trying to get smooth delta (because fuck you GDX)

This commit is contained in:
minjaesong
2019-01-20 20:13:56 +09:00
parent b4d97fc42e
commit 38c847443c
5 changed files with 113 additions and 22 deletions

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.gameactors
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
@@ -358,7 +359,10 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
override fun update(delta: Float) {
if (isUpdate && !flagDespawn) {
val ddelta = delta.toDouble()
val ddelta = Gdx.graphics.rawDeltaTime.toDouble()
//val ddelta = AppLoader.getSmoothDelta()
//println("${Gdx.graphics.rawDeltaTime.toDouble()}\t${AppLoader.getSmoothDelta()}")
if (!assertPrinted) assertInit()