sprite update

This commit is contained in:
minjaesong
2021-10-02 23:06:26 +09:00
parent 5d357bd3f6
commit 376a40531f
8 changed files with 12 additions and 12 deletions

View File

@@ -16,14 +16,14 @@ CONFIG=SIZE 64,98;ORIGINX 40
! Joints' original point is defined in the document sprite_joints.psd. It also has visual representations.
# TODO right now accessory points are explicitly defined. Should they be injected in run-time?
SKELETON_STAND=HEADGEAR 0,32;\
ARM_REST_LEFT -8,49;HELD_ITEM -6,11;\
ARM_REST_LEFT -9,49;HELD_ITEM -6,11;\
HEAD 2,83;\
BUST_0 4,60;\
TORSO_0 0,55;\
TORSO_1 0,55;\
LEG_REST_RIGHT -5,22;\
LEG_REST_LEFT 6,22;\
ARM_REST_RIGHT 11,51;\
LEG_REST_RIGHT -6,22;\
LEG_REST_LEFT 7,22;\
ARM_REST_RIGHT 12,51;\
TAIL_0 -11,27
# skeleton_stand is used for testing purpose