asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent eba5d5e709
commit 383a2f7259
101 changed files with 575 additions and 597 deletions

View File

@@ -1,7 +1,7 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.Second
/**
@@ -17,7 +17,7 @@ class Notification : UICanvas {
override var height: Int = msgUI.height
private val visibleTime = Math.min(
TerrarumGDX.getConfigInt("notificationshowuptime"),
Terrarum.getConfigInt("notificationshowuptime"),
SHOWUP_MAX
)
private var displayTimer = 0f