asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent eba5d5e709
commit 383a2f7259
101 changed files with 575 additions and 597 deletions

View File

@@ -1,15 +1,7 @@
package net.torvald.terrarum.virtualcomputer.peripheral
import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.gameactors.DecodeTapestry
import net.torvald.terrarum.gameactors.ai.toLua
import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
import net.torvald.terrarum.virtualcomputer.terminal.Terminal
import org.luaj.vm2.*
import org.luaj.vm2.lib.*
import org.luaj.vm2.lib.ThreeArgFunction
import java.util.*
/**
* Resolution: 640 x 200, non-square pixels