mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
calendar UI
This commit is contained in:
@@ -1,26 +1,17 @@
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package net.torvald.terrarum.modulecomputers.gameactors
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.badlogic.gdx.utils.Disposable
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import kotlin.coroutines.*
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import net.torvald.terrarum.*
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.BlockBox
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.modulecomputers.ui.UIHomeComputer
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import net.torvald.tsvm.*
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import net.torvald.tsvm.peripheral.AdapterConfig
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import net.torvald.tsvm.peripheral.GraphicsAdapter
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import net.torvald.tsvm.peripheral.VMProgramRom
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import net.torvald.unicode.*
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/**
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* Created by minjaesong on 2021-12-04.
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@@ -131,77 +122,3 @@ class FixtureHomeComputer : FixtureBase {
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}
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}
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internal class UIHomeComputer : UICanvas(
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toggleKeyLiteral = Input.Keys.ESCAPE, // FIXME why do I have specify ESC for it to function? ESC should be work as the default key
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toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
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) {
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override var width = 640
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override var height = 480
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override var openCloseTime = 0f
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private val drawOffX = (width - 560).div(2).toFloat()
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private val drawOffY = (height - 448).div(2).toFloat()
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private var batch: FlippingSpriteBatch
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private var camera: OrthographicCamera
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internal lateinit var vm: VM
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internal lateinit var fixture: FixtureHomeComputer
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init {
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batch = FlippingSpriteBatch()
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camera = OrthographicCamera(width.toFloat(), height.toFloat())
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//val m = Matrix4()
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//m.setToOrtho2D(0f, 0f, width.toFloat(), height.toFloat())
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batch.projectionMatrix = camera.combined
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}
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private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width, height, false)
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private val controlHelp =
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"${getKeycapPC(App.getConfigInt("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}\u3000 " +
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"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_T$KEYCAP_R Terminate\u3000" +
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"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_S Reset\u3000" +
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"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_Q SysRq"
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override fun updateUI(delta: Float) {
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}
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override fun renderUI(otherBatch: SpriteBatch, otherCamera: Camera) {
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otherBatch.end()
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fbo.inAction(camera, batch) {
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Gdx.gl.glClearColor(0f,0f,0f,1f)
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT) // to hide the crap might be there
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(vm.peripheralTable[1].peripheral as? GraphicsAdapter)?.let { gpu ->
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val clearCol = gpu.getBackgroundColour()
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Gdx.gl.glClearColor(clearCol.r, clearCol.g, clearCol.b, clearCol.a)
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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gpu.render(Gdx.graphics.deltaTime, batch, drawOffX, drawOffY, true, fbo) // gpu.render will internally end() the fbo then begin() again before using the batch I've fed in
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}
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}
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otherBatch.begin()
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otherBatch.shader = null
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blendNormalStraightAlpha(otherBatch)
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otherBatch.color = Color.WHITE
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otherBatch.draw(fbo.colorBufferTexture, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
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otherBatch.color = Toolkit.Theme.COL_INACTIVE
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Toolkit.drawBoxBorder(otherBatch, posX - 1, posY - 1, width + 2, height + 2)
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App.fontGame.draw(otherBatch, controlHelp, posX, posY + height + 4)
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}
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override fun doOpening(delta: Float) {
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super.doOpening(delta)
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fixture.startVM()
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}
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override fun dispose() {
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fbo.dispose()
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}
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}
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@@ -0,0 +1,93 @@
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package net.torvald.terrarum.modulecomputers.ui
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import net.torvald.terrarum.App
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import net.torvald.terrarum.FlippingSpriteBatch
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import net.torvald.terrarum.blendNormalStraightAlpha
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import net.torvald.terrarum.inAction
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.tsvm.VM
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import net.torvald.tsvm.peripheral.GraphicsAdapter
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import net.torvald.unicode.*
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internal class UIHomeComputer : UICanvas(
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toggleKeyLiteral = Input.Keys.ESCAPE, // FIXME why do I have specify ESC for it to function? ESC should be work as the default key
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toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
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) {
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override var width = 640
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override var height = 480
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override var openCloseTime = 0f
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private val drawOffX = (width - 560).div(2).toFloat()
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private val drawOffY = (height - 448).div(2).toFloat()
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private var batch: FlippingSpriteBatch
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private var camera: OrthographicCamera
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internal lateinit var vm: VM
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internal lateinit var fixture: FixtureHomeComputer
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init {
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batch = FlippingSpriteBatch()
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camera = OrthographicCamera(width.toFloat(), height.toFloat())
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//val m = Matrix4()
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//m.setToOrtho2D(0f, 0f, width.toFloat(), height.toFloat())
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batch.projectionMatrix = camera.combined
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}
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private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width, height, false)
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private val controlHelp =
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"${getKeycapPC(App.getConfigInt("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}\u3000 " +
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"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_T$KEYCAP_R Terminate\u3000" +
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"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_S Reset\u3000" +
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"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_Q SysRq"
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override fun updateUI(delta: Float) {
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}
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override fun renderUI(otherBatch: SpriteBatch, otherCamera: Camera) {
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otherBatch.end()
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fbo.inAction(camera, batch) {
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Gdx.gl.glClearColor(0f,0f,0f,1f)
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT) // to hide the crap might be there
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(vm.peripheralTable[1].peripheral as? GraphicsAdapter)?.let { gpu ->
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val clearCol = gpu.getBackgroundColour()
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Gdx.gl.glClearColor(clearCol.r, clearCol.g, clearCol.b, clearCol.a)
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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gpu.render(Gdx.graphics.deltaTime, batch, drawOffX, drawOffY, true, fbo) // gpu.render will internally end() the fbo then begin() again before using the batch I've fed in
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}
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}
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otherBatch.begin()
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otherBatch.shader = null
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blendNormalStraightAlpha(otherBatch)
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otherBatch.color = Color.WHITE
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otherBatch.draw(fbo.colorBufferTexture, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
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otherBatch.color = Toolkit.Theme.COL_INACTIVE
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Toolkit.drawBoxBorder(otherBatch, posX - 1, posY - 1, width + 2, height + 2)
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App.fontGame.draw(otherBatch, controlHelp, posX, posY + height + 4)
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}
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override fun doOpening(delta: Float) {
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super.doOpening(delta)
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fixture.startVM()
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}
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override fun dispose() {
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fbo.dispose()
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}
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}
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@@ -10,6 +10,7 @@
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"CONTEXT_CALENDAR_SEASON_SUMM": "Summ",
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"CONTEXT_CALENDAR_SEASON_AUTM": "Autm",
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"CONTEXT_CALENDAR_SEASON_WINT": "Wint",
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"CONTEXT_CALENDAR_DATE_FORMAT_Y": "Year {0}",
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"CONTEXT_CALENDAR_DATE_FORMAT_YMD": "Year {0} {1} {2}",
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"CONTEXT_CALENDAR_DATE_FORMAT_YMD_DDD": "Year {0} {1} {2} {3}",
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@@ -10,6 +10,7 @@
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"CONTEXT_CALENDAR_SEASON_SUMM": "여름",
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"CONTEXT_CALENDAR_SEASON_AUTM": "가을",
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"CONTEXT_CALENDAR_SEASON_WINT": "겨울",
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"CONTEXT_CALENDAR_DATE_FORMAT_Y": "{0}년",
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"CONTEXT_CALENDAR_DATE_FORMAT_YMD": "{0}년 {1} {2}일",
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"CONTEXT_CALENDAR_DATE_FORMAT_YMD_DDD": "{0}년 {1} {2}일 {3}"
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}
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@@ -17,6 +17,10 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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*/
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class UIBasicInfo() : UICanvas() {
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init {
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handler.allowESCtoClose = false
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}
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val player: ActorHumanoid?
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get() = Terrarum.ingame?.actorNowPlaying
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@@ -14,6 +14,10 @@ import net.torvald.terrarum.ui.UICanvas
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*/
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class UICheatDetected : UICanvas() {
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init {
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handler.allowESCtoClose = false
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}
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override var width: Int
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get() = App.scr.width
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set(value) { throw UnsupportedOperationException() }
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@@ -157,7 +157,6 @@ class UIInventoryFull(
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//val INVENTORY_CELLS_OFFSET_Y: Int = 107 + (AppLoader.terrarumAppConfig.screenH - internalHeight) / 2
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init {
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handler.allowESCtoClose = true
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}
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private val SP = "\u3000 "
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@@ -18,6 +18,11 @@ import kotlin.math.roundToInt
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* Created by minjaesong on 2016-07-20.
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*/
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class UIQuickslotBar : UICanvas() {
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init {
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handler.allowESCtoClose = false
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}
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private val cellSize = ItemSlotImageFactory.slotImage.tileW // 38
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private val gutter = 10 - 6 // do -6 to get a gutter size of not-enlarged cells
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@@ -21,6 +21,11 @@ import kotlin.math.roundToInt
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* Created by minjaesong on 2016-07-20.
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*/
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class UIQuickslotPie : UICanvas() {
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init {
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handler.allowESCtoClose = false
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}
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private val cellSize = ItemSlotImageFactory.slotImage.tileW
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private val slotCount = UIQuickslotBar.SLOT_COUNT
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@@ -21,6 +21,10 @@ class UIScreenZoom : UICanvas(
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App.getConfigInt("control_key_zoom")
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) {
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init {
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handler.allowESCtoClose = false
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}
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val zoomText = "${getKeycapPC(handler.toggleKeyLiteral!!)} $EMDASH Zoom Out"
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override var width = App.fontGame.getWidth(zoomText)
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@@ -14,6 +14,10 @@ import net.torvald.terrarum.ui.UICanvas
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*/
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class UITooltip : UICanvas() {
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init {
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handler.allowESCtoClose = false
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}
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override var openCloseTime: Second = 0f
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private val tooltipBackCol = Color.WHITE
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@@ -21,6 +21,10 @@ class UIVitalMetre(
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val order: Int
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) : UICanvas() {
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init {
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handler.allowESCtoClose = false
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}
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init {
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// semitransparent
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color?.a = 0.91f
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@@ -1,6 +1,7 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App
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import net.torvald.terrarum.INGAME
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@@ -19,7 +20,8 @@ class UIWallCalendar : UICanvas(
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toggleKeyLiteral = App.getConfigInt("control_key_inventory"),
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toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
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) {
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private val cellWidth = 96
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private val yearCellWidth = 200
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private val cellWidth = 80
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private val cellHeight = 24
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override var width: Int = Toolkit.drawWidth
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@@ -37,43 +39,96 @@ class UIWallCalendar : UICanvas(
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else
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"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]}"
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private var todayCell = -1
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private val cellBackCols = listOf(
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Color(0x3f1e22_C8), // OKLCh 14, 5, 18
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Color(0x022f3a_C8), // OKLCh 218, 5, 18
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Color(0x2d2b09_C8), // OKLCh 105, 5, 18
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Color(0x252934_C8) // OKLCh 265, 2, 18
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)
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private val seasonMarkers = listOf(
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7 to "CONTEXT_CALENDAR_SEASON_SPRING",
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39 to "CONTEXT_CALENDAR_SEASON_SUMMER",
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71 to "CONTEXT_CALENDAR_SEASON_AUTUMN",
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103 to "CONTEXT_CALENDAR_SEASON_WINTER"
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)
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private var mouseOverCell = -1
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override fun updateUI(delta: Float) {
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mouseOverCell = if (relativeMouseX in drawStartX until drawStartX + 8 * (cellWidth + 1) &&
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relativeMouseY in cellsStartY - 1 until cellsStartY - 1 + 17 * (cellHeight + 3)) {
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val x = (relativeMouseX - drawStartX) / (cellWidth + 1)
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val y = (relativeMouseY - cellsStartY + 1) / (cellHeight + 3)
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// disable highlighting on invalid date (verddag and not winter 30)
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if (x == 7 && y < 16) -1
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else y * 8 + x
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}
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else -1
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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UIInventoryFull.drawBackground(batch, 1f)
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val thisYear = INGAME.world.worldTime.years
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val today = INGAME.world.worldTime.ordinalDay + 1
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val todayOfWeek = INGAME.world.worldTime.dayOfWeek
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// cell background
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batch.color = UIInventoryFull.CELL_COL
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batch.color = Toolkit.Theme.COL_CELL_FILL
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Toolkit.fillArea(batch, (width - yearCellWidth) / 2, y - 34, yearCellWidth, 24)
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for (week in 0..7) {
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Toolkit.fillArea(batch, drawStartX + (cellWidth + 1) * week + 1, y, cellWidth - 2, 24)
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}
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for (cellNum in 0 until 17 * 8) {
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batch.color = when (cellNum) {
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in 0 until 34 -> cellBackCols[0]
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||||
in 34 until 68 -> cellBackCols[1]
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in 68 until 102 -> cellBackCols[2]
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else -> cellBackCols[3]
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||||
}
|
||||
|
||||
Toolkit.fillArea(batch, drawStartX + (cellWidth + 1) * (cellNum % 8) + 1, cellsStartY + (cellHeight + 3) * (cellNum / 8), cellWidth - 2, cellHeight)
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||||
}
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||||
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||||
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// cell border
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||||
batch.color = Toolkit.Theme.COL_INACTIVE
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Toolkit.drawBoxBorder(batch, (width - yearCellWidth) / 2 - 1, y - 35, yearCellWidth + 2, 26)
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Toolkit.drawBoxBorder(batch, drawStartX, y - 1, 8 * (cellWidth + 1) - 1, 26)
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for (week in 0..7) {
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Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * week, y - 1, cellWidth, 26)
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||||
}
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||||
// highlight a day name of mouse-up
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batch.color = Toolkit.Theme.COL_MOUSE_UP
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if (mouseOverCell >= 0) Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * (mouseOverCell % 8), y - 1, cellWidth, 26)
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// highlight today's week name
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batch.color = Toolkit.Theme.COL_SELECTED
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Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * todayOfWeek, y - 1, cellWidth, 26)
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||||
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||||
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||||
// draw days grid
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||||
batch.color = Toolkit.Theme.COL_INACTIVE
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||||
Toolkit.drawBoxBorder(batch, drawStartX, cellsStartY - 1, 8 * (cellWidth + 1) - 1, 17 * (cellHeight + 3) - 1)
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||||
for (cellNum in 0 until 17 * 8) {
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||||
Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * (cellNum % 8), cellsStartY + (cellHeight + 3) * (cellNum / 8) - 1, cellWidth, cellHeight + 2)
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||||
}
|
||||
// highlight a day of mouse-up
|
||||
batch.color = Toolkit.Theme.COL_MOUSE_UP
|
||||
if (mouseOverCell >= 0) Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * (mouseOverCell % 8), cellsStartY + (cellHeight + 3) * (mouseOverCell / 8) - 1, cellWidth, cellHeight + 2)
|
||||
|
||||
|
||||
// cell texts
|
||||
batch.color = Toolkit.Theme.COL_LIST_DEFAULT
|
||||
Toolkit.drawTextCentered(batch, App.fontGame, Lang.getAndUseTemplate("CONTEXT_CALENDAR_DATE_FORMAT_Y", false, thisYear), yearCellWidth, (width - yearCellWidth) / 2, y - 34)
|
||||
for (week in 0..7) {
|
||||
batch.color = if (week == todayOfWeek) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_LIST_DEFAULT
|
||||
// highlight this week and the mouse-up
|
||||
batch.color = if (week == todayOfWeek) Toolkit.Theme.COL_SELECTED else if (week == mouseOverCell % 8) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_LIST_DEFAULT
|
||||
|
||||
val t = WorldTime.getDayName(week)
|
||||
val tlen = App.fontGame.getWidth(t)
|
||||
App.fontGame.draw(batch, t, drawStartX + (cellWidth + 1) * week + (cellWidth - tlen) / 2, y)
|
||||
@@ -83,13 +138,31 @@ class UIWallCalendar : UICanvas(
|
||||
val day = if (cellNum == 17*8-1) 120 else if (cellNum % 8 == 7) 0 else dayAkku
|
||||
|
||||
if (day > 0) {
|
||||
batch.color = if (day == today) Toolkit.Theme.COL_SELECTED else Toolkit.Theme.COL_LIST_DEFAULT
|
||||
// highlight today and the mouse-up
|
||||
batch.color = if (day == today) Toolkit.Theme.COL_SELECTED else if (cellNum == mouseOverCell) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_LIST_DEFAULT
|
||||
|
||||
val t = "${(day % MONTH_LENGTH).let { if (it == 0) MONTH_LENGTH else it }}".padStart(2, '\u2007')
|
||||
App.fontGame.draw(batch, t, drawStartX + (cellWidth + 1) * (cellNum % 8) + 1 + cellWidth - 23, cellsStartY + (cellHeight + 3) * (cellNum / 8))
|
||||
App.fontGame.draw(batch, t, drawStartX + (cellWidth + 1) * (cellNum % 8) - 20 + cellWidth - 4, cellsStartY + (cellHeight + 3) * (cellNum / 8))
|
||||
|
||||
if (day == today) todayCell = cellNum
|
||||
|
||||
dayAkku += 1
|
||||
}
|
||||
}
|
||||
batch.color = Toolkit.Theme.COL_INACTIVE
|
||||
seasonMarkers.forEach { (cellNum, key) ->
|
||||
App.fontGame.draw(batch, Lang[key], drawStartX + (cellWidth + 1) * (cellNum % 8) + 1 + 4, cellsStartY + (cellHeight + 3) * (cellNum / 8))
|
||||
}
|
||||
|
||||
// highlight today cell
|
||||
if (todayCell >= 0) {
|
||||
batch.color = Toolkit.Theme.COL_SELECTED
|
||||
Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * (todayCell % 8), cellsStartY + (cellHeight + 3) * (todayCell / 8) - 1, cellWidth, cellHeight + 2)
|
||||
}
|
||||
|
||||
// control hints
|
||||
batch.color = Color.WHITE
|
||||
App.fontGame.draw(batch, controlHelp, drawStartX + 2, cellsStartY+ 17 * (cellHeight + 3) + 6)
|
||||
}
|
||||
|
||||
override fun doOpening(delta: Float) {
|
||||
|
||||
@@ -30,7 +30,7 @@ class UIHandler(//var UI: UICanvas,
|
||||
// UI positions itself? (you must g.flush() yourself after the g.translate(Int, Int))
|
||||
var customPositioning: Boolean = false, // mainly used by vital meter
|
||||
var doNotWarnConstant: Boolean = false,
|
||||
internal var allowESCtoClose: Boolean = false,
|
||||
internal var allowESCtoClose: Boolean = true,
|
||||
var uiTogglerFunctionDefault: ((UIHandler) -> Unit)? = null
|
||||
): Disposable {
|
||||
|
||||
@@ -214,7 +214,7 @@ void main() {
|
||||
}
|
||||
|
||||
// ESC is a master key for closing
|
||||
if (allowESCtoClose && Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE) && isOpened) {
|
||||
if (!alwaysVisible && allowESCtoClose && Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE) && isOpened) {
|
||||
setAsClose()
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user