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https://github.com/curioustorvald/Terrarum.git
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@@ -3,7 +3,6 @@ package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.GL20
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import net.torvald.terrarum.*
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@@ -256,7 +255,8 @@ class UIInventoryFull(
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// background fill
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batch.end()
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Gdx.gl.glEnable(GL20.GL_BLEND) // ending the batch disables blend
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gdxSetBlendNormal()
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val gradTopStart = (Terrarum.HEIGHT - internalHeight).div(2).toFloat()
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val gradBottomEnd = Terrarum.HEIGHT - gradTopStart
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@@ -569,7 +569,7 @@ object LightmapRenderer {
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private val inNoopMaskp = Point2i(0,0)
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private fun inNoopMask(x: Int, y: Int): Boolean {
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// TODO: digitise your note of the idea of No-op Mask (date unknown)
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// TODO: digitise your note of the idea of No-op Mask (date unknown, prob before 2017-03-17)
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if (x in for_x_start..for_x_end) {
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// if it's in the top flange
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inNoopMaskp.set(x, for_y_start)
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