working pen menu

This commit is contained in:
minjaesong
2019-02-16 22:48:27 +09:00
parent 49f8b8d1c8
commit 3c1b4c8a64
11 changed files with 170 additions and 43 deletions

View File

@@ -571,6 +571,7 @@ public class AppLoader implements ApplicationListener {
textureWhiteSquare.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
textureWhiteCircle = new Texture(Gdx.files.internal("assets/graphics/circle_512.tga"));
textureWhiteCircle.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
TextureRegionPack.Companion.setGlobalFlipY(true);
fontGame = new GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", false, true,

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@@ -3,6 +3,8 @@ package net.torvald.terrarum
import com.badlogic.gdx.Input
import com.google.gson.JsonArray
import com.google.gson.JsonObject
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
/**
* Keys must be all lowercase
@@ -103,6 +105,25 @@ object DefaultConfig {
//jsonObject.addProperty("fx3dlut", false)
// settings regarding debugger
val buildingMakerFavs = JsonArray()
intArrayOf(
Block.GLASS_CRUDE,
Block.PLANK_NORMAL,
Block.PLANK_BIRCH,
Block.STONE_QUARRIED,
Block.STONE_BRICKS,
Block.STONE_TILE_WHITE,
Block.TORCH,
Block.PLANK_NORMAL + BlockCodex.MAX_TERRAIN_TILES,
Block.PLANK_BIRCH + BlockCodex.MAX_TERRAIN_TILES,
Block.GLASS_CRUDE + BlockCodex.MAX_TERRAIN_TILES).forEach {
buildingMakerFavs.add(it)
}
jsonObject.add("buildingmakerfavs", buildingMakerFavs)
return jsonObject
}
}

View File

@@ -682,6 +682,8 @@ fun Float.sqrt() = FastMath.sqrt(this)
fun Int.abs() = this.absoluteValue
fun Double.bipolarClamp(limit: Double) =
this.coerceIn(-limit, limit)
fun Boolean.toInt() = if (this) 1 else 0
fun absMax(left: Double, right: Double): Double {
if (left > 0 && right > 0)

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.gameactors.ai
import org.luaj.vm2.*
import org.luaj.vm2.LuaValue
/**
* Created by minjaesong on 2016-10-24.
@@ -387,5 +387,4 @@ fun Int.toLua() = LuaValue.valueOf(this)
fun String.toLua() = LuaValue.valueOf(this)
fun Double?.toLua() = if (this == null) LuaValue.NIL else this.toLua()
fun Int?.toLua() = if (this == null) LuaValue.NIL else this.toLua()
fun String?.toLua() = if (this == null) LuaValue.NIL else this.toLua()
fun Boolean.toInt() = if (this) 1 else 0
fun String?.toLua() = if (this == null) LuaValue.NIL else this.toLua()

View File

@@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.blockproperties.BlockPropUtil
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.itemproperties.ItemID
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
@@ -267,6 +268,8 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
// actually open
uiPenMenu.setAsOpen()
}
BlockPropUtil.dynamicLumFuncTickClock()
}
private fun renderGame() {
@@ -284,6 +287,8 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
fun setPencilColour(itemID: ItemID) {
uiPaletteSelector.fore = itemID
currentPenMode = PENMODE_PENCIL
currentPenTarget = PENTARGET_TERRAIN // TERRAIN is arbitrary chosen to prevent possible conflict; for the pencil itself this property does nothing
}
override fun dispose() {

View File

@@ -6,8 +6,10 @@ import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemImageButton
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
@@ -17,20 +19,20 @@ import org.dyn4j.geometry.Vector2
class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
companion object {
const val SIZE = 400
const val SIZE = 330
const val RADIUS = SIZE / 2.0
const val RADIUSF = RADIUS.toFloat()
const val BLOCKS_ROW_RADIUS = 150.0
const val TOOLS_ROW_RADIUS = 72.0
const val BLOCKS_ROW_RADIUS = 120.0
const val TOOLS_ROW_RADIUS = 56.0
const val BLOCK_BACK_SIZE = 72
const val BLOCK_BACK_RADIUS = BLOCK_BACK_SIZE / 2f
const val ICON_SIZE = 38
const val ICON_SIZEH = ICON_SIZE / 2f
const val ICON_HITBOX_SIZE = 52
const val ICON_HITBOX_RADIUS = ICON_HITBOX_SIZE / 2f
const val CLOSE_BUTTON_SIZE = 48
const val CLOSE_BUTTON_RADIUS = CLOSE_BUTTON_SIZE / 2f
const val PALETTE_SIZE = 10
const val TOOLS_SIZE = 5
@@ -40,16 +42,46 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
private val blockCellCol = ItemSlotImageFactory.CELLCOLOUR_WHITE
/** Centre pos. */
private val blockCellPos = Array<Vector2>(PALETTE_SIZE) {
val newvec = Vector2(0.0, 0.0 - BLOCKS_ROW_RADIUS)
newvec.rotate(Math.PI / 5.0 * it).plus(Vector2(RADIUS, RADIUS))
Vector2(0.0, 0.0 - BLOCKS_ROW_RADIUS)
.rotate(Math.PI / 5.0 * it)
.plus(Vector2(RADIUS, RADIUS))
}
/** Centre pos. */
private val toolsPos = Array<Vector2>(TOOLS_SIZE) {
private val toolIcons = TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/buildingmaker/penmenu_icons.tga"), 38, 38)
private val toolButtons = Array<UIItemImageButton>(TOOLS_SIZE) {
val newvec = Vector2(TOOLS_ROW_RADIUS, 0.0)
newvec.rotate(Math.PI / 2.5 * it).plus(Vector2(RADIUS, RADIUS))
}
.rotate(Math.PI / 2.5 * it)
.plus(Vector2(RADIUS - ICON_SIZEH, RADIUS - ICON_SIZEH))
private val menuIcons = TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/buildingmaker/penmenu_icons.tga"), 38, 38)
UIItemImageButton(
this, toolIcons.get(it, 0),
backgroundCol = Color(0),
highlightBackCol = Color(0),
activeBackCol = Color(0),
posX = newvec.x.roundInt(),
posY = newvec.y.roundInt(),
width = ICON_SIZE, height = ICON_SIZE,
highlightable = false
)
}
private val toolButtonsJob = arrayOf(
{ parent.currentPenMode = BuildingMaker.PENMODE_MARQUEE },
{ parent.currentPenMode = BuildingMaker.PENMODE_MARQUEE_ERASE },
{
parent.uiPalette.isVisible = true
parent.uiPalette.setPosition(Gdx.input.x - parent.uiPalette.width / 2, Gdx.input.y - parent.uiPalette.height / 2)
parent.uiPalette.posX = parent.uiPalette.posX.coerceIn(0, Terrarum.WIDTH - parent.uiPalette.width)
parent.uiPalette.posY = parent.uiPalette.posY.coerceIn(0, Terrarum.HEIGHT - parent.uiPalette.height)
},
{
parent.currentPenMode = BuildingMaker.PENMODE_PENCIL_ERASE
parent.currentPenTarget = BuildingMaker.PENTARGET_TERRAIN
},
{
parent.currentPenMode = BuildingMaker.PENMODE_PENCIL_ERASE
parent.currentPenTarget = BuildingMaker.PENTARGET_WALL
}
)
override var width = SIZE
override var height = SIZE
@@ -57,10 +89,43 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
private var mouseVec = Vector2(0.0, 0.0)
private var mouseOnCloseButton = false
private var mouseOnBlocksSlot: Int? = null
init {
// make toolbox work
toolButtons.forEachIndexed { index, button ->
uiItems.add(button)
button.clickOnceListener = { _, _, b ->
if (b == AppLoader.getConfigInt("mouseprimary")) {
toolButtonsJob[index].invoke()
closeGracefully()
}
}
}
}
override fun updateUI(delta: Float) {
mouseVec.x = relativeMouseX.toDouble()
mouseVec.y = relativeMouseY.toDouble()
toolButtons.forEach { it.update(delta) }
// determine if cursor is above shits
mouseOnCloseButton = (mouseVec.distanceSquared(RADIUS, RADIUS) <= CLOSE_BUTTON_RADIUS.sqr())
// --> blocks slot
for (i in 0 until PALETTE_SIZE) {
val posVec = blockCellPos[i]
if (mouseVec.distanceSquared(posVec) <= BLOCK_BACK_RADIUS.sqr()) {
mouseOnBlocksSlot = i
break
}
mouseOnBlocksSlot = null
// actually selecting the slot is handled by renderUI()
}
if (Gdx.input.isKeyPressed(Input.Keys.ESCAPE)) {
this.isVisible = false
parent.tappedOnUI = false
@@ -69,36 +134,50 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
// primary click
if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary"))) {
// close by clicking close button or out-of-boud
if (mouseVec.distanceSquared(RADIUS, RADIUS) !in ICON_HITBOX_RADIUS.sqr()..RADIUSF.sqr()) {
this.isVisible = false
parent.tappedOnUI = true
if (mouseVec.distanceSquared(RADIUS, RADIUS) !in CLOSE_BUTTON_RADIUS.sqr()..RADIUSF.sqr()) {
closeGracefully()
}
}
}
private fun closeGracefully() {
this.isVisible = false
parent.tappedOnUI = true
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
// draw back
batch.color = backCol
batch.fillCircle(0f, 0f, SIZE.toFloat(), SIZE.toFloat())
// draw fore
// draw blocks slot
batch.color = blockCellCol
val slotConfig = AppLoader.getConfigIntArray("buildingmakerfavs")
for (i in 0 until PALETTE_SIZE) {
val x = blockCellPos[i].x.roundInt().toFloat() - BLOCK_BACK_RADIUS
val y = blockCellPos[i].y.roundInt().toFloat() - BLOCK_BACK_RADIUS
batch.fillCircle(x, y, BLOCK_BACK_SIZE.toFloat(), BLOCK_BACK_SIZE.toFloat())
val x = blockCellPos[i].x.roundInt().toFloat()
val y = blockCellPos[i].y.roundInt().toFloat()
batch.color = blockCellCol
repeat((i == mouseOnBlocksSlot).toInt() + 1) { batch.fillCircle(x - BLOCK_BACK_RADIUS, y - BLOCK_BACK_RADIUS, BLOCK_BACK_SIZE.toFloat(), BLOCK_BACK_SIZE.toFloat()) }
batch.color = Color.WHITE
batch.draw(ItemCodex.getItemImage(slotConfig[i]), x - 16, y - 16, 32f, 32f)
// update as well while looping
if (i == mouseOnBlocksSlot && Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary"))) {
parent.setPencilColour(slotConfig[i])
closeGracefully()
}
}
// draw close button
batch.fillCircle(RADIUSF - ICON_HITBOX_RADIUS, RADIUSF - ICON_HITBOX_RADIUS, ICON_HITBOX_SIZE.toFloat(), ICON_HITBOX_SIZE.toFloat())
batch.color = blockCellCol
repeat(mouseOnCloseButton.toInt() + 1) { batch.fillCircle(RADIUSF - CLOSE_BUTTON_RADIUS, RADIUSF - CLOSE_BUTTON_RADIUS, CLOSE_BUTTON_SIZE.toFloat(), CLOSE_BUTTON_SIZE.toFloat()) }
batch.color = if (mouseOnCloseButton) toolButtons[0].activeCol else toolButtons[0].inactiveCol
batch.draw(toolIcons.get(5, 0), RADIUSF - ICON_SIZEH, RADIUSF - ICON_SIZEH)
// draw icons
batch.color = Color.WHITE
batch.draw(menuIcons.get(5, 0), RADIUSF - ICON_SIZEH, RADIUSF - ICON_SIZEH)
for (i in 0 until TOOLS_SIZE) {
val x = toolsPos[i].x.roundInt().toFloat() - ICON_SIZEH
val y = toolsPos[i].y.roundInt().toFloat() - ICON_SIZEH
batch.draw(menuIcons.get(i, 0), x, y)
toolButtons.forEach {
it.render(batch, camera)
}
}
@@ -115,6 +194,7 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
}
override fun dispose() {
menuIcons.dispose()
toolIcons.dispose()
}
}

View File

@@ -4,9 +4,9 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.gameactors.ai.toInt
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.toInt
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack

View File

@@ -15,12 +15,19 @@ open class UIItemImageButton(
parent: UICanvas,
val image: TextureRegion,
/** Colour when mouse is over */
val activeCol: Color = UIItemTextButton.defaultActiveCol,
/** Colour when mouse is over */
val activeBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_ACTIVECOL,
/** Colour when mouse is over */
val activeBackBlendMode: String = BlendMode.NORMAL,
/** Colour when clicked/selected */
val highlightCol: Color = UIItemTextButton.defaultHighlightCol,
/** Colour when clicked/selected */
val highlightBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_HIGHLIGHTCOL,
/** Colour when clicked/selected */
val highlightBackBlendMode: String = BlendMode.NORMAL,
/** Colour on normal status */
val inactiveCol: Color = UIItemTextButton.defaultInactiveCol,
val backgroundCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL,
val backgroundBlendMode: String = BlendMode.NORMAL,
@@ -30,6 +37,7 @@ open class UIItemImageButton(
override val width: Int = image.regionWidth,
override val height: Int = image.regionHeight,
/** When clicked, toggle its "lit" status */
var highlightable: Boolean
) : UIItem(parent) {
@@ -89,7 +97,7 @@ open class UIItemImageButton(
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
if (mouseUp) {
if (mouseUp && highlightable) {
highlighted = !highlighted
}

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@@ -23,16 +23,24 @@ open class UIItemTextButton(
override val width: Int,
val readFromLang: Boolean = false,
val activeCol: Color = defaultActiveCol,
/** Colour when mouse is over */
val activeCol: Color = UIItemTextButton.defaultActiveCol,
/** Colour when mouse is over */
val activeBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_ACTIVECOL,
/** Colour when mouse is over */
val activeBackBlendMode: String = BlendMode.NORMAL,
/** Colour when clicked/selected */
val highlightCol: Color = UIItemTextButton.defaultHighlightCol,
/** Colour when clicked/selected */
val highlightBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_HIGHLIGHTCOL,
/** Colour when clicked/selected */
val highlightBackBlendMode: String = BlendMode.NORMAL,
/** Colour on normal status */
val inactiveCol: Color = UIItemTextButton.defaultInactiveCol,
val backgroundCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL,
val backgroundBlendMode: String = BlendMode.NORMAL,
val preGapX: Int = 0,
val postGapX: Int = 0,

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@@ -3,12 +3,7 @@ package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.BlendMode
import net.torvald.terrarum.Second
import net.torvald.terrarum.fillRect
import net.torvald.terrarum.gameactors.ai.toInt
import net.torvald.terrarum.roundInt
import net.torvald.terrarum.ui.UIItemTextButton.Companion.defaultActiveCol
import net.torvald.terrarum.*
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
@@ -31,16 +26,24 @@ class UIItemTextButtonList(
val iconCol: Color = UIItemTextButton.defaultInactiveCol,
// copied directly from UIItemTextButton
val activeCol: Color = defaultActiveCol,
val activeBackCol: Color = DEFAULT_BACKGROUND_ACTIVECOL,
/** Colour when mouse is over */
val activeCol: Color = UIItemTextButton.defaultActiveCol,
/** Colour when mouse is over */
val activeBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_ACTIVECOL,
/** Colour when mouse is over */
val activeBackBlendMode: String = BlendMode.NORMAL,
/** Colour when clicked/selected */
val highlightCol: Color = UIItemTextButton.defaultHighlightCol,
val highlightBackCol: Color = DEFAULT_BACKGROUND_HIGHLIGHTCOL,
/** Colour when clicked/selected */
val highlightBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_HIGHLIGHTCOL,
/** Colour when clicked/selected */
val highlightBackBlendMode: String = BlendMode.NORMAL,
/** Colour on normal status */
val inactiveCol: Color = UIItemTextButton.defaultInactiveCol,
val backgroundCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL,
val backgroundBlendMode: String = BlendMode.NORMAL,
val kinematic: Boolean = false,
val alignment: UIItemTextButton.Companion.Alignment = UIItemTextButton.Companion.Alignment.CENTRE,