trying to get smooth delta (because fuck you GDX)

This commit is contained in:
minjaesong
2019-01-20 20:13:56 +09:00
parent b4d97fc42e
commit 38c847443c
5 changed files with 113 additions and 22 deletions

View File

@@ -21,10 +21,11 @@ class CircularArray<T>(val size: Int) {
val lastIndex = size - 1
/** elemCount == size means it has the exact elements and no more.
* If elemCount is greater by 1 against the size, it means it started to circle, elemCount won't increment at this point. */
/**
* Number of elements that forEach() or fold() would iterate.
*/
val elemCount: Int
get() = unreliableAddCount
get() = minOf(unreliableAddCount, size)
fun add(item: T) {
if (unreliableAddCount <= size) unreliableAddCount += 1

View File

@@ -16,6 +16,7 @@ import com.google.gson.JsonArray;
import com.google.gson.JsonObject;
import com.google.gson.JsonPrimitive;
import net.torvald.dataclass.ArrayListMap;
import net.torvald.dataclass.CircularArray;
import net.torvald.terrarum.modulebasegame.IngameRenderer;
import net.torvald.terrarum.utils.JsonFetcher;
import net.torvald.terrarum.utils.JsonWriter;
@@ -24,6 +25,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Random;
@@ -162,8 +164,6 @@ public class AppLoader implements ApplicationListener {
//appConfig.useGL30 = true; // used: loads GL 3.2, unused: loads GL 4.6; what the fuck?
appConfig.vSyncEnabled = false;
appConfig.resizable = false;//true;
//appConfig.width = 1072; // IMAX ratio
//appConfig.height = 742; // IMAX ratio
appConfig.width = 1110; // photographic ratio (1.5:1)
appConfig.height = 740; // photographic ratio (1.5:1)
appConfig.backgroundFPS = 9999;
@@ -237,6 +237,99 @@ public class AppLoader implements ApplicationListener {
updateFullscreenQuad(appConfig.width, appConfig.height);
}
private static double _kalman_xhat_k = 1.0 / 60.0;
private static double _kalman_p_k = 1.0;
private static final double _kalman_R = 0.1;
private static boolean _kalman_discard_requested = true;
private static int _kalman_discard_frame_counter = 0;
private final int _KALMAN_FRAMES_TO_DISCARD = 3;
private final double _KALMAN_UPDATE_THRE = 0.1;
private static final int _DELTA_ITER_AVR_SAMPLESIZE = 25;
private static CircularArray<Double> deltaHistory = new CircularArray<>(_DELTA_ITER_AVR_SAMPLESIZE);
private static double deltaAvr = 0.0;
/**
* Because fuck you GDX. (No, really; take a look at LwjglGraphics.java, getDeltaTime() and rawDeltaTime() are exactly the same)
* @return Render delta that is smoothed out.
*/
public static double getSmoothDelta() {
// kalman filter is calculated but not actually being used.
//return deltaAvr;
// below is the kalman part
if (_kalman_discard_requested)
return Gdx.graphics.getRawDeltaTime();
return _kalman_xhat_k;
}
public static void resetDeltaSmoothingHistory() {
_kalman_xhat_k = 1.0 / 60.0;
_kalman_p_k = 1.0;
_kalman_discard_requested = true;
deltaHistory = new CircularArray<>(_DELTA_ITER_AVR_SAMPLESIZE);
}
/**
* @link http://bilgin.esme.org/BitsAndBytes/KalmanFilterforDummies
*/
private void updateKalmanRenderDelta() {
// TODO implement nonlinear kalman filter or n-frames average
// kalman filter is calculated but not actually being used.
// the problem with this kalman filter is that it assumes most simplistic situation:
// 1. the actual delta (measured delta - noise) is constant
// 2. everything is linear
// we may need to implement Extended Kalman Filter but wtf is Jacobian, I suck at maths.
if (_kalman_discard_requested) {
_kalman_discard_frame_counter += 1;
if (_kalman_discard_frame_counter >= _KALMAN_FRAMES_TO_DISCARD) {
_kalman_discard_requested = false;
}
}
else {
// measurement value
double _kalman_zed_k = Gdx.graphics.getRawDeltaTime();
if (_kalman_zed_k <= _KALMAN_UPDATE_THRE) {
// time update
double _kalman_xhatminus_k = _kalman_xhat_k;
double _kalman_pminus_k = _kalman_p_k;
// measurement update
double _kalman_gain = _kalman_pminus_k / (_kalman_pminus_k + _kalman_R);
double _kalman_xhat_kNew = _kalman_xhatminus_k + _kalman_gain * (_kalman_zed_k - _kalman_xhatminus_k);
double _kalman_p_kNew = (1.0 - _kalman_gain) * _kalman_pminus_k;
_kalman_xhat_k = _kalman_xhat_kNew;
_kalman_p_k = _kalman_p_kNew;
}
}
// below is the averaging part
if (Gdx.graphics.getRawDeltaTime() <= _KALMAN_UPDATE_THRE) {
deltaHistory.add(((double) Gdx.graphics.getRawDeltaTime()));
ArrayList<Double> middleVals = new ArrayList<>();
deltaHistory.forEach((it) -> {
middleVals.add(it);
return null;
});
for (int k = deltaHistory.getElemCount() - 2; k >= 0; k--) {
for (int l = 0; l <= k; l++) {
middleVals.set(l, (middleVals.get(l) + middleVals.get(l + 1)) / 2.0);
}
}
deltaAvr = middleVals.get(0);
}
}
@Override
public void render() {
@@ -245,6 +338,8 @@ public class AppLoader implements ApplicationListener {
postInit();
}
// update smooth delta AFTER postInit
updateKalmanRenderDelta();
FrameBufferManager.begin(renderFBO);
gdxClearAndSetBlend(.094f, .094f, .094f, 0f);
@@ -341,6 +436,8 @@ public class AppLoader implements ApplicationListener {
updateFullscreenQuad(screenW, screenH);
printdbg(this, "Resize event");
resetDeltaSmoothingHistory();
}
@Override
@@ -385,6 +482,8 @@ public class AppLoader implements ApplicationListener {
}
printdbg(this, "Screen transisiton complete: " + this.screen.getClass().getCanonicalName());
resetDeltaSmoothingHistory();
}
private void postInit() {

View File

@@ -411,7 +411,8 @@ object Terrarum : Screen {
}
override fun render(delta: Float) {
AppLoader.debugTimers["GDX.delta"] = delta.times(1000_000_000f).toLong()
AppLoader.debugTimers["GDX.rawDelta"] = Gdx.graphics.rawDeltaTime.times(1000_000_000f).toLong()
AppLoader.debugTimers["GDX.smtDelta"] = AppLoader.getSmoothDelta().times(1000_000_000f).toLong()
AppLoader.getINSTANCE().screen.render(deltaTime)
//GLOBAL_RENDER_TIMER += 1
// moved to AppLoader; global event must be place at the apploader to prevent ACCIDENTAL forgot-to-update type of bug.

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@@ -1,5 +1,6 @@
package net.torvald.terrarum.gameactors
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
@@ -358,7 +359,10 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
override fun update(delta: Float) {
if (isUpdate && !flagDespawn) {
val ddelta = delta.toDouble()
val ddelta = Gdx.graphics.rawDeltaTime.toDouble()
//val ddelta = AppLoader.getSmoothDelta()
//println("${Gdx.graphics.rawDeltaTime.toDouble()}\t${AppLoader.getSmoothDelta()}")
if (!assertPrinted) assertInit()

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@@ -408,7 +408,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
itemOnGrip?.endSecondaryUse(delta)
}
protected var updateDeltaCounter = 0.0
protected val renderRate = Terrarum.renderRate
private var firstTimeRun = true
@@ -439,6 +438,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
gameFullyLoaded = true
AppLoader.resetDeltaSmoothingHistory()
}
@@ -446,7 +446,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
/** UPDATE CODE GOES HERE */
updateDeltaCounter += delta
@@ -460,19 +459,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
// else, NOP;
}
else {
updateDeltaCounter += delta
/*if (delta < 1f / 10f) { // discard async if measured FPS <= 10
var updateTries = 0
while (updateDeltaCounter >= renderRate && updateTries < 6) {
AppLoader.debugTimers["Ingame.update"] = measureNanoTime { updateGame(delta) }
updateDeltaCounter -= renderRate
updateTries++
}
}
else {
AppLoader.debugTimers["Ingame.update"] = measureNanoTime { updateGame(delta) }
}*/
AppLoader.debugTimers["Ingame.update"] = measureNanoTime { updateGame(delta) }
}