, Runnable
|
||||
* @return Reference ID. (16777216-0x7FFF_FFFF)
|
||||
*/
|
||||
open var referenceID: Int = generateUniqueReferenceID()
|
||||
abstract var actorValue: ActorValue
|
||||
abstract var flagDespawn: Boolean
|
||||
var actorValue = ActorValue()
|
||||
@Volatile var flagDespawn = false
|
||||
|
||||
override fun equals(other: Any?) = referenceID == (other as Actor).referenceID
|
||||
override fun hashCode() = referenceID
|
||||
@@ -40,34 +47,32 @@ abstract class Actor(val renderOrder: ActorOrder) : Comparable<Actor>, Runnable
|
||||
* override var referenceID: Int = generateUniqueReferenceID()
|
||||
*/
|
||||
fun generateUniqueReferenceID(): Int {
|
||||
fun checkForCollision(value: Int) =
|
||||
Terrarum.ingame!!.theGameHasActor(value) ||
|
||||
value < ItemCodex.ITEM_COUNT_MAX ||
|
||||
value < when (renderOrder) {
|
||||
ActorOrder.BEHIND -> ItemCodex.ITEM_COUNT_MAX
|
||||
ActorOrder.MIDDLE -> 0x10000000
|
||||
ActorOrder.MIDTOP -> 0x60000000
|
||||
ActorOrder.FRONT -> 0x70000000
|
||||
} ||
|
||||
value > when (renderOrder) {
|
||||
ActorOrder.BEHIND -> 0x0FFFFFFF
|
||||
ActorOrder.MIDDLE -> 0x5FFFFFFF
|
||||
ActorOrder.MIDTOP -> 0x6FFFFFFF
|
||||
ActorOrder.FRONT -> 0x7FFFFFFF
|
||||
fun hasCollision(value: Int) =
|
||||
try {
|
||||
Terrarum.ingame!!.theGameHasActor(value) ||
|
||||
value < ItemCodex.ITEM_COUNT_MAX ||
|
||||
value < when (renderOrder) {
|
||||
RenderOrder.BEHIND -> ItemCodex.ITEM_COUNT_MAX
|
||||
RenderOrder.MIDDLE -> 0x10000000
|
||||
RenderOrder.MIDTOP -> 0x60000000
|
||||
RenderOrder.FRONT -> 0x70000000
|
||||
} ||
|
||||
value > when (renderOrder) {
|
||||
RenderOrder.BEHIND -> 0x0FFFFFFF
|
||||
RenderOrder.MIDDLE -> 0x5FFFFFFF
|
||||
RenderOrder.MIDTOP -> 0x6FFFFFFF
|
||||
RenderOrder.FRONT -> 0x7FFFFFFF
|
||||
}
|
||||
}
|
||||
catch (gameNotInitialisedException: KotlinNullPointerException) {
|
||||
false
|
||||
}
|
||||
|
||||
var ret: Int
|
||||
do {
|
||||
ret = HQRNG().nextInt().and(0x7FFFFFFF) // set new ID
|
||||
} while (checkForCollision(ret)) // check for collision
|
||||
} while (hasCollision(ret)) // check for collision
|
||||
return ret
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
enum class ActorOrder {
|
||||
BEHIND, // tapestries, some particles (obstructed by terrain)
|
||||
MIDDLE, // actors
|
||||
MIDTOP, // bullets, thrown items
|
||||
FRONT // fake tiles
|
||||
}
|
||||
@@ -4,9 +4,11 @@ import org.newdawn.slick.GameContainer
|
||||
import org.newdawn.slick.Graphics
|
||||
|
||||
/**
|
||||
* Actor with visible body
|
||||
*
|
||||
* Created by minjaesong on 2017-01-21.
|
||||
*/
|
||||
abstract class ActorVisible(renderOrder: ActorOrder) : Actor(renderOrder) {
|
||||
abstract class ActorVisible(renderOrder: RenderOrder) : Actor(renderOrder) {
|
||||
open val hitbox = Hitbox(0.0, 0.0, 0.0, 0.0)
|
||||
override abstract fun update(gc: GameContainer, delta: Int)
|
||||
abstract fun drawBody(g: Graphics)
|
||||
|
||||
@@ -26,11 +26,10 @@ import java.util.*
|
||||
*
|
||||
* Created by minjaesong on 16-01-13.
|
||||
*/
|
||||
open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean = false, physics: Boolean = true) : ActorVisible(renderOrder) {
|
||||
open class ActorWithSprite(renderOrder: RenderOrder, val immobileBody: Boolean = false, physics: Boolean = true) : ActorVisible(renderOrder) {
|
||||
|
||||
/** !! ActorValue macros are on the very bottom of the source !! **/
|
||||
|
||||
override var actorValue: ActorValue = ActorValue()
|
||||
|
||||
@Transient internal var sprite: SpriteAnimation? = null
|
||||
@Transient internal var spriteGlow: SpriteAnimation? = null
|
||||
@@ -162,7 +161,6 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
|
||||
|
||||
|
||||
@Volatile var grounded = false
|
||||
override @Volatile var flagDespawn = false
|
||||
/** Default to 'true' */
|
||||
var isVisible = true
|
||||
/** Default to 'true' */
|
||||
|
||||
@@ -19,7 +19,7 @@ object CreatureBuilder {
|
||||
*/
|
||||
@Throws(IOException::class, SlickException::class)
|
||||
operator fun invoke(jsonFileName: String): ActorWithSprite {
|
||||
val actor = ActorWithSprite(ActorOrder.MIDDLE)
|
||||
val actor = ActorWithSprite(Actor.RenderOrder.MIDDLE)
|
||||
InjectCreatureRaw(actor.actorValue, jsonFileName)
|
||||
|
||||
return actor
|
||||
|
||||
@@ -9,7 +9,7 @@ import org.newdawn.slick.Graphics
|
||||
/**
|
||||
* Created by minjaesong on 16-03-15.
|
||||
*/
|
||||
class DroppedItem(private val item: InventoryItem) : ActorWithSprite(ActorOrder.MIDTOP) {
|
||||
class DroppedItem(private val item: InventoryItem) : ActorWithSprite(Actor.RenderOrder.MIDTOP) {
|
||||
|
||||
init {
|
||||
if (item.id >= ItemCodex.ITEM_COUNT_MAX)
|
||||
|
||||
@@ -6,7 +6,7 @@ import net.torvald.spriteanimation.SpriteAnimation
|
||||
* Created by minjaesong on 16-06-17.
|
||||
*/
|
||||
open class FixtureBase(physics: Boolean = true) :
|
||||
ActorWithSprite(ActorOrder.BEHIND, immobileBody = true, physics = physics) {
|
||||
ActorWithSprite(Actor.RenderOrder.BEHIND, immobileBody = true, physics = physics) {
|
||||
/**
|
||||
* 0: Open
|
||||
* 1: Blocked
|
||||
|
||||
@@ -11,7 +11,7 @@ import org.newdawn.slick.Input
|
||||
*
|
||||
* Created by minjaesong on 16-10-10.
|
||||
*/
|
||||
open class HistoricalFigure(val born: GameDate, val dead: GameDate? = null, realAirFriction: Boolean = false) : ActorWithSprite(ActorOrder.MIDDLE, realAirFriction) {
|
||||
open class HistoricalFigure(val born: GameDate, val dead: GameDate? = null, realAirFriction: Boolean = false) : ActorWithSprite(Actor.RenderOrder.MIDDLE, realAirFriction) {
|
||||
|
||||
init {
|
||||
this.actorValue["_bornyear"] = born.year
|
||||
|
||||
@@ -15,7 +15,7 @@ import org.newdawn.slick.Image
|
||||
*
|
||||
* Created by minjaesong on 2017-01-20.
|
||||
*/
|
||||
open class ParticleBase(renderOrder: ActorOrder, maxLifeTime: Int? = null) : Runnable {
|
||||
open class ParticleBase(renderOrder: Actor.RenderOrder, maxLifeTime: Int? = null) : Runnable {
|
||||
|
||||
/** Will NOT actually delete from the CircularArray */
|
||||
@Volatile var flagDespawn = false
|
||||
|
||||
@@ -6,7 +6,7 @@ import org.newdawn.slick.Image
|
||||
/**
|
||||
* Created by minjaesong on 2017-01-20.
|
||||
*/
|
||||
class ParticleTestRain(posX: Double, posY: Double) : ParticleBase(ActorOrder.BEHIND, 6000) {
|
||||
class ParticleTestRain(posX: Double, posY: Double) : ParticleBase(Actor.RenderOrder.BEHIND, 6000) {
|
||||
|
||||
init {
|
||||
body = Image("./assets/graphics/weathers/raindrop.tga")
|
||||
|
||||
@@ -10,7 +10,7 @@ import org.newdawn.slick.Graphics
|
||||
/**
|
||||
* Created by minjaesong on 16-03-05.
|
||||
*/
|
||||
class PhysTestBall : ActorWithSprite(ActorOrder.MIDDLE, immobileBody = true) {
|
||||
class PhysTestBall : ActorWithSprite(Actor.RenderOrder.MIDDLE, immobileBody = true) {
|
||||
|
||||
private var color = Color.orange
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ open class ProjectileSimple(
|
||||
private val type: Int,
|
||||
fromPoint: Vector2, // projected coord
|
||||
toPoint: Vector2 // arriving coord
|
||||
) : ActorWithSprite(ActorOrder.MIDTOP), Luminous, Projectile {
|
||||
) : ActorWithSprite(Actor.RenderOrder.MIDTOP), Luminous, Projectile {
|
||||
|
||||
val damage: Int
|
||||
val displayColour: Color
|
||||
|
||||
@@ -3,7 +3,7 @@ package net.torvald.terrarum.gameactors
|
||||
/**
|
||||
* Created by minjaesong on 16-04-26.
|
||||
*/
|
||||
class WeaponSwung(val itemID: Int) : ActorWithSprite(ActorOrder.MIDTOP), Luminous {
|
||||
class WeaponSwung(val itemID: Int) : ActorWithSprite(Actor.RenderOrder.MIDTOP), Luminous {
|
||||
// just let the solver use AABB; it's cheap but works just enough
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,64 +1,196 @@
|
||||
package net.torvald.terrarum.ui
|
||||
|
||||
import org.newdawn.slick.GameContainer
|
||||
import org.newdawn.slick.Graphics
|
||||
import org.newdawn.slick.Input
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.Terrarum.QUICKSLOT_MAX
|
||||
import net.torvald.terrarum.gameactors.*
|
||||
import net.torvald.terrarum.gameitem.InventoryItem
|
||||
import org.newdawn.slick.*
|
||||
import java.util.*
|
||||
|
||||
/**
|
||||
* Created by SKYHi14 on 2017-03-13.
|
||||
*/
|
||||
class UIInventory : UICanvas {
|
||||
override var width: Int
|
||||
get() = TODO("not implemented") //To change initializer of created properties use File | Settings | File Templates.
|
||||
set(value) {}
|
||||
override var height: Int
|
||||
get() = TODO("not implemented") //To change initializer of created properties use File | Settings | File Templates.
|
||||
set(value) {}
|
||||
override var handler: UIHandler?
|
||||
get() = TODO("not implemented") //To change initializer of created properties use File | Settings | File Templates.
|
||||
set(value) {}
|
||||
override var openCloseTime: Int
|
||||
get() = TODO("not implemented") //To change initializer of created properties use File | Settings | File Templates.
|
||||
set(value) {}
|
||||
class UIInventory(
|
||||
val actor: Pocketed,
|
||||
override var width: Int,
|
||||
override var height: Int
|
||||
) : UICanvas {
|
||||
|
||||
val inventory: ActorInventory
|
||||
get() = actor.inventory
|
||||
val actorValue: ActorValue
|
||||
get() = (actor as Actor).actorValue
|
||||
|
||||
private val categories = arrayOf(
|
||||
"GAME_INVENTORY_WEAPONS", // weapons and tools
|
||||
"CONTEXT_ITEM_TOOL_PLURAL",
|
||||
"CONTEXT_ITEM_ARMOR",
|
||||
"GAME_INVENTORY_INGREDIENTS",
|
||||
"GAME_INVENTORY_POTIONS",
|
||||
"CONTEXT_ITEM_MAGIC",
|
||||
"GAME_INVENTORY_BLOCKS",
|
||||
"GAME_INVENTORY_WALLS",
|
||||
"MENU_LABEL_ALL"
|
||||
override var handler: UIHandler? = null
|
||||
override var openCloseTime: Int = UICanvas.OPENCLOSE_GENERIC
|
||||
|
||||
val itemImagePlaceholder = Image("./assets/item_kari_24.tga")
|
||||
|
||||
val catButtonsToCatIdent = HashMap<String, String>()
|
||||
|
||||
val backgroundColour = Color(0x1c1c1c)
|
||||
|
||||
init {
|
||||
catButtonsToCatIdent.put("GAME_INVENTORY_WEAPONS", InventoryItem.Category.WEAPON)
|
||||
catButtonsToCatIdent.put("CONTEXT_ITEM_TOOL_PLURAL", InventoryItem.Category.TOOL)
|
||||
catButtonsToCatIdent.put("CONTEXT_ITEM_ARMOR", InventoryItem.Category.ARMOUR)
|
||||
catButtonsToCatIdent.put("GAME_INVENTORY_INGREDIENTS", InventoryItem.Category.GENERIC)
|
||||
catButtonsToCatIdent.put("GAME_INVENTORY_POTIONS", InventoryItem.Category.POTION)
|
||||
catButtonsToCatIdent.put("CONTEXT_ITEM_MAGIC", InventoryItem.Category.MAGIC)
|
||||
catButtonsToCatIdent.put("GAME_INVENTORY_BLOCKS", InventoryItem.Category.BLOCK)
|
||||
catButtonsToCatIdent.put("GAME_INVENTORY_WALLS", InventoryItem.Category.WALL)
|
||||
catButtonsToCatIdent.put("GAME_GENRE_MISC", InventoryItem.Category.MISC)
|
||||
|
||||
// special filter
|
||||
catButtonsToCatIdent.put("MENU_LABEL_ALL", "__all__")
|
||||
|
||||
}
|
||||
|
||||
val itemStripGutterV = 6
|
||||
val itemStripGutterH = 8
|
||||
val itemInterColGutter = 8
|
||||
|
||||
val catButtons = UIItemTextButtonList(
|
||||
this,
|
||||
arrayOf(
|
||||
"MENU_LABEL_ALL",
|
||||
"GAME_INVENTORY_WEAPONS", // weapons and tools
|
||||
"CONTEXT_ITEM_TOOL_PLURAL",
|
||||
"CONTEXT_ITEM_ARMOR",
|
||||
"GAME_INVENTORY_INGREDIENTS",
|
||||
"GAME_INVENTORY_POTIONS",
|
||||
"CONTEXT_ITEM_MAGIC",
|
||||
"GAME_INVENTORY_BLOCKS",
|
||||
"GAME_INVENTORY_WALLS",
|
||||
"GAME_GENRE_MISC"
|
||||
//"GAME_INVENTORY_FAVORITES",
|
||||
),
|
||||
width = (width / 3 / 100) * 100, // chop to hundreds unit (100, 200, 300, ...) with the black magic of integer division
|
||||
height = height,
|
||||
verticalGutter = itemStripGutterH,
|
||||
readFromLang = true,
|
||||
textAreaWidth = 100,
|
||||
defaultSelection = 0,
|
||||
iconSpriteSheet = SpriteSheet("./assets/graphics/gui/inventory/category.tga", 20, 20),
|
||||
iconSpriteSheetIndices = intArrayOf(9,0,1,2,3,4,5,6,7,8),
|
||||
highlightBackCol = backgroundColour screen Color(0x0c0c0c),
|
||||
highlightBackBlendMode = BlendMode.NORMAL,
|
||||
backgroundCol = Color(0x383838),
|
||||
kinematic = true
|
||||
)
|
||||
|
||||
val itemsStripWidth = ((width - catButtons.width) - (2 * itemStripGutterH + itemInterColGutter)) / 2
|
||||
val items = Array(
|
||||
2 + height / (UIItemInventoryElem.height + itemStripGutterV) * 2, {
|
||||
UIItemInventoryElem(
|
||||
parentUI = this,
|
||||
posX = catButtons.width + if (it % 2 == 0) itemStripGutterH else (itemStripGutterH + itemsStripWidth + itemInterColGutter),
|
||||
posY = itemStripGutterH + it / 2 * (UIItemInventoryElem.height + itemStripGutterV),
|
||||
width = itemsStripWidth,
|
||||
item = null,
|
||||
amount = UIItemInventoryElem.UNIQUE_ITEM_HAS_NO_AMOUNT,
|
||||
itemImage = null,
|
||||
mouseoverBackCol = Color(0x282828),
|
||||
mouseoverBackBlendMode = BlendMode.SCREEN,
|
||||
drawBackOnNull = false
|
||||
//backCol = Color(0x101010),
|
||||
//backBlendMode = BlendMode.SCREEN
|
||||
) })
|
||||
val itemsScrollOffset = 0
|
||||
|
||||
var inventorySortList = ArrayList<InventoryPair>()
|
||||
var rebuildList = true
|
||||
|
||||
private var oldCatSelect = -1
|
||||
|
||||
override fun update(gc: GameContainer, delta: Int) {
|
||||
TODO("not implemented")
|
||||
Terrarum.gameLocale = "koKR" // hot swap this to test
|
||||
|
||||
catButtons.update(gc, delta)
|
||||
|
||||
|
||||
// monitor and check if category selection has been changed
|
||||
if (oldCatSelect != catButtons.selectedIndex) {
|
||||
rebuildList = true
|
||||
}
|
||||
|
||||
|
||||
if (rebuildList) {
|
||||
val filter = catButtonsToCatIdent[catButtons.selectedButton.labelText]
|
||||
|
||||
inventorySortList = ArrayList<InventoryPair>()
|
||||
|
||||
// filter items
|
||||
inventory.forEach {
|
||||
if (it.item.category == filter || filter == "__all__")
|
||||
inventorySortList.add(it)
|
||||
}
|
||||
|
||||
rebuildList = false
|
||||
|
||||
// sort if needed
|
||||
// test sort by name
|
||||
inventorySortList.sortBy { it.item.name }
|
||||
|
||||
// map sortList to item list
|
||||
for (k in 0..items.size - 1) {
|
||||
try {
|
||||
val sortListItem = inventorySortList[k + itemsScrollOffset]
|
||||
items[k].item = sortListItem.item
|
||||
items[k].amount = sortListItem.amount
|
||||
items[k].itemImage = itemImagePlaceholder
|
||||
|
||||
// set quickslot number
|
||||
for (qs in 1..QUICKSLOT_MAX) {
|
||||
if (sortListItem.item.id == actorValue.getAsInt(AVKey.__PLAYER_QSPREFIX + qs)) {
|
||||
items[k].quickslot = qs % 10 // 10 -> 0, 1..9 -> 1..9
|
||||
break
|
||||
}
|
||||
else
|
||||
items[k].quickslot = null
|
||||
}
|
||||
}
|
||||
catch (e: IndexOutOfBoundsException) {
|
||||
items[k].item = null
|
||||
items[k].amount = 0
|
||||
items[k].itemImage = null
|
||||
items[k].quickslot = null
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
oldCatSelect = catButtons.selectedIndex
|
||||
}
|
||||
|
||||
override fun render(gc: GameContainer, g: Graphics) {
|
||||
TODO("not implemented")
|
||||
g.color = backgroundColour
|
||||
g.fillRect(0f, 0f, width.toFloat(), height.toFloat())
|
||||
|
||||
catButtons.render(gc, g)
|
||||
|
||||
|
||||
items.forEach {
|
||||
it.render(gc, g)
|
||||
}
|
||||
}
|
||||
|
||||
override fun processInput(gc: GameContainer, delta: Int, input: Input) {
|
||||
TODO("not implemented")
|
||||
}
|
||||
|
||||
override fun doOpening(gc: GameContainer, delta: Int) {
|
||||
TODO("not implemented")
|
||||
UICanvas.doOpeningFade(handler, openCloseTime)
|
||||
}
|
||||
|
||||
override fun doClosing(gc: GameContainer, delta: Int) {
|
||||
TODO("not implemented")
|
||||
UICanvas.doClosingFade(handler, openCloseTime)
|
||||
}
|
||||
|
||||
override fun endOpening(gc: GameContainer, delta: Int) {
|
||||
TODO("not implemented")
|
||||
UICanvas.endOpeningFade(handler)
|
||||
}
|
||||
|
||||
override fun endClosing(gc: GameContainer, delta: Int) {
|
||||
TODO("not implemented")
|
||||
UICanvas.endClosingFade(handler)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ class UIItemTextButtonList(
|
||||
val iconSpriteSheetIndices: IntArray? = null,
|
||||
|
||||
// copied directly from UIItemTextButton
|
||||
val activeCol: Color = Color(0xffffff),
|
||||
val activeCol: Color = Color(0xfff066),
|
||||
val activeBackCol: Color = Color(0,0,0,0),
|
||||
val activeBackBlendMode: String = BlendMode.NORMAL,
|
||||
val highlightCol: Color = Color(0x00f8ff),
|
||||
|
||||
Reference in New Issue
Block a user