asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent eba5d5e709
commit 383a2f7259
101 changed files with 575 additions and 597 deletions

View File

@@ -1,10 +1,9 @@
package net.torvald.terrarum.gameactors
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.g2d.Sprite
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithPhysics.Companion.SI_TO_GAME_ACC
import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE
import net.torvald.terrarum.blockproperties.Block
@@ -44,7 +43,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, maxLifeTime: Second? = n
lifetimeCounter += delta
if (velocity.isZero || lifetimeCounter >= lifetimeMax ||
// simple stuck check
BlockCodex[TerrarumGDX.ingame!!.world.getTileFromTerrain(
BlockCodex[Terrarum.ingame!!.world.getTileFromTerrain(
hitbox.canonicalX.div(TILE_SIZE).floorInt(),
hitbox.canonicalY.div(TILE_SIZE).floorInt()
) ?: Block.STONE].isSolid) {
@@ -53,7 +52,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, maxLifeTime: Second? = n
// gravity, winds, etc. (external forces)
if (!isNoSubjectToGrav) {
velocity += TerrarumGDX.ingame!!.world.gravitation / dragCoefficient * SI_TO_GAME_ACC
velocity += Terrarum.ingame!!.world.gravitation / dragCoefficient * SI_TO_GAME_ACC
}