finalising fonts

Former-commit-id: e85038e433c9e451761a25ce93fa976b847c9e1e
Former-commit-id: 0f59fe3a1b5a174ff63f5a79f11007f0e9d4a204
This commit is contained in:
Song Minjae
2017-02-14 18:51:55 +09:00
parent b1b13b6f9c
commit 3f0ad0e563
6 changed files with 41 additions and 55 deletions

View File

@@ -52,7 +52,6 @@ open class GameFontBase : Font {
8
else
9
}
private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
@@ -68,13 +67,12 @@ open class GameFontBase : Font {
private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
private fun isGreekEF(c: Char) = greekEFList.contains(c)
private fun isRomanian(c: Char) = c.toInt() >= 0x218 && c.toInt() <= 0x21A
private fun isRomanianEF(c: Char) = c.toInt() == 0x21B
private fun isRomanianNarrow(c: Char) = c.toInt() == 0x21B
private fun isThai(c: Char) = c.toInt() >= 0xE00 && c.toInt() <= 0xE7F
private fun isThaiDiacritics(c: Char) = (c.toInt() >= 0xE34 && c.toInt() <= 0xE3A)
|| (c.toInt() >= 0xE47 && c.toInt() <= 0xE4E)
|| (c.toInt() == 0xE31)
|| (c.toInt() >= 0xE47 && c.toInt() <= 0xE4E)
|| (c.toInt() == 0xE31)
private fun isThaiEF(c: Char) = c.toInt() == 0xE40
private fun isKeycap(c: Char) = c.toInt() >= 0xE000 && c.toInt() <= 0xE07F
@@ -118,14 +116,14 @@ open class GameFontBase : Font {
private fun thaiIndexX(c: Char) = (c.toInt() - 0xE00) % 16
private fun thaiIndexY(c: Char) = (c.toInt() - 0xE00) / 16
private fun thaiEFIndexX(c: Char) = 3
private fun thaiEFIndexY(c: Char) = 0
private fun thaiNarrowIndexX(c: Char) = 3
private fun thaiNarrowIndexY(c: Char) = 0
private fun keycapIndexX(c: Char) = (c.toInt() - 0xE000) % 16
private fun keycapIndexY(c: Char) = (c.toInt() - 0xE000) / 16
private val narrowWidthSheets = arrayOf(
SHEET_EXTB_ROMANIAN_EF
SHEET_EXTB_ROMANIAN_NARROW
)
private val unihanWidthSheets = arrayOf(
SHEET_UNIHAN,
@@ -350,35 +348,35 @@ open class GameFontBase : Font {
sheetX = cyrilicIndexX(ch)
sheetY = cyrilicIndexY(ch)
}
SHEET_FW_UNI -> {
SHEET_FW_UNI -> {
sheetX = fullwidthUniIndexX(ch)
sheetY = fullwidthUniIndexY(ch)
}
SHEET_UNI_PUNCT -> {
SHEET_UNI_PUNCT -> {
sheetX = uniPunctIndexX(ch)
sheetY = uniPunctIndexY(ch)
}
SHEET_GREEK_VARW -> {
SHEET_GREEK_VARW -> {
sheetX = greekIndexX(ch)
sheetY = greekIndexY(ch)
}
SHEET_EXTB_ROMANIAN_EM -> {
SHEET_EXTB_ROMANIAN_WIDE -> {
sheetX = romanianIndexX(ch)
sheetY = romanianIndexY(ch)
}
SHEET_EXTB_ROMANIAN_EF -> {
SHEET_EXTB_ROMANIAN_NARROW -> {
sheetX = 0
sheetY = 0
}
SHEET_THAI_EM -> {
SHEET_THAI_WIDE -> {
sheetX = thaiIndexX(ch)
sheetY = thaiIndexY(ch)
}
SHEET_KEYCAP -> {
SHEET_KEYCAP -> {
sheetX = keycapIndexX(ch)
sheetY = keycapIndexY(ch)
}
else -> {
else -> {
sheetX = ch.toInt() % 16
sheetY = ch.toInt() / 16
}
@@ -417,8 +415,8 @@ open class GameFontBase : Font {
private fun getSheetType(c: Char): Int {
// EFs
if (isRomanianEF(c))
return SHEET_EXTB_ROMANIAN_EF
if (isRomanianNarrow(c))
return SHEET_EXTB_ROMANIAN_NARROW
else if (isThaiEF(c))
return SHEET_EXTA_VARW // will use fourth glyph in EXTA_EF
else if (isRunic(c))
@@ -444,9 +442,9 @@ open class GameFontBase : Font {
else if (isGreek(c))
return SHEET_GREEK_VARW
else if (isRomanian(c))
return SHEET_EXTB_ROMANIAN_EM
return SHEET_EXTB_ROMANIAN_WIDE
else if (isThai(c))
return SHEET_THAI_EM
return SHEET_THAI_WIDE
else if (c.isColourCode())
return SHEET_COLOURCODE
else if (isKeycap(c))
@@ -536,7 +534,7 @@ open class GameFontBase : Font {
lateinit internal var wenQuanYi_2: SpriteSheet
lateinit internal var greekSheet: SpriteSheet
lateinit internal var romanianSheet: SpriteSheet
lateinit internal var romanianSheetEF: SpriteSheet
lateinit internal var romanianSheetNarrow: SpriteSheet
lateinit internal var thaiSheet: SpriteSheet
lateinit internal var keycapSheet: SpriteSheet
@@ -570,24 +568,16 @@ open class GameFontBase : Font {
internal val SHEET_WENQUANYI_1 = 10
internal val SHEET_WENQUANYI_2 = 11
internal val SHEET_GREEK_VARW = 12
internal val SHEET_EXTB_ROMANIAN_EM = 13
internal val SHEET_EXTB_ROMANIAN_EF = 14
internal val SHEET_THAI_EM = 15
internal val SHEET_THAI_EF = 16
internal val SHEET_EXTB_ROMANIAN_WIDE = 13
internal val SHEET_EXTB_ROMANIAN_NARROW = 14
internal val SHEET_THAI_WIDE = 15
internal val SHEET_THAI_NARROW = 16
internal val SHEET_KEYCAP = 17
internal val SHEET_UNKNOWN = 254
internal val SHEET_COLOURCODE = 255
lateinit internal var sheetKey: Array<SpriteSheet?>
internal val greekEFList = arrayOf(
0x390.toChar(),
0x399.toChar(),
0x3AA.toChar(),
0x3AF.toChar(),
0x3B9.toChar(),
0x3CA.toChar()
)
/**
* Runic letters list used for game. The set is
@@ -627,7 +617,7 @@ open class GameFontBase : Font {
Pair(0x19.toChar(), Color(0x008000)), //v iridian
Pair(0x1A.toChar(), Color(0x805030)), //x (khaki)
Pair(0x1B.toChar(), Color(0x808080)) //*k
//* marked: commonly used
//* marked: commonly used
)
val colToCode = hashMapOf(
Pair("w", 0x10.toChar()),

View File

@@ -5,7 +5,7 @@ import org.newdawn.slick.*
/**
* Created by minjaesong on 16-01-20.
*/
class GameFontWhite : GameFontBase() {
class GameFontImpl : GameFontBase() {
init {
@@ -41,11 +41,11 @@ class GameFontWhite : GameFontBase() {
GameFontBase.greekSheet = SpriteSheet(
"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
GameFontBase.romanianSheet = SpriteSheet(
"./assets/graphics/fonts/romana_fullwidth.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.romanianSheetEF = SpriteSheet(
"./assets/graphics/fonts/romana_ef.tga", GameFontBase.W_LATIN_NARROW, GameFontBase.H)
"./assets/graphics/fonts/romana_wide.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.romanianSheetNarrow = SpriteSheet(
"./assets/graphics/fonts/romana_narrow.tga", GameFontBase.W_LATIN_NARROW, GameFontBase.H)
GameFontBase.thaiSheet = SpriteSheet(
"./assets/graphics/fonts/thai_fullwidth.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
"./assets/graphics/fonts/thai_wide.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.keycapSheet = SpriteSheet(
"./assets/graphics/fonts/puae000-e07f.tga", GameFontBase.SIZE_KEYCAP, GameFontBase.SIZE_KEYCAP)
@@ -64,7 +64,7 @@ class GameFontWhite : GameFontBase() {
GameFontBase.wenQuanYi_2,
GameFontBase.greekSheet,
GameFontBase.romanianSheet,
GameFontBase.romanianSheetEF,
GameFontBase.romanianSheetNarrow,
GameFontBase.thaiSheet,
null, // Thai EF, filler because not being used right now
GameFontBase.keycapSheet

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@@ -1,6 +1,6 @@
package net.torvald.terrarum
import net.torvald.imagefont.GameFontWhite
import net.torvald.imagefont.GameFontImpl
import net.torvald.terrarum.langpack.Lang
import org.newdawn.slick.*
import org.newdawn.slick.state.BasicGameState
@@ -110,9 +110,10 @@ nopqrstuvwxyz
"sjaldgæft ekki stjórnarskrárvarin",
"",
"Also supports:",
"키스의 고유조건은 입술끼리 만나야 하고 특별한 기술은 필요치 않다. 대한민국! 머한민국? (대구) {머구} 명작, 띵작. 유식 윾싀",
"Unicode „quotation marks“—dashes…‼",
"으웽~. 얘! 위에 이 애 우유의 양 외워와! 아오~ 왜요? 어여! 예... 웬 초콜릿? 제가 원했던 건 뻥튀기 쬐끔과 의류예요. 얘야, 왜 또 불평? 퀡퇣풿횂",
"とりなくこゑす ゆめさませ みよあけわたる ひんかしを そらいろはえて おきつへに ほふねむれゐぬ もやのうち",
"鳥啼く声す 夢覚ませ 見よ明け渡る 東を 空色栄えて 沖つ辺に 帆船群れゐぬ 靄の中 (using WenQuanYi)",
"鳥啼く声す 夢覚ませ 見よ明け渡る 東を 空色栄えて 沖つ辺に 帆船群れゐぬ 靄の中",
""
)

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@@ -3,7 +3,7 @@ package net.torvald.terrarum
import com.google.gson.JsonArray
import com.google.gson.JsonObject
import com.google.gson.JsonPrimitive
import net.torvald.imagefont.GameFontWhite
import net.torvald.imagefont.GameFontImpl
import net.torvald.JsonFetcher
import net.torvald.JsonWriter
import net.torvald.imagefont.TinyAlphNum
@@ -94,7 +94,7 @@ constructor(gamename: String) : StateBasedGame(gamename) {
override fun initStatesList(gc: GameContainer) {
gc.input.enableKeyRepeat()
fontGame = GameFontWhite()
fontGame = GameFontImpl()
fontSmallNumbers = TinyAlphNum()
// search for real controller
@@ -130,14 +130,14 @@ constructor(gamename: String) : StateBasedGame(gamename) {
//addState(StateTestingLightning())
//addState(StateSplash())
//addState(StateMonitorCheck())
addState(StateFontTester())
//addState(StateFontTester())
//addState(StateNoiseTexGen())
//addState(StateBlurTest())
//addState(StateShaderTest())
//addState(StateNoiseTester())
//ingame = StateInGame()
//addState(ingame)
ingame = StateInGame()
addState(ingame)
// foolproof

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@@ -1,12 +1,7 @@
package net.torvald.terrarum.langpack
import net.torvald.CSVFetcher
import net.torvald.JsonFetcher
import net.torvald.imagefont.GameFontWhite
import net.torvald.terrarum.Terrarum
import org.apache.commons.csv.CSVRecord
import org.newdawn.slick.SlickException
import java.io.*
import java.util.*

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@@ -1,6 +1,6 @@
package net.torvald.terrarum.ui
import net.torvald.imagefont.GameFontWhite
import net.torvald.imagefont.GameFontImpl
import com.jme3.math.FastMath
import net.torvald.terrarum.blendDisable
import net.torvald.terrarum.blendNormal
@@ -40,7 +40,7 @@ constructor(override var width: Int, isBlackVariant: Boolean) : UICanvas {
segmentRight = Image("./assets/graphics/gui/message_black_right.tga")
segmentBody = Image("./assets/graphics/gui/message_black_body.tga")
}
uiFont = GameFontWhite()
uiFont = GameFontImpl()
height = segmentLeft!!.height
messageWindowRadius = segmentLeft!!.width
messagesList = arrayOf("", "")