mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
shadow backing on the fullscr bat and clocks
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BIN
assets/graphics/gui/blur_shadow.tga
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BIN
assets/graphics/gui/blur_shadow.tga
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@@ -390,9 +390,9 @@ object TerrarumPostProcessor : Disposable {
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val battStatus = GetBatteryStatus.get()
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hasBattery = battStatus.hasBattery
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isCharging = battStatus.isCharging
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batteryPercentage = battStatus.percentage
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hasBattery = true//battStatus.hasBattery
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isCharging = true//battStatus.isCharging
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batteryPercentage = 85//battStatus.percentage
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}
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private var clockH = "00"
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@@ -401,6 +401,8 @@ object TerrarumPostProcessor : Disposable {
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private var isCharging = false
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private var batteryPercentage = 0
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private val shadowCol = Color(1f, 1f, 1f, 0.6666667f)
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private fun drawFullscreenComplications() {
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val tvSafeArea2H = App.scr.tvSafeActionHeight.toFloat()
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val dockHeight = tvSafeArea2H
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@@ -418,6 +420,18 @@ object TerrarumPostProcessor : Disposable {
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val btxoff = isCharging.toInt() * 4
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batch.inUse {
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// draw blur backs
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batch.color = shadowCol
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Toolkit.drawBlurShadowBack(batch, wx, wy + 2, App.fontSmallNumbers.getWidth(watchStr).toFloat(), 9f)
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if (hasBattery) {
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Toolkit.drawBlurShadowBack(batch, wx - watchHeight - batteryTex.tileW - App.fontSmallNumbers.getWidth(batteryPercentageStr) - 4, wy + 2, App.fontSmallNumbers.getWidth(batteryPercentageStr) + 28f, 9f)
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}
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// draw texts
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batch.color = Color.WHITE
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App.fontSmallNumbers.draw(batch, watchStr, wx, wy)
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@@ -59,6 +59,7 @@ object Toolkit : Disposable {
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private lateinit var blurWriteQuad4: Mesh
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// val baloonTile = TextureRegionPack("assets/graphics/gui/message_black_tileable.tga", 36, 36)
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val shadowTile = TextureRegionPack("assets/graphics/gui/blur_shadow.tga", 32, 32)
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val textureWhiteSquare = Texture(Gdx.files.internal("assets/graphics/ortho_line_tex_2px.tga"))
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val textureWhiteCircle = Texture(Gdx.files.internal("assets/graphics/circle_512.tga"))
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@@ -312,6 +313,27 @@ object Toolkit : Disposable {
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drawBoxBorder(batch, x - 4, y - 4, w + 8, h + 8)
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}
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fun drawBlurShadowBack(batch: SpriteBatch, x: Float, y: Float, w: Float, h: Float) {
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val x = x - 2
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val y = y + 4
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val w = w + 4
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// centre area
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batch.draw(shadowTile.get(1, 1), x, y, w, h)
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// edges
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batch.draw(shadowTile.get(1, 0), x, y - shadowTile.tileH, w, shadowTile.tileH.toFloat())
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batch.draw(shadowTile.get(1, 2), x, y + h, w, shadowTile.tileH.toFloat())
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batch.draw(shadowTile.get(0, 1), x - shadowTile.tileW, y, shadowTile.tileW.toFloat(), h)
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batch.draw(shadowTile.get(2, 1), x + w, y, shadowTile.tileW.toFloat(), h)
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// corners
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batch.draw(shadowTile.get(0, 0), x - shadowTile.tileW, y - shadowTile.tileH)
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batch.draw(shadowTile.get(2, 0), x + w, y - shadowTile.tileH)
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batch.draw(shadowTile.get(2, 2), x + w, y + h)
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batch.draw(shadowTile.get(0, 2), x - shadowTile.tileW, y + h)
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}
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private var init = false
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/**
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