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sprite update
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@@ -16,14 +16,14 @@ CONFIG=SIZE 64,98;ORIGINX 40
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! Joints' original point is defined in the document sprite_joints.psd. It also has visual representations.
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# TODO right now accessory points are explicitly defined. Should they be injected in run-time?
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SKELETON_STAND=HEADGEAR 0,32;\
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ARM_REST_LEFT -8,49;HELD_ITEM -6,11;\
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ARM_REST_LEFT -9,49;HELD_ITEM -6,11;\
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HEAD 2,83;\
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BUST_0 4,60;\
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TORSO_0 0,55;\
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TORSO_1 0,55;\
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LEG_REST_RIGHT -5,22;\
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LEG_REST_LEFT 6,22;\
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ARM_REST_RIGHT 11,51;\
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LEG_REST_RIGHT -6,22;\
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LEG_REST_LEFT 7,22;\
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ARM_REST_RIGHT 12,51;\
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TAIL_0 -11,27
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# skeleton_stand is used for testing purpose
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