layer seems load, need to write better test-able code

This commit is contained in:
minjaesong
2018-10-05 22:13:55 +09:00
parent 3045534222
commit 3735ce351e
4 changed files with 170 additions and 9 deletions

View File

@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.console
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
import net.torvald.terrarum.serialise.ReadLayerDataZip
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
@@ -27,6 +28,9 @@ object ImportLayerData : ConsoleCommand {
(Terrarum.ingame!!.world).spawnY * FeaturesDrawer.TILE_SIZE.toDouble(),
(Terrarum.ingame!!.world).spawnX * FeaturesDrawer.TILE_SIZE.toDouble()
)
IngameRenderer.
Echo("Successfully loaded ${args[1]}")
}

View File

@@ -137,12 +137,12 @@ internal object ReadLayerDataZip {
// just in case
if (uncompLen.toLong() != u.uncompressedSize)
throw InternalError("DEFLATE size mismatch -- expected ${u.uncompressedSize}, got $uncompLen")
throw InternalError("Payload $t DEFLATE size mismatch -- expected ${u.uncompressedSize}, got $uncompLen")
// deal with (MSB ++ LSB)
if (t == "TERR" || t == "WALL") {
payloadBytes["${t}_MSB"] = inflatedFile.sliceArray(0 until worldSize.toInt()) // FIXME deflated stream cannot be larger than 2 GB
payloadBytes["${t}_LSb"] = inflatedFile.sliceArray(worldSize.toInt() until inflatedFile.size) // FIXME deflated stream cannot be larger than 2 GB
payloadBytes["${t}_LSB"] = inflatedFile.sliceArray(worldSize.toInt() until uncompLen) // FIXME deflated stream cannot be larger than 2 GB
}
else {
payloadBytes[t] = inflatedFile

View File

@@ -29,8 +29,11 @@ internal object WriteLayerDataZip {
// FIXME output seems legit, but I can't confirm right now !!
// 2400x800 world sizes about 90 kB
// 8192x2048 world sizes about 670 kB
// 2400x800 world size, default comp level: about 90 kB
// 8192x2048 world size, default comp level: about 670 kB
// 2400x800 world size, best comp level: about 75 kB
// 8192x2048 world size, best comp level: about 555 kB
val LAYERS_FILENAME = "world"
@@ -105,7 +108,7 @@ internal object WriteLayerDataZip {
wb(PAYLOAD_HEADER); wb("TERR".toByteArray())
wi48(world.width * world.height * 3L / 2)
deflater = DeflaterOutputStream(outputStream, true)
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
deflater.write(world.terrainArray)
deflater.write(world.layerTerrainLowBits.data)
deflater.finish()
@@ -114,7 +117,7 @@ internal object WriteLayerDataZip {
// WALL payload
wb(PAYLOAD_HEADER); wb("WALL".toByteArray())
wi48(world.width * world.height * 3L / 2)
deflater = DeflaterOutputStream(outputStream, true)
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
deflater.write(world.wallArray)
deflater.write(world.layerWallLowBits.data)
deflater.finish()
@@ -123,7 +126,7 @@ internal object WriteLayerDataZip {
// WIRE payload
wb(PAYLOAD_HEADER); wb("WIRE".toByteArray())
wi48(world.width * world.height.toLong())
deflater = DeflaterOutputStream(outputStream, true)
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
deflater.write(world.wireArray)
deflater.finish()
wb(PAYLOAD_FOOTER)
@@ -132,7 +135,7 @@ internal object WriteLayerDataZip {
wb(PAYLOAD_HEADER); wb("TdMG".toByteArray())
wi48(world.terrainDamages.size.toLong())
deflater = DeflaterOutputStream(outputStream, true)
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
world.terrainDamages.forEach { t, u ->
deflater.write(t.toLittle48())
@@ -146,7 +149,7 @@ internal object WriteLayerDataZip {
wb(PAYLOAD_HEADER); wb("WdMG".toByteArray())
wi48(world.wallDamages.size.toLong())
deflater = DeflaterOutputStream(outputStream, true)
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
world.wallDamages.forEach { t, u ->
deflater.write(t.toLittle48())

View File

@@ -0,0 +1,154 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.BlendMode
import java.awt.Color
/**
* Created by minjaesong on 2018-10-02.
*/
class UIItemIntSlider(
parent: UICanvas,
initValue: Int,
override val width: Int,
override val height: Int,
val minValue: Int,
val maxValue: Int,
val step: Int,
/** Show prev- and next values (if any) */
var showNotches: Boolean,
var showMinMaxValues: Boolean,
val isVertical: Boolean,
val meterStyle: Int,
val sliderCol: Color,
val sliderBlend: BlendMode,
val notchCol: Color,
val barCol: Color,
val barAndNotchBlend: BlendMode
) : UIItem(parent) {
constructor(
parent: UICanvas,
initValue: Int,
values: IntRange,
width: Int,
height: Int,
showNotches: Boolean,
showMinMaxValues: Boolean,
isVertical: Boolean,
meterStyle: Int,
sliderCol: Color,
sliderBlend: BlendMode,
notchCol: Color,
barCol: Color,
barAndNotchBlend: BlendMode
) : this(
parent,
initValue,
values.first,
values.last,
values.step,
width, height, showNotches, showMinMaxValues, isVertical, meterStyle, sliderCol, sliderBlend, notchCol, barCol, barAndNotchBlend
)
var value = initValue
// TODO unimplemented
override var posX: Int
get() = TODO("not implemented") //To change initializer of created properties use File | Settings | File Templates.
set(value) {}
override var posY: Int
get() = TODO("not implemented") //To change initializer of created properties use File | Settings | File Templates.
set(value) {}
override val mouseUp: Boolean
get() = super.mouseUp
override val mousePushed: Boolean
get() = super.mousePushed
override val mouseOverCall: UICanvas?
get() = super.mouseOverCall
override var updateListener: ((Float) -> Unit)?
get() = super.updateListener
set(value) {}
override var keyDownListener: ((Int) -> Unit)?
get() = super.keyDownListener
set(value) {}
override var keyUpListener: ((Int) -> Unit)?
get() = super.keyUpListener
set(value) {}
override var mouseMovedListener: ((Int, Int) -> Unit)?
get() = super.mouseMovedListener
set(value) {}
override var touchDraggedListener: ((Int, Int, Int) -> Unit)?
get() = super.touchDraggedListener
set(value) {}
override var touchDownListener: ((Int, Int, Int, Int) -> Unit)?
get() = super.touchDownListener
set(value) {}
override var touchUpListener: ((Int, Int, Int, Int) -> Unit)?
get() = super.touchUpListener
set(value) {}
override var scrolledListener: ((Int) -> Unit)?
get() = super.scrolledListener
set(value) {}
override var clickOnceListener: ((Int, Int, Int) -> Unit)?
get() = super.clickOnceListener
set(value) {}
override var clickOnceListenerFired: Boolean
get() = super.clickOnceListenerFired
set(value) {}
override var controllerInFocus: Boolean
get() = super.controllerInFocus
set(value) {}
override fun update(delta: Float) {
super.update(delta)
}
override fun render(batch: SpriteBatch, camera: Camera) {
super.render(batch, camera)
}
override fun keyDown(keycode: Int): Boolean {
return super.keyDown(keycode)
}
override fun keyUp(keycode: Int): Boolean {
return super.keyUp(keycode)
}
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
return super.mouseMoved(screenX, screenY)
}
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
return super.touchDragged(screenX, screenY, pointer)
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchDown(screenX, screenY, pointer, button)
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchUp(screenX, screenY, pointer, button)
}
override fun scrolled(amount: Int): Boolean {
return super.scrolled(amount)
}
override fun dispose() {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
}