mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-11 06:11:50 +09:00
tiling optimisation 2.2ms -> 1.7ms
This commit is contained in:
@@ -10,5 +10,6 @@ interface BlockLayer : Disposable {
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val bytesPerBlock: Long
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fun unsafeToBytes(x: Int, y: Int): ByteArray
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fun unsafeSetTile(x: Int, y: Int, bytes: ByteArray)
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fun unsafeGetTile(x: Int, y: Int): Int
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}
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@@ -59,7 +59,7 @@ open class BlockLayerI16(val width: Int, val height: Int) : BlockLayer {
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}
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}
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internal fun unsafeGetTile(x: Int, y: Int): Int {
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override fun unsafeGetTile(x: Int, y: Int): Int {
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val offset = BYTES_PER_BLOCK * (y * width + x)
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val lsb = ptr[offset]
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val msb = ptr[offset + 1]
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@@ -1,7 +1,6 @@
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package net.torvald.terrarum.gameworld
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import net.torvald.terrarum.App
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import net.torvald.terrarum.blockproperties.Fluid
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import net.torvald.terrarum.gameworld.WorldSimulator.FLUID_MIN_MASS
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import net.torvald.terrarum.serialise.toUint
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import net.torvald.unsafe.UnsafeHelper
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@@ -58,7 +57,17 @@ class BlockLayerI16F16(val width: Int, val height: Int) : BlockLayer {
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}
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}
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internal fun unsafeGetTile(x: Int, y: Int): Pair<Int, Float> {
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override fun unsafeGetTile(x: Int, y: Int): Int {
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val offset = BYTES_PER_BLOCK * (y * width + x)
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val lsb = ptr[offset]
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val msb = ptr[offset + 1]
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val hbits = (ptr[offset + 2].toUint() or ptr[offset + 3].toUint().shl(8)).toShort()
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val fill = Float16.toFloat(hbits)
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return lsb.toUint() + msb.toUint().shl(8)
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}
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internal fun unsafeGetTile1(x: Int, y: Int): Pair<Int, Float> {
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val offset = BYTES_PER_BLOCK * (y * width + x)
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val lsb = ptr[offset]
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val msb = ptr[offset + 1]
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@@ -1,6 +1,5 @@
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package net.torvald.terrarum.gameworld
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import com.badlogic.gdx.utils.Disposable
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import net.torvald.terrarum.App
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import net.torvald.terrarum.serialise.toUint
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import net.torvald.unsafe.UnsafeHelper
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@@ -55,7 +54,16 @@ class BlockLayerI16I8 (val width: Int, val height: Int) : BlockLayer {
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}
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}
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internal fun unsafeGetTile(x: Int, y: Int): Pair<Int, Int> {
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override fun unsafeGetTile(x: Int, y: Int): Int {
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val offset = BYTES_PER_BLOCK * (y * width + x)
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val lsb = ptr[offset]
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val msb = ptr[offset + 1]
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val placement = ptr[offset + 2]
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return lsb.toUint() + msb.toUint().shl(8)
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}
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internal fun unsafeGetTile1(x: Int, y: Int): Pair<Int, Int> {
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val offset = BYTES_PER_BLOCK * (y * width + x)
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val lsb = ptr[offset]
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val msb = ptr[offset + 1]
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@@ -94,6 +102,16 @@ class BlockLayerI16I8 (val width: Int, val height: Int) : BlockLayer {
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ptr[offset + 2] = bytes[2]
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}
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internal fun unsafeSetTileKeepPlacement(x: Int, y: Int, tile: Int) {
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val offset = BYTES_PER_BLOCK * (y * width + x)
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val lsb = tile.and(0xff).toByte()
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val msb = tile.ushr(8).and(0xff).toByte()
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ptr[offset] = lsb
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ptr[offset + 1] = msb
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}
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/**
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* @param blockOffset Offset in blocks. BlockOffset of 0x100 is equal to ```layerPtr + 0x200```
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*/
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@@ -10,7 +10,6 @@ import net.torvald.terrarum.blockproperties.Fluid
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import net.torvald.terrarum.gameactors.ActorID
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameitems.isFluid
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import net.torvald.terrarum.gameitems.isOre
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import net.torvald.terrarum.itemproperties.ItemRemapTable
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import net.torvald.terrarum.itemproperties.ItemTable
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import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
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@@ -18,6 +17,7 @@ import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.utils.*
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import net.torvald.terrarum.weather.WeatherMixer
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import net.torvald.terrarum.weather.Weatherbox
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import net.torvald.terrarum.worlddrawer.BlocksDrawer
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import net.torvald.util.SortedArrayList
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import org.dyn4j.geometry.Vector2
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import java.util.*
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@@ -235,7 +235,7 @@ open class GameWorld(
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if (App.tileMaker != null) {
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App.tileMaker.tags.forEach {
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if (!forcedTileNumberToNames.contains(it.key)) {
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printdbg(this, "tileNumber ${it.value.tileNumber} <-> tileName ${it.key}")
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printdbg(this, "newworld tileNumber ${it.value.tileNumber} <-> tileName ${it.key}")
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tileNumberToNameMap[it.value.tileNumber.toLong()] = it.key
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tileNameToNumberMap[it.key] = it.value.tileNumber
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@@ -253,6 +253,8 @@ open class GameWorld(
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tileNumberToNameMap.clear()
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tileNameToNumberMap.clear()
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App.tileMaker.tags.forEach {
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printdbg(this, "afterload tileNumber ${it.value.tileNumber} <-> tileName ${it.key}")
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tileNumberToNameMap[it.value.tileNumber.toLong()] = it.key
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tileNameToNumberMap[it.key] = it.value.tileNumber
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}
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@@ -262,6 +264,7 @@ open class GameWorld(
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for (x in 0 until layerTerrain.width) {
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layerTerrain.unsafeSetTile(x, y, tileNameToNumberMap[oldTileNumberToNameMap[layerTerrain.unsafeGetTile(x, y).toLong()]]!!)
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layerWall.unsafeSetTile(x, y, tileNameToNumberMap[oldTileNumberToNameMap[layerWall.unsafeGetTile(x, y).toLong()]]!!)
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layerOres.unsafeSetTileKeepPlacement(x, y, tileNameToNumberMap[oldTileNumberToNameMap[layerOres.unsafeGetTile(x, y).toLong()]]!!)
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}
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}
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@@ -272,6 +275,9 @@ open class GameWorld(
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tileNameToNumberMap[Block.UPDATE] = 2
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fluidNumberToNameMap[0] = Fluid.NULL
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fluidNameToNumberMap[Fluid.NULL] = 0
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BlocksDrawer.rebuildInternalPrecalculations()
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}
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/**
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@@ -559,7 +565,7 @@ open class GameWorld(
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fun getTileFromOre(rawX: Int, rawY: Int): OrePlacement {
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val (x, y) = coerceXY(rawX, rawY)
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val (tileNum, placement) = layerOres.unsafeGetTile(x, y)
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val (tileNum, placement) = layerOres.unsafeGetTile1(x, y)
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val tileName = tileNumberToNameMap[tileNum.toLong()]
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return OrePlacement(tileName ?: Block.UPDATE, placement)
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}
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@@ -709,7 +715,7 @@ open class GameWorld(
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fun getFluid(x: Int, y: Int): FluidInfo {
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val (x, y) = coerceXY(x, y)
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val (type, fill) = layerFluids.unsafeGetTile(x, y)
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val (type, fill) = layerFluids.unsafeGetTile1(x, y)
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val fluidID = fluidNumberToNameMap[type.toLong()] ?: throw NullPointerException("No such fluid: $type")
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return FluidInfo(fluidID, fill)
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@@ -175,6 +175,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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printdbg(this, "Demo world not found, using empty world")
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}
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demoWorld.renumberTilesAfterLoad()
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this.world = demoWorld
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// set initial time to summer
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@@ -5,6 +5,7 @@ import net.torvald.terrarum.IngameInstance
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameworld.BlockLayerI16F16
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import net.torvald.terrarum.gameworld.BlockLayerI16I8
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.SimpleGameWorld
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import java.io.File
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@@ -24,6 +25,7 @@ object ReadSimpleWorld {
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world.tileNumberToNameMap.forEach { l, s ->
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world.tileNameToNumberMap[s] = l.toInt()
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}
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world.layerOres = BlockLayerI16I8(world.width, world.height)
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world.layerFluids = BlockLayerI16F16(world.width, world.height)
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ItemCodex.loadFromSave(origin, world.dynamicToStaticTable, world.dynamicItemInventory)
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@@ -64,6 +64,7 @@ class BasicDebugInfoWindow : UICanvas() {
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private val MASS = 0xD5.toChar()
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private val SOL = 0xD6.toChar()
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private val TAU = 0xD7.toChar()
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private val ROCK=0xD8.toChar()
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private val HEIGHT = 0xC7.toChar()
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private val WIDTH = 0xCD.toChar()
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@@ -255,7 +256,7 @@ class BasicDebugInfoWindow : UICanvas() {
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App.fontSmallNumbers.draw(batch, "$ccO$TERRAIN$ccG$tileNum", gap + 7f*(tileCursX + 3), line(tileCursY))
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App.fontSmallNumbers.draw(batch, "$ccO$WALL$ccG$wallNum", gap + 7f*(tileCursX + 3), line(tileCursY + 1))
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// App.fontSmallNumbers.draw(batch, "$ccO$LIQUID$ccG${fluid.type.padEnd(3)}$ccO$BEAKER$ccG${fluid.amount.toIntAndFrac(2)}", gap + 7f*(tileCursX + 3), line(tileCursY + 2))
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App.fontSmallNumbers.draw(batch, "$ccO$LIQUID$ccG$oreNum", gap + 7f*(tileCursX + 3), line(tileCursY + 2))
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App.fontSmallNumbers.draw(batch, "$ccO$ROCK$ccG$oreNum", gap + 7f*(tileCursX + 3), line(tileCursY + 2))
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App.fontSmallNumbers.draw(batch, "$ccO$WIRE$ccG$wireCount ${ccY}X$ccO$mouseTileX ${ccY}Y$ccO$mouseTileY", gap + 7f*(tileCursX + 3), line(tileCursY + 3))
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App.fontSmallNumbers.draw(batch, "$ccR$rawR $ccG$rawG $ccB$rawB $ccW$rawA", gap + 7f*(tileCursX + 3), line(tileCursY + 4))
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@@ -14,8 +14,6 @@ import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.WorldSimulator
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import net.torvald.terrarum.gameworld.WorldTime
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.roundToInt
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@@ -85,12 +83,12 @@ internal object BlocksDrawer {
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private lateinit var terrainTilesBuffer: Array<IntArray>
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private lateinit var wallTilesBuffer: Array<IntArray>
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private lateinit var oreTilesBuffer: Array<IntArray>
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//private lateinit var wireTilesBuffer: Array<IntArray>
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private lateinit var fluidTilesBuffer: Array<IntArray>
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private lateinit var occlusionBuffer: Array<IntArray>
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private var tilesBuffer: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
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private lateinit var tilesQuad: Mesh
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private val shader = App.loadShaderFromClasspath("shaders/default.vert", "shaders/tiling.frag")
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@@ -207,6 +205,7 @@ internal object BlocksDrawer {
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measureDebugTime("Renderer.Tiling") {
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drawTiles(WALL)
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drawTiles(TERRAIN) // regular tiles
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drawTiles(ORES)
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drawTiles(FLUID)
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drawTiles(OCCLUSION)
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//drawTiles(WIRE)
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@@ -226,6 +225,7 @@ internal object BlocksDrawer {
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gdxBlendNormalStraightAlpha()
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renderUsingBuffer(TERRAIN, projectionMatrix, drawGlow)
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renderUsingBuffer(ORES, projectionMatrix, drawGlow)
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renderUsingBuffer(FLUID, projectionMatrix, drawGlow)
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}
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@@ -259,6 +259,43 @@ internal object BlocksDrawer {
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OCCLUSION_TILE_NUM_BASE, CreateTileAtlas.RenderTag.CONNECT_SELF, CreateTileAtlas.RenderTag.MASK_47
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)
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private lateinit var renderOnF3Only: Array<Int>
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private lateinit var platformTiles: Array<Int>
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private lateinit var wallStickerTiles: Array<Int>
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private lateinit var connectMutualTiles: Array<Int>
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private lateinit var connectSelfTiles: Array<Int>
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internal fun rebuildInternalPrecalculations() {
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if (App.IS_DEVELOPMENT_BUILD) {
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printdbg(this, "Current TileName to Number map:")
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world.tileNameToNumberMap.forEach { id, num ->
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println("$id -> $num")
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}
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println("================================")
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}
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renderOnF3Only = BlockCodex.blockProps.filter { (id, prop) ->
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prop.isActorBlock && !prop.hasTag("DORENDER") && !id.startsWith("virt:") && id != Block.NULL
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}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
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platformTiles = BlockCodex.blockProps.filter { (id, prop) ->
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isPlatform(id) && !id.startsWith("virt:") && id != Block.NULL
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}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
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wallStickerTiles = BlockCodex.blockProps.filter { (id, prop) ->
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isWallSticker(id) && !id.startsWith("virt:") && id != Block.NULL
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}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
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connectMutualTiles = BlockCodex.blockProps.filter { (id, prop) ->
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isConnectMutual(id) && !id.startsWith("virt:") && id != Block.NULL
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}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
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connectSelfTiles = BlockCodex.blockProps.filter { (id, prop) ->
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isConnectSelf(id) && !id.startsWith("virt:") && id != Block.NULL
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}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
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}
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/**
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* Autotiling; writes to buffer. Actual draw code must be called after this operation.
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*
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@@ -293,12 +330,14 @@ internal object BlocksDrawer {
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val bufferX = x - for_x_start
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val bufferY = y - for_y_start
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val thisTile: ItemID = when (mode) {
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WALL -> world.getTileFromWall(x, y)
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TERRAIN -> world.getTileFromTerrain(x, y)
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ORES -> world.getTileFromOre(x, y).item
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FLUID -> "basegame:-1" // TODO need new wire storing format //world.getFluid(x, y).type.abs()
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OCCLUSION -> "placeholder_occlusion"
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val (wx, wy) = world.coerceXY(x, y)
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val thisTile: Int = when (mode) {
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WALL -> world.layerWall.unsafeGetTile(wx, wy)
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TERRAIN -> world.layerTerrain.unsafeGetTile(wx, wy)
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ORES -> world.layerOres.unsafeGetTile(wx, wy)//.also { println(it) }
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FLUID -> 0 // TODO need new wire storing format //world.getFluid(x, y).type.abs()
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OCCLUSION -> 0
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else -> throw IllegalArgumentException()
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}
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@@ -307,19 +346,22 @@ internal object BlocksDrawer {
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val nearbyTilesInfo = if (mode == OCCLUSION) {
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getNearbyTilesInfoFakeOcc(x, y)
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}
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else if (mode == ORES) {
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0
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}
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/*else if (mode == FLUID) {
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getNearbyTilesInfoFluids(x, y)
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}*/
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else if (isPlatform(thisTile)) {
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else if (platformTiles.binarySearch(thisTile) >= 0) {
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getNearbyTilesInfoPlatform(x, y)
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}
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else if (isWallSticker(thisTile)) {
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else if (wallStickerTiles.binarySearch(thisTile) >= 0) {
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getNearbyTilesInfoWallSticker(x, y)
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}
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else if (isConnectMutual(thisTile)) {
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else if (connectMutualTiles.binarySearch(thisTile) >= 0) {
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getNearbyTilesInfoConMutual(x, y, mode)
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}
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else if (isConnectSelf(thisTile)) {
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else if (connectSelfTiles.binarySearch(thisTile) >= 0) {
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getNearbyTilesInfoConSelf(x, y, mode, thisTile)
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}
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else {
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@@ -332,17 +374,16 @@ internal object BlocksDrawer {
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// App.tileMaker.fluidToTileNumber(world.getFluid(x, y))
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// else
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renderTag.tileNumber
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var tileNumber = if (thisTile == Block.AIR) 0
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var tileNumber = if (thisTile == 0) 0
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// special case: actorblocks and F3 key
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else if (BlockCodex.hasProp(thisTile) && BlockCodex[thisTile].isActorBlock &&
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!BlockCodex[thisTile].hasTag("DORENDER") && !KeyToggler.isOn(Keys.F3))
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else if (renderOnF3Only.binarySearch(thisTile) >= 0 && !KeyToggler.isOn(Keys.F3))
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0
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// special case: fluids
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else if (mode == FLUID)
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tileNumberBase + connectLut47[nearbyTilesInfo]
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// special case: ores
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else if (mode == ORES)
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tileNumberBase + world.getTileFromOre(x, y).tilePlacement
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tileNumberBase + world.layerOres.unsafeGetTile1(wx, wy).second
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// rest of the cases: terrain and walls
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else tileNumberBase + when (renderTag.maskType) {
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CreateTileAtlas.RenderTag.MASK_NA -> 0
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@@ -401,6 +442,27 @@ internal object BlocksDrawer {
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return ret
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}
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private fun getNearbyTilesInfoConSelf(x: Int, y: Int, mode: Int, mark: Int): Int {
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val layer = when (mode) {
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TERRAIN -> world.layerTerrain
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WALL -> world.layerWall
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ORES -> world.layerOres
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FLUID -> world.layerFluids
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else -> throw IllegalArgumentException()
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}
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val nearbyTiles = getNearbyTilesPos(x, y).map { layer.unsafeGetTile(x, y) }
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||||
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var ret = 0
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for (i in nearbyTiles.indices) {
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if (nearbyTiles[i] == mark) {
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ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
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}
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
private fun getNearbyTilesInfoFakeOcc(x: Int, y: Int): Int {
|
||||
val eligible = BlockCodex[world.getTileFromWall(x, y)].isSolidForTileCnx && !BlockCodex[world.getTileFromTerrain(x, y)].isSolidForTileCnx
|
||||
val nearbyTiles = getNearbyTilesPos(x, y).map {
|
||||
@@ -544,6 +606,7 @@ internal object BlocksDrawer {
|
||||
val sourceBuffer = when(mode) {
|
||||
TERRAIN -> terrainTilesBuffer
|
||||
WALL -> wallTilesBuffer
|
||||
ORES -> oreTilesBuffer
|
||||
//WIRE -> wireTilesBuffer
|
||||
FLUID -> fluidTilesBuffer
|
||||
OCCLUSION -> occlusionBuffer
|
||||
@@ -567,7 +630,7 @@ internal object BlocksDrawer {
|
||||
|
||||
|
||||
val tileAtlas = when (mode) {
|
||||
TERRAIN, WALL, OCCLUSION -> tilesTerrain
|
||||
TERRAIN, ORES, WALL, OCCLUSION -> tilesTerrain
|
||||
//WIRE -> tilesWire
|
||||
FLUID -> tilesFluid
|
||||
else -> throw IllegalArgumentException()
|
||||
@@ -575,13 +638,14 @@ internal object BlocksDrawer {
|
||||
val sourceBuffer = when(mode) {
|
||||
TERRAIN -> terrainTilesBuffer
|
||||
WALL -> wallTilesBuffer
|
||||
ORES -> oreTilesBuffer
|
||||
//WIRE -> wireTilesBuffer
|
||||
FLUID -> fluidTilesBuffer
|
||||
OCCLUSION -> occlusionBuffer
|
||||
else -> throw IllegalArgumentException()
|
||||
}
|
||||
val vertexColour = when (mode) {
|
||||
TERRAIN, /*WIRE,*/ FLUID, OCCLUSION -> Color.WHITE
|
||||
TERRAIN, /*WIRE,*/ ORES, FLUID, OCCLUSION -> Color.WHITE
|
||||
WALL -> App.tileMaker.wallOverlayColour
|
||||
else -> throw IllegalArgumentException()
|
||||
}
|
||||
@@ -659,6 +723,7 @@ internal object BlocksDrawer {
|
||||
if (oldTH != tilesInHorizontal || oldTV != tilesInVertical) {
|
||||
terrainTilesBuffer = Array(tilesInVertical) { IntArray(tilesInHorizontal) }
|
||||
wallTilesBuffer = Array(tilesInVertical) { IntArray(tilesInHorizontal) }
|
||||
oreTilesBuffer = Array(tilesInVertical) { IntArray(tilesInHorizontal) }
|
||||
fluidTilesBuffer = Array(tilesInVertical) { IntArray(tilesInHorizontal) }
|
||||
occlusionBuffer = Array(tilesInVertical) { IntArray(tilesInHorizontal) }
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
|
||||
import net.torvald.terrarum.blockproperties.Fluid
|
||||
import net.torvald.terrarum.gameitems.ItemID
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.utils.HashArray
|
||||
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.AtlasSource.*
|
||||
import kotlin.math.roundToInt
|
||||
import kotlin.math.sqrt
|
||||
@@ -54,6 +55,7 @@ class CreateTileAtlas {
|
||||
lateinit var terrainTileColourMap: HashMap<ItemID, Cvec>
|
||||
lateinit var tags: HashMap<ItemID, RenderTag> // TileID, RenderTag
|
||||
private set
|
||||
lateinit var tagsByTileNum: HashArray<RenderTag>; private set
|
||||
lateinit var itemSheetNumbers: HashMap<ItemID, Int> // TileID, Int
|
||||
private set
|
||||
private val defaultRenderTag = RenderTag(3, RenderTag.CONNECT_SELF, RenderTag.MASK_NA) // 'update' block
|
||||
@@ -129,6 +131,7 @@ class CreateTileAtlas {
|
||||
operator fun invoke(updateExisting: Boolean = false) { if (updateExisting || !initialised) {
|
||||
|
||||
tags = HashMap<ItemID, RenderTag>()
|
||||
tagsByTileNum = HashArray()
|
||||
itemSheetNumbers = HashMap<ItemID, Int>()
|
||||
|
||||
atlasPrevernal = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.None }
|
||||
@@ -296,6 +299,11 @@ class CreateTileAtlas {
|
||||
return tags.getOrDefault(blockID, defaultRenderTag)
|
||||
}
|
||||
|
||||
fun getRenderTag(tilenum: Int): RenderTag {
|
||||
return tagsByTileNum.getOrDefault(tilenum.toLong(), defaultRenderTag)
|
||||
}
|
||||
|
||||
|
||||
val nullTile = Pixmap(TILE_SIZE * 16, TILE_SIZE * 16, Pixmap.Format.RGBA8888)
|
||||
|
||||
private fun fileToAtlantes(modname: String, matte: FileHandle, glow: FileHandle?, mode: String?) {
|
||||
@@ -370,6 +378,7 @@ class CreateTileAtlas {
|
||||
}
|
||||
|
||||
tags[id] = RenderTag(atlasCursor, connectionType, maskType)
|
||||
tagsByTileNum[atlasCursor.toLong()] = RenderTag(atlasCursor, connectionType, maskType)
|
||||
|
||||
printdbg(this, "tileName ${id} ->> tileNumber ${atlasCursor}")
|
||||
}
|
||||
|
||||
@@ -53,10 +53,10 @@ int _colToInt(vec4 color) {
|
||||
return int(color.b * 255) | (int(color.g * 255) << 8) | (int(color.r * 255) << 16) | (int(color.a * 255) << 24);
|
||||
}
|
||||
|
||||
// 0x0rggbb where int=0xaarrggbb
|
||||
// return: [0..1048575]
|
||||
// 0x00ggbb where int=0xaarrggbb
|
||||
// return: [0..65535]
|
||||
int getTileFromColor(vec4 color) {
|
||||
return _colToInt(color) & 0xFFFFF;
|
||||
return _colToInt(color) & 0xFFFF;
|
||||
}
|
||||
|
||||
// 0x00r00000 where int=0xaarrggbb
|
||||
|
||||
Reference in New Issue
Block a user