calendar UI

This commit is contained in:
minjaesong
2023-08-15 14:58:50 +09:00
parent 8db1228e70
commit 3fce5d7e95
14 changed files with 207 additions and 93 deletions

View File

@@ -1,26 +1,17 @@
package net.torvald.terrarum.modulecomputers.gameactors
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.utils.Disposable
import kotlin.coroutines.*
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.BlockBox
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.modulecomputers.ui.UIHomeComputer
import net.torvald.tsvm.*
import net.torvald.tsvm.peripheral.AdapterConfig
import net.torvald.tsvm.peripheral.GraphicsAdapter
import net.torvald.tsvm.peripheral.VMProgramRom
import net.torvald.unicode.*
/**
* Created by minjaesong on 2021-12-04.
@@ -131,77 +122,3 @@ class FixtureHomeComputer : FixtureBase {
}
}
internal class UIHomeComputer : UICanvas(
toggleKeyLiteral = Input.Keys.ESCAPE, // FIXME why do I have specify ESC for it to function? ESC should be work as the default key
toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
) {
override var width = 640
override var height = 480
override var openCloseTime = 0f
private val drawOffX = (width - 560).div(2).toFloat()
private val drawOffY = (height - 448).div(2).toFloat()
private var batch: FlippingSpriteBatch
private var camera: OrthographicCamera
internal lateinit var vm: VM
internal lateinit var fixture: FixtureHomeComputer
init {
batch = FlippingSpriteBatch()
camera = OrthographicCamera(width.toFloat(), height.toFloat())
//val m = Matrix4()
//m.setToOrtho2D(0f, 0f, width.toFloat(), height.toFloat())
batch.projectionMatrix = camera.combined
}
private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width, height, false)
private val controlHelp =
"${getKeycapPC(App.getConfigInt("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}\u3000 " +
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_T$KEYCAP_R Terminate\u3000" +
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_S Reset\u3000" +
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_Q SysRq"
override fun updateUI(delta: Float) {
}
override fun renderUI(otherBatch: SpriteBatch, otherCamera: Camera) {
otherBatch.end()
fbo.inAction(camera, batch) {
Gdx.gl.glClearColor(0f,0f,0f,1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT) // to hide the crap might be there
(vm.peripheralTable[1].peripheral as? GraphicsAdapter)?.let { gpu ->
val clearCol = gpu.getBackgroundColour()
Gdx.gl.glClearColor(clearCol.r, clearCol.g, clearCol.b, clearCol.a)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
gpu.render(Gdx.graphics.deltaTime, batch, drawOffX, drawOffY, true, fbo) // gpu.render will internally end() the fbo then begin() again before using the batch I've fed in
}
}
otherBatch.begin()
otherBatch.shader = null
blendNormalStraightAlpha(otherBatch)
otherBatch.color = Color.WHITE
otherBatch.draw(fbo.colorBufferTexture, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
otherBatch.color = Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(otherBatch, posX - 1, posY - 1, width + 2, height + 2)
App.fontGame.draw(otherBatch, controlHelp, posX, posY + height + 4)
}
override fun doOpening(delta: Float) {
super.doOpening(delta)
fixture.startVM()
}
override fun dispose() {
fbo.dispose()
}
}

View File

@@ -0,0 +1,93 @@
package net.torvald.terrarum.modulecomputers.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import net.torvald.terrarum.App
import net.torvald.terrarum.FlippingSpriteBatch
import net.torvald.terrarum.blendNormalStraightAlpha
import net.torvald.terrarum.inAction
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.tsvm.VM
import net.torvald.tsvm.peripheral.GraphicsAdapter
import net.torvald.unicode.*
internal class UIHomeComputer : UICanvas(
toggleKeyLiteral = Input.Keys.ESCAPE, // FIXME why do I have specify ESC for it to function? ESC should be work as the default key
toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
) {
override var width = 640
override var height = 480
override var openCloseTime = 0f
private val drawOffX = (width - 560).div(2).toFloat()
private val drawOffY = (height - 448).div(2).toFloat()
private var batch: FlippingSpriteBatch
private var camera: OrthographicCamera
internal lateinit var vm: VM
internal lateinit var fixture: FixtureHomeComputer
init {
batch = FlippingSpriteBatch()
camera = OrthographicCamera(width.toFloat(), height.toFloat())
//val m = Matrix4()
//m.setToOrtho2D(0f, 0f, width.toFloat(), height.toFloat())
batch.projectionMatrix = camera.combined
}
private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width, height, false)
private val controlHelp =
"${getKeycapPC(App.getConfigInt("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}\u3000 " +
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_T$KEYCAP_R Terminate\u3000" +
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_S Reset\u3000" +
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_Q SysRq"
override fun updateUI(delta: Float) {
}
override fun renderUI(otherBatch: SpriteBatch, otherCamera: Camera) {
otherBatch.end()
fbo.inAction(camera, batch) {
Gdx.gl.glClearColor(0f,0f,0f,1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT) // to hide the crap might be there
(vm.peripheralTable[1].peripheral as? GraphicsAdapter)?.let { gpu ->
val clearCol = gpu.getBackgroundColour()
Gdx.gl.glClearColor(clearCol.r, clearCol.g, clearCol.b, clearCol.a)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
gpu.render(Gdx.graphics.deltaTime, batch, drawOffX, drawOffY, true, fbo) // gpu.render will internally end() the fbo then begin() again before using the batch I've fed in
}
}
otherBatch.begin()
otherBatch.shader = null
blendNormalStraightAlpha(otherBatch)
otherBatch.color = Color.WHITE
otherBatch.draw(fbo.colorBufferTexture, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
otherBatch.color = Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(otherBatch, posX - 1, posY - 1, width + 2, height + 2)
App.fontGame.draw(otherBatch, controlHelp, posX, posY + height + 4)
}
override fun doOpening(delta: Float) {
super.doOpening(delta)
fixture.startVM()
}
override fun dispose() {
fbo.dispose()
}
}

View File

@@ -10,6 +10,7 @@
"CONTEXT_CALENDAR_SEASON_SUMM": "Summ",
"CONTEXT_CALENDAR_SEASON_AUTM": "Autm",
"CONTEXT_CALENDAR_SEASON_WINT": "Wint",
"CONTEXT_CALENDAR_DATE_FORMAT_Y": "Year {0}",
"CONTEXT_CALENDAR_DATE_FORMAT_YMD": "Year {0} {1} {2}",
"CONTEXT_CALENDAR_DATE_FORMAT_YMD_DDD": "Year {0} {1} {2} {3}",

View File

@@ -10,6 +10,7 @@
"CONTEXT_CALENDAR_SEASON_SUMM": "여름",
"CONTEXT_CALENDAR_SEASON_AUTM": "가을",
"CONTEXT_CALENDAR_SEASON_WINT": "겨울",
"CONTEXT_CALENDAR_DATE_FORMAT_Y": "{0}년",
"CONTEXT_CALENDAR_DATE_FORMAT_YMD": "{0}년 {1} {2}일",
"CONTEXT_CALENDAR_DATE_FORMAT_YMD_DDD": "{0}년 {1} {2}일 {3}"
}

View File

@@ -17,6 +17,10 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
*/
class UIBasicInfo() : UICanvas() {
init {
handler.allowESCtoClose = false
}
val player: ActorHumanoid?
get() = Terrarum.ingame?.actorNowPlaying

View File

@@ -14,6 +14,10 @@ import net.torvald.terrarum.ui.UICanvas
*/
class UICheatDetected : UICanvas() {
init {
handler.allowESCtoClose = false
}
override var width: Int
get() = App.scr.width
set(value) { throw UnsupportedOperationException() }

View File

@@ -157,7 +157,6 @@ class UIInventoryFull(
//val INVENTORY_CELLS_OFFSET_Y: Int = 107 + (AppLoader.terrarumAppConfig.screenH - internalHeight) / 2
init {
handler.allowESCtoClose = true
}
private val SP = "\u3000 "

View File

@@ -18,6 +18,11 @@ import kotlin.math.roundToInt
* Created by minjaesong on 2016-07-20.
*/
class UIQuickslotBar : UICanvas() {
init {
handler.allowESCtoClose = false
}
private val cellSize = ItemSlotImageFactory.slotImage.tileW // 38
private val gutter = 10 - 6 // do -6 to get a gutter size of not-enlarged cells

View File

@@ -21,6 +21,11 @@ import kotlin.math.roundToInt
* Created by minjaesong on 2016-07-20.
*/
class UIQuickslotPie : UICanvas() {
init {
handler.allowESCtoClose = false
}
private val cellSize = ItemSlotImageFactory.slotImage.tileW
private val slotCount = UIQuickslotBar.SLOT_COUNT

View File

@@ -21,6 +21,10 @@ class UIScreenZoom : UICanvas(
App.getConfigInt("control_key_zoom")
) {
init {
handler.allowESCtoClose = false
}
val zoomText = "${getKeycapPC(handler.toggleKeyLiteral!!)} $EMDASH Zoom Out"
override var width = App.fontGame.getWidth(zoomText)

View File

@@ -14,6 +14,10 @@ import net.torvald.terrarum.ui.UICanvas
*/
class UITooltip : UICanvas() {
init {
handler.allowESCtoClose = false
}
override var openCloseTime: Second = 0f
private val tooltipBackCol = Color.WHITE

View File

@@ -21,6 +21,10 @@ class UIVitalMetre(
val order: Int
) : UICanvas() {
init {
handler.allowESCtoClose = false
}
init {
// semitransparent
color?.a = 0.91f

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.INGAME
@@ -19,7 +20,8 @@ class UIWallCalendar : UICanvas(
toggleKeyLiteral = App.getConfigInt("control_key_inventory"),
toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
) {
private val cellWidth = 96
private val yearCellWidth = 200
private val cellWidth = 80
private val cellHeight = 24
override var width: Int = Toolkit.drawWidth
@@ -37,43 +39,96 @@ class UIWallCalendar : UICanvas(
else
"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]}"
private var todayCell = -1
private val cellBackCols = listOf(
Color(0x3f1e22_C8), // OKLCh 14, 5, 18
Color(0x022f3a_C8), // OKLCh 218, 5, 18
Color(0x2d2b09_C8), // OKLCh 105, 5, 18
Color(0x252934_C8) // OKLCh 265, 2, 18
)
private val seasonMarkers = listOf(
7 to "CONTEXT_CALENDAR_SEASON_SPRING",
39 to "CONTEXT_CALENDAR_SEASON_SUMMER",
71 to "CONTEXT_CALENDAR_SEASON_AUTUMN",
103 to "CONTEXT_CALENDAR_SEASON_WINTER"
)
private var mouseOverCell = -1
override fun updateUI(delta: Float) {
mouseOverCell = if (relativeMouseX in drawStartX until drawStartX + 8 * (cellWidth + 1) &&
relativeMouseY in cellsStartY - 1 until cellsStartY - 1 + 17 * (cellHeight + 3)) {
val x = (relativeMouseX - drawStartX) / (cellWidth + 1)
val y = (relativeMouseY - cellsStartY + 1) / (cellHeight + 3)
// disable highlighting on invalid date (verddag and not winter 30)
if (x == 7 && y < 16) -1
else y * 8 + x
}
else -1
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
UIInventoryFull.drawBackground(batch, 1f)
val thisYear = INGAME.world.worldTime.years
val today = INGAME.world.worldTime.ordinalDay + 1
val todayOfWeek = INGAME.world.worldTime.dayOfWeek
// cell background
batch.color = UIInventoryFull.CELL_COL
batch.color = Toolkit.Theme.COL_CELL_FILL
Toolkit.fillArea(batch, (width - yearCellWidth) / 2, y - 34, yearCellWidth, 24)
for (week in 0..7) {
Toolkit.fillArea(batch, drawStartX + (cellWidth + 1) * week + 1, y, cellWidth - 2, 24)
}
for (cellNum in 0 until 17 * 8) {
batch.color = when (cellNum) {
in 0 until 34 -> cellBackCols[0]
in 34 until 68 -> cellBackCols[1]
in 68 until 102 -> cellBackCols[2]
else -> cellBackCols[3]
}
Toolkit.fillArea(batch, drawStartX + (cellWidth + 1) * (cellNum % 8) + 1, cellsStartY + (cellHeight + 3) * (cellNum / 8), cellWidth - 2, cellHeight)
}
// cell border
batch.color = Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, (width - yearCellWidth) / 2 - 1, y - 35, yearCellWidth + 2, 26)
Toolkit.drawBoxBorder(batch, drawStartX, y - 1, 8 * (cellWidth + 1) - 1, 26)
for (week in 0..7) {
Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * week, y - 1, cellWidth, 26)
}
// highlight a day name of mouse-up
batch.color = Toolkit.Theme.COL_MOUSE_UP
if (mouseOverCell >= 0) Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * (mouseOverCell % 8), y - 1, cellWidth, 26)
// highlight today's week name
batch.color = Toolkit.Theme.COL_SELECTED
Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * todayOfWeek, y - 1, cellWidth, 26)
// draw days grid
batch.color = Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, drawStartX, cellsStartY - 1, 8 * (cellWidth + 1) - 1, 17 * (cellHeight + 3) - 1)
for (cellNum in 0 until 17 * 8) {
Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * (cellNum % 8), cellsStartY + (cellHeight + 3) * (cellNum / 8) - 1, cellWidth, cellHeight + 2)
}
// highlight a day of mouse-up
batch.color = Toolkit.Theme.COL_MOUSE_UP
if (mouseOverCell >= 0) Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * (mouseOverCell % 8), cellsStartY + (cellHeight + 3) * (mouseOverCell / 8) - 1, cellWidth, cellHeight + 2)
// cell texts
batch.color = Toolkit.Theme.COL_LIST_DEFAULT
Toolkit.drawTextCentered(batch, App.fontGame, Lang.getAndUseTemplate("CONTEXT_CALENDAR_DATE_FORMAT_Y", false, thisYear), yearCellWidth, (width - yearCellWidth) / 2, y - 34)
for (week in 0..7) {
batch.color = if (week == todayOfWeek) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_LIST_DEFAULT
// highlight this week and the mouse-up
batch.color = if (week == todayOfWeek) Toolkit.Theme.COL_SELECTED else if (week == mouseOverCell % 8) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_LIST_DEFAULT
val t = WorldTime.getDayName(week)
val tlen = App.fontGame.getWidth(t)
App.fontGame.draw(batch, t, drawStartX + (cellWidth + 1) * week + (cellWidth - tlen) / 2, y)
@@ -83,13 +138,31 @@ class UIWallCalendar : UICanvas(
val day = if (cellNum == 17*8-1) 120 else if (cellNum % 8 == 7) 0 else dayAkku
if (day > 0) {
batch.color = if (day == today) Toolkit.Theme.COL_SELECTED else Toolkit.Theme.COL_LIST_DEFAULT
// highlight today and the mouse-up
batch.color = if (day == today) Toolkit.Theme.COL_SELECTED else if (cellNum == mouseOverCell) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_LIST_DEFAULT
val t = "${(day % MONTH_LENGTH).let { if (it == 0) MONTH_LENGTH else it }}".padStart(2, '\u2007')
App.fontGame.draw(batch, t, drawStartX + (cellWidth + 1) * (cellNum % 8) + 1 + cellWidth - 23, cellsStartY + (cellHeight + 3) * (cellNum / 8))
App.fontGame.draw(batch, t, drawStartX + (cellWidth + 1) * (cellNum % 8) - 20 + cellWidth - 4, cellsStartY + (cellHeight + 3) * (cellNum / 8))
if (day == today) todayCell = cellNum
dayAkku += 1
}
}
batch.color = Toolkit.Theme.COL_INACTIVE
seasonMarkers.forEach { (cellNum, key) ->
App.fontGame.draw(batch, Lang[key], drawStartX + (cellWidth + 1) * (cellNum % 8) + 1 + 4, cellsStartY + (cellHeight + 3) * (cellNum / 8))
}
// highlight today cell
if (todayCell >= 0) {
batch.color = Toolkit.Theme.COL_SELECTED
Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * (todayCell % 8), cellsStartY + (cellHeight + 3) * (todayCell / 8) - 1, cellWidth, cellHeight + 2)
}
// control hints
batch.color = Color.WHITE
App.fontGame.draw(batch, controlHelp, drawStartX + 2, cellsStartY+ 17 * (cellHeight + 3) + 6)
}
override fun doOpening(delta: Float) {

View File

@@ -30,7 +30,7 @@ class UIHandler(//var UI: UICanvas,
// UI positions itself? (you must g.flush() yourself after the g.translate(Int, Int))
var customPositioning: Boolean = false, // mainly used by vital meter
var doNotWarnConstant: Boolean = false,
internal var allowESCtoClose: Boolean = false,
internal var allowESCtoClose: Boolean = true,
var uiTogglerFunctionDefault: ((UIHandler) -> Unit)? = null
): Disposable {
@@ -214,7 +214,7 @@ void main() {
}
// ESC is a master key for closing
if (allowESCtoClose && Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE) && isOpened) {
if (!alwaysVisible && allowESCtoClose && Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE) && isOpened) {
setAsClose()
}
}