mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 18:44:05 +09:00
working pen menu
This commit is contained in:
@@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.BlockPropUtil
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import net.torvald.terrarum.gameactors.*
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import net.torvald.terrarum.itemproperties.ItemID
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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@@ -267,6 +268,8 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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// actually open
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uiPenMenu.setAsOpen()
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}
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BlockPropUtil.dynamicLumFuncTickClock()
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}
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private fun renderGame() {
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@@ -284,6 +287,8 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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fun setPencilColour(itemID: ItemID) {
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uiPaletteSelector.fore = itemID
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currentPenMode = PENMODE_PENCIL
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currentPenTarget = PENTARGET_TERRAIN // TERRAIN is arbitrary chosen to prevent possible conflict; for the pencil itself this property does nothing
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}
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override fun dispose() {
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@@ -6,8 +6,10 @@ import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItemImageButton
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import org.dyn4j.geometry.Vector2
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@@ -17,20 +19,20 @@ import org.dyn4j.geometry.Vector2
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class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
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companion object {
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const val SIZE = 400
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const val SIZE = 330
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const val RADIUS = SIZE / 2.0
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const val RADIUSF = RADIUS.toFloat()
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const val BLOCKS_ROW_RADIUS = 150.0
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const val TOOLS_ROW_RADIUS = 72.0
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const val BLOCKS_ROW_RADIUS = 120.0
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const val TOOLS_ROW_RADIUS = 56.0
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const val BLOCK_BACK_SIZE = 72
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const val BLOCK_BACK_RADIUS = BLOCK_BACK_SIZE / 2f
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const val ICON_SIZE = 38
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const val ICON_SIZEH = ICON_SIZE / 2f
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const val ICON_HITBOX_SIZE = 52
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const val ICON_HITBOX_RADIUS = ICON_HITBOX_SIZE / 2f
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const val CLOSE_BUTTON_SIZE = 48
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const val CLOSE_BUTTON_RADIUS = CLOSE_BUTTON_SIZE / 2f
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const val PALETTE_SIZE = 10
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const val TOOLS_SIZE = 5
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@@ -40,16 +42,46 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
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private val blockCellCol = ItemSlotImageFactory.CELLCOLOUR_WHITE
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/** Centre pos. */
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private val blockCellPos = Array<Vector2>(PALETTE_SIZE) {
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val newvec = Vector2(0.0, 0.0 - BLOCKS_ROW_RADIUS)
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newvec.rotate(Math.PI / 5.0 * it).plus(Vector2(RADIUS, RADIUS))
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Vector2(0.0, 0.0 - BLOCKS_ROW_RADIUS)
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.rotate(Math.PI / 5.0 * it)
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.plus(Vector2(RADIUS, RADIUS))
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}
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/** Centre pos. */
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private val toolsPos = Array<Vector2>(TOOLS_SIZE) {
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private val toolIcons = TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/buildingmaker/penmenu_icons.tga"), 38, 38)
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private val toolButtons = Array<UIItemImageButton>(TOOLS_SIZE) {
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val newvec = Vector2(TOOLS_ROW_RADIUS, 0.0)
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newvec.rotate(Math.PI / 2.5 * it).plus(Vector2(RADIUS, RADIUS))
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}
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.rotate(Math.PI / 2.5 * it)
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.plus(Vector2(RADIUS - ICON_SIZEH, RADIUS - ICON_SIZEH))
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private val menuIcons = TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/buildingmaker/penmenu_icons.tga"), 38, 38)
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UIItemImageButton(
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this, toolIcons.get(it, 0),
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backgroundCol = Color(0),
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highlightBackCol = Color(0),
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activeBackCol = Color(0),
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posX = newvec.x.roundInt(),
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posY = newvec.y.roundInt(),
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width = ICON_SIZE, height = ICON_SIZE,
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highlightable = false
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)
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}
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private val toolButtonsJob = arrayOf(
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{ parent.currentPenMode = BuildingMaker.PENMODE_MARQUEE },
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{ parent.currentPenMode = BuildingMaker.PENMODE_MARQUEE_ERASE },
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{
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parent.uiPalette.isVisible = true
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parent.uiPalette.setPosition(Gdx.input.x - parent.uiPalette.width / 2, Gdx.input.y - parent.uiPalette.height / 2)
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parent.uiPalette.posX = parent.uiPalette.posX.coerceIn(0, Terrarum.WIDTH - parent.uiPalette.width)
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parent.uiPalette.posY = parent.uiPalette.posY.coerceIn(0, Terrarum.HEIGHT - parent.uiPalette.height)
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},
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{
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parent.currentPenMode = BuildingMaker.PENMODE_PENCIL_ERASE
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parent.currentPenTarget = BuildingMaker.PENTARGET_TERRAIN
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},
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{
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parent.currentPenMode = BuildingMaker.PENMODE_PENCIL_ERASE
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parent.currentPenTarget = BuildingMaker.PENTARGET_WALL
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}
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)
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override var width = SIZE
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override var height = SIZE
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@@ -57,10 +89,43 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
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private var mouseVec = Vector2(0.0, 0.0)
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private var mouseOnCloseButton = false
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private var mouseOnBlocksSlot: Int? = null
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init {
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// make toolbox work
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toolButtons.forEachIndexed { index, button ->
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uiItems.add(button)
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button.clickOnceListener = { _, _, b ->
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if (b == AppLoader.getConfigInt("mouseprimary")) {
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toolButtonsJob[index].invoke()
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closeGracefully()
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}
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}
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}
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}
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override fun updateUI(delta: Float) {
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mouseVec.x = relativeMouseX.toDouble()
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mouseVec.y = relativeMouseY.toDouble()
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toolButtons.forEach { it.update(delta) }
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// determine if cursor is above shits
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mouseOnCloseButton = (mouseVec.distanceSquared(RADIUS, RADIUS) <= CLOSE_BUTTON_RADIUS.sqr())
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// --> blocks slot
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for (i in 0 until PALETTE_SIZE) {
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val posVec = blockCellPos[i]
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if (mouseVec.distanceSquared(posVec) <= BLOCK_BACK_RADIUS.sqr()) {
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mouseOnBlocksSlot = i
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break
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}
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mouseOnBlocksSlot = null
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// actually selecting the slot is handled by renderUI()
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}
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if (Gdx.input.isKeyPressed(Input.Keys.ESCAPE)) {
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this.isVisible = false
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parent.tappedOnUI = false
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@@ -69,36 +134,50 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
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// primary click
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if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary"))) {
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// close by clicking close button or out-of-boud
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if (mouseVec.distanceSquared(RADIUS, RADIUS) !in ICON_HITBOX_RADIUS.sqr()..RADIUSF.sqr()) {
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this.isVisible = false
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parent.tappedOnUI = true
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if (mouseVec.distanceSquared(RADIUS, RADIUS) !in CLOSE_BUTTON_RADIUS.sqr()..RADIUSF.sqr()) {
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closeGracefully()
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}
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}
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}
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private fun closeGracefully() {
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this.isVisible = false
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parent.tappedOnUI = true
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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// draw back
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batch.color = backCol
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batch.fillCircle(0f, 0f, SIZE.toFloat(), SIZE.toFloat())
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// draw fore
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// draw blocks slot
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batch.color = blockCellCol
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val slotConfig = AppLoader.getConfigIntArray("buildingmakerfavs")
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for (i in 0 until PALETTE_SIZE) {
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val x = blockCellPos[i].x.roundInt().toFloat() - BLOCK_BACK_RADIUS
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val y = blockCellPos[i].y.roundInt().toFloat() - BLOCK_BACK_RADIUS
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batch.fillCircle(x, y, BLOCK_BACK_SIZE.toFloat(), BLOCK_BACK_SIZE.toFloat())
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val x = blockCellPos[i].x.roundInt().toFloat()
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val y = blockCellPos[i].y.roundInt().toFloat()
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batch.color = blockCellCol
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repeat((i == mouseOnBlocksSlot).toInt() + 1) { batch.fillCircle(x - BLOCK_BACK_RADIUS, y - BLOCK_BACK_RADIUS, BLOCK_BACK_SIZE.toFloat(), BLOCK_BACK_SIZE.toFloat()) }
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batch.color = Color.WHITE
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batch.draw(ItemCodex.getItemImage(slotConfig[i]), x - 16, y - 16, 32f, 32f)
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// update as well while looping
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if (i == mouseOnBlocksSlot && Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary"))) {
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parent.setPencilColour(slotConfig[i])
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closeGracefully()
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}
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}
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// draw close button
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batch.fillCircle(RADIUSF - ICON_HITBOX_RADIUS, RADIUSF - ICON_HITBOX_RADIUS, ICON_HITBOX_SIZE.toFloat(), ICON_HITBOX_SIZE.toFloat())
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batch.color = blockCellCol
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repeat(mouseOnCloseButton.toInt() + 1) { batch.fillCircle(RADIUSF - CLOSE_BUTTON_RADIUS, RADIUSF - CLOSE_BUTTON_RADIUS, CLOSE_BUTTON_SIZE.toFloat(), CLOSE_BUTTON_SIZE.toFloat()) }
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batch.color = if (mouseOnCloseButton) toolButtons[0].activeCol else toolButtons[0].inactiveCol
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batch.draw(toolIcons.get(5, 0), RADIUSF - ICON_SIZEH, RADIUSF - ICON_SIZEH)
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// draw icons
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batch.color = Color.WHITE
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batch.draw(menuIcons.get(5, 0), RADIUSF - ICON_SIZEH, RADIUSF - ICON_SIZEH)
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for (i in 0 until TOOLS_SIZE) {
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val x = toolsPos[i].x.roundInt().toFloat() - ICON_SIZEH
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val y = toolsPos[i].y.roundInt().toFloat() - ICON_SIZEH
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batch.draw(menuIcons.get(i, 0), x, y)
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toolButtons.forEach {
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it.render(batch, camera)
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}
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}
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@@ -115,6 +194,7 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
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}
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override fun dispose() {
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menuIcons.dispose()
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toolIcons.dispose()
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}
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}
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@@ -4,9 +4,9 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.gameactors.ai.toInt
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.toInt
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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