sprite assembler app can read and disp ADL

garbage code not properly handled
This commit is contained in:
minjaesong
2019-01-06 02:06:51 +09:00
parent 4986d570a0
commit 36160a6579
4 changed files with 274 additions and 80 deletions

View File

@@ -3,7 +3,9 @@ package net.torvald.spriteassembler
import java.io.InputStream
import java.io.Reader
import java.util.*
import kotlin.collections.ArrayList
import kotlin.collections.HashMap
import kotlin.collections.HashSet
class ADProperties {
private val javaProp = Properties()
@@ -11,6 +13,16 @@ class ADProperties {
/** Every key is CAPITALISED */
private val propTable = HashMap<String, List<ADPropertyObject>>()
/** list of bodyparts used by all the skeletons */
lateinit var bodyparts: List<String>; private set
/** properties that are being used as skeletons */
lateinit var skeletons: List<String>; private set
/** properties that are recognised as animations */
lateinit var animations: List<String>; private set
private val reservedProps = listOf("SPRITESHEET", "EXTENSION")
private val animMustContain = listOf("DELAY", "ROW", "SKELETON")
constructor(reader: Reader) {
javaProp.load(reader)
continueLoad()
@@ -28,6 +40,38 @@ class ADProperties {
propTable[propName.capitalize()] = propsList
}
val bodyparts = HashSet<String>()
val skeletons = HashSet<String>()
val animations = ArrayList<String>()
// populate skeletons and animations
forEach { s, list ->
// linear search. If variable == "SKELETON", the 's' is likely an animation
// and thus, uses whatever the "input" used by the SKELETON is a skeleton
list.forEach {
if (it.variable == "SKELETON") {
skeletons.add(it.input as String)
animations.add(s)
}
}
}
// populate the bodyparts using skeletons
skeletons.forEach { skeletonName ->
val prop = get(skeletonName)
if (prop == null) throw Error("The skeleton definition for $skeletonName does not exist")
prop.forEach { bodypart ->
bodyparts.add(bodypart.variable)
}
}
this.bodyparts = bodyparts.toList().sorted()
this.skeletons = skeletons.toList().sorted()
this.animations = animations.sorted()
}
operator fun get(identifier: String) = propTable[identifier.capitalize()]
@@ -35,6 +79,7 @@ class ADProperties {
get() = propTable.keys
fun containsKey(key: String) = propTable.containsKey(key)
fun forEach(predicate: (String, List<ADPropertyObject>) -> Unit) = propTable.forEach(predicate)
}
/**
@@ -57,6 +102,7 @@ class ADPropertyObject(propertyRaw: String) {
}
val type: ADPropertyType
init {
val propPair = propertyRaw.split(variableInputSepRegex)
@@ -115,6 +161,6 @@ class ADPropertyObject(propertyRaw: String) {
}
override fun toString(): String {
return "$variable ${input ?: ""}: $type"
return "$variable ${input ?: ""}: ${type.toString().toLowerCase()}"
}
}

View File

@@ -76,14 +76,26 @@ If a field is recognised as an animation (in this case ANIM_RUN), the assembler
If the animation specifies a "body part" (in this example LEG_LEFT and LEG_RIGHT), the assembler will look for a file ```sprites/test_leg_left.tga.gz``` and ```sprites/test_leg_right.tga.gz``` respectively. Filenames are advised to be kept all lowercase.
#### Reserved keywords
### Reserved keywords
These values must exist so that the file can be parsed successfully.
#### Root
|Name|Type|Meaning|
|---|---|---|
|SPRITESHEET|property/string|base file name of the images|
|EXTENSION|property/string|extension of the base file|
|DELAY|variable: float|delay between frames, in seconds|
|ROW|vareable: float|which row the animation goes in the spritesheet|
|SPRITESHEET|properties: NAME_ONLY|Base file name of the images|
|EXTENSION|properties: NAME_ONLY|Extension of the base file|
#### Animation
Remember that 'variables' are contained within 'properties'
|Name|Type|Meaning|
|---|---|---|
|DELAY|variable: float|Delay between frames, in seconds|
|ROW|variable: float|which row the animation goes in the spritesheet|
|SKELETON|variable: string_pair|Which skeleton this animation uses
### Notes

View File

@@ -1,74 +0,0 @@
package net.torvald.spriteassembler;
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
/**
* Created by minjaesong on 2019-01-05.
*/
public class SpriteAssemblerApp extends JFrame {
private ImagePanel panelPreview = new ImagePanel();
private JTree panelProperties = new JTree();
private JList<String> panelBodypartsList = new JList<String>();
private JTextPane panelCode = new JTextPane();
private JTextArea statBar = new JTextArea("Null.");
public SpriteAssemblerApp() {
JSplitPane panelDataView = new JSplitPane(JSplitPane.VERTICAL_SPLIT, new JScrollPane(panelProperties), new JScrollPane(panelBodypartsList));
JSplitPane panelTop = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, new JScrollPane(panelPreview), panelDataView);
JSplitPane panelMain = new JSplitPane(JSplitPane.VERTICAL_SPLIT, panelTop, new JScrollPane(panelCode));
JMenuBar menu = new JMenuBar();
menu.add(new JMenu("File"));
menu.add(new JMenu("Parse")).addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
System.out.println("Hello");
}
});
menu.add(new JMenu("Run"));
this.setLayout(new BorderLayout());
this.add(menu, BorderLayout.NORTH);
this.add(panelMain, BorderLayout.CENTER);
this.add(statBar, BorderLayout.SOUTH);
this.setTitle("Terrarum Sprite Assembler and Viewer");
this.setVisible(true);
this.setSize(1154, 768);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new SpriteAssemblerApp();
}
}
class ImagePanel extends JPanel {
private BufferedImage image;
public ImagePanel() {
try {
image = ImageIO.read(new File("image name and path"));
} catch (IOException ex) {
// handle exception...
}
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, this); // see javadoc for more info on the parameters
}
}

View File

@@ -0,0 +1,210 @@
package net.torvald.spriteassembler
import java.awt.BorderLayout
import java.awt.Graphics
import java.awt.event.MouseAdapter
import java.awt.event.MouseEvent
import java.awt.image.BufferedImage
import java.io.File
import java.io.IOException
import java.io.StringReader
import java.util.*
import javax.imageio.ImageIO
import javax.swing.*
import javax.swing.tree.DefaultMutableTreeNode
import javax.swing.tree.DefaultTreeModel
/**
* Created by minjaesong on 2019-01-05.
*/
class SpriteAssemblerApp : JFrame() {
private val panelPreview = ImagePanel()
private val panelProperties = JTree()
private val panelAnimationsList = JList<String>()
private val panelBodypartsList = JList<String>()
private val panelSkeletonsList = JList<String>()
private val panelCode = JTextPane()
private val statBar = JTextArea("Null.")
private var adProperties: ADProperties? = null
private val props = Properties()
private val lang = Properties()
private val captionProperties = "" + // dummy string to make IDE happy with the auto indent
"id=ID of this block\n" +
"drop=ID of the block this very block should drop when mined\n" +
"name=String identifier of the block\n" +
"shdr=Shade Red (light absorption). Valid range 0.0-4.0\n" +
"shdg=Shade Green (light absorption). Valid range 0.0-4.0\n" +
"shdb=Shade Blue (light absorption). Valid range 0.0-4.0\n" +
"shduv=Shade UV (light absorbtion). Valid range 0.0-4.0\n" +
"lumr=Luminosity Red (light intensity). Valid range 0.0-4.0\n" +
"lumg=Luminosity Green (light intensity). Valid range 0.0-4.0\n" +
"lumb=Luminosity Blue (light intensity). Valid range 0.0-4.0\n" +
"lumuv=Luminosity UV (light intensity). Valid range 0.0-4.0\n" +
"str=Strength of the block\n" +
"dsty=Density of the block. Water have 1000 in the in-game scale\n" +
"mate=Material of the block\n" +
"solid=Whether the file has full collision\n" +
"plat=Whether the block should behave like a platform\n" +
"wall=Whether the block can be used as a wall\n" +
"fall=Whether the block should fall through the empty space\n" +
"dlfn=Dynamic Light Function. 0=Static. Please see <strong>notes</strong>\n" +
"fv=Vertical friction when player slide on the cliff. 0 means not slide-able\n" +
"fr=Horizontal friction. &lt;16:slippery 16:regular &gt;16:sticky\n"
/**
* ¤ is used as a \n marker
*/
private val translations = "" +
"WARNING_CONTINUE=Continue?\n" +
"WARNING_YOUR_DATA_WILL_GONE=Existing edits will be lost.\n" +
"OPERATION_CANCELLED=Operation cancelled.\n" +
"NO_SUCH_FILE=No such file exists, operation cancelled.\n" +
"NEW_ROWS=Enter the number of rows to initialise the new CSV.¤Remember, you can always add or delete rows later.\n" +
"ADD_ROWS=Enter the number of rows to add:\n" +
"WRITE_FAIL=Writing to file has failed:\n" +
"STAT_INIT=Creating a new CSV. You can still open existing file.\n" +
"STAT_SAVE_SUCCESSFUL=File saved successfully.\n" +
"STAT_NEW_FILE=New CSV created.\n" +
"STAT_LOAD_SUCCESSFUL=File loaded successfully.\n" +
"ERROR_INTERNAL=Something went wrong.\n" +
"ERROR_PARSE_FAIL=Parsing failed\n" +
"SPRITE_DEF_LOAD_SUCCESSFUL=Sprite definition loaded."
init {
// setup application properties //
try {
props.load(StringReader(captionProperties))
lang.load(StringReader(translations))
}
catch (e: Throwable) {
}
panelAnimationsList.model = DefaultListModel()
panelBodypartsList.model = DefaultListModel()
panelSkeletonsList.model = DefaultListModel()
val panelPartsList = JTabbedPane(JTabbedPane.TOP)
panelPartsList.add("Animations", JScrollPane(panelAnimationsList))
panelPartsList.add("Bodyparts", JScrollPane(panelBodypartsList))
panelPartsList.add("Skeletons", JScrollPane(panelSkeletonsList))
val panelDataView = JSplitPane(JSplitPane.VERTICAL_SPLIT, JScrollPane(panelProperties), panelPartsList)
val panelTop = JSplitPane(JSplitPane.HORIZONTAL_SPLIT, JScrollPane(panelPreview), panelDataView)
val panelMain = JSplitPane(JSplitPane.VERTICAL_SPLIT, panelTop, JScrollPane(panelCode))
val menu = JMenuBar()
menu.add(JMenu("File"))
menu.add(JMenu("Parse")).addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent?) {
try {
adProperties = ADProperties(StringReader(panelCode.text))
statBar.text = lang.getProperty("SPRITE_DEF_LOAD_SUCCESSFUL")
val propRoot = DefaultMutableTreeNode("Properties")
adProperties?.forEach { s, list ->
// build tree node for the properties display
val propNode = DefaultMutableTreeNode(s)
propRoot.add(propNode)
list.forEach {
propNode.add(DefaultMutableTreeNode(it.toString()))
}
}
panelProperties.model = DefaultTreeModel(propRoot)
// clean the data views
panelAnimationsList.model = DefaultListModel()
panelBodypartsList.model = DefaultListModel()
panelSkeletonsList.model = DefaultListModel()
// populate animations view
adProperties!!.animations.forEach {
(panelAnimationsList.model as DefaultListModel).addElement(it)
}
// populate bodyparts view
adProperties!!.bodyparts.forEach {
(panelBodypartsList.model as DefaultListModel).addElement(it)
}
// populate skeletons view
adProperties!!.skeletons.forEach {
(panelSkeletonsList.model as DefaultListModel).addElement(it)
}
}
catch (fehler: Throwable) {
displayError("ERROR_PARSE_FAIL", fehler)
fehler.printStackTrace()
}
}
})
menu.add(JMenu("Run"))
this.layout = BorderLayout()
this.add(menu, BorderLayout.NORTH)
this.add(panelMain, BorderLayout.CENTER)
this.add(statBar, BorderLayout.SOUTH)
this.title = "Terrarum Sprite Assembler and Viewer"
this.isVisible = true
this.setSize(1154, 768)
this.defaultCloseOperation = WindowConstants.EXIT_ON_CLOSE
}
private fun displayMessage(messageKey: String) {
JOptionPane.showOptionDialog(
null,
lang.getProperty(messageKey), null,
JOptionPane.DEFAULT_OPTION,
JOptionPane.INFORMATION_MESSAGE, null,
arrayOf("OK", "Cancel"),
"Cancel"
)
}
private fun displayError(messageKey: String, cause: Throwable) {
JOptionPane.showOptionDialog(null,
lang.getProperty(messageKey) + "\n" + cause.toString(), null,
JOptionPane.DEFAULT_OPTION,
JOptionPane.ERROR_MESSAGE, null,
arrayOf("OK", "Cancel"),
"Cancel"
)
}
companion object {
@JvmStatic
fun main(args: Array<String>) {
SpriteAssemblerApp()
}
}
}
internal class ImagePanel : JPanel() {
private var image: BufferedImage? = null
init {
try {
image = ImageIO.read(File("image name and path"))
}
catch (ex: IOException) {
// handle exception...
}
}
override fun paintComponent(g: Graphics) {
super.paintComponent(g)
g.drawImage(image, 0, 0, this) // see javadoc for more info on the parameters
}
}