mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-20 23:44:04 +09:00
generalised things so that they would work outside of ingame.world; title screen wip
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@@ -269,7 +269,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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// add new player and put it to actorContainer
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//playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid())
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//playableActorDelegate = PlayableActorDelegate(PlayerBuilderTestSubject1())
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//addNewActor(player!!)
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//addNewActor(player)
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// test actor
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@@ -399,7 +399,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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private class ThreadIngameUpdate(val ingame: Ingame): Runnable {
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override fun run() {
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while (ingame.updateDeltaCounter >= ingame.updateRate) {
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ingame.updateGame(Gdx.graphics.deltaTime)
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ingame.updateGame(Terrarum.deltaTime)
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ingame.updateDeltaCounter -= ingame.updateRate
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}
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}
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@@ -541,12 +541,10 @@ class Ingame(val batch: SpriteBatch) : Screen {
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// Post-update; ones that needs everything is completed //
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// update lightmap on every other frames, OR full-frame if the option is true
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if (Terrarum.getConfigBoolean("fullframelightupdate") or (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1)) { //
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LightmapRenderer.fireRecalculateEvent() //
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} //
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// end of post-update /
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if (Terrarum.getConfigBoolean("fullframelightupdate") or (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1)) {
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LightmapRenderer.fireRecalculateEvent()
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}
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@@ -590,7 +588,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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/////////////////
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actorsRenderMiddle.forEach { it.drawBody(batch) }
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actorsRenderMidTop.forEach { it.drawBody(batch) }
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player?.drawBody(batch)
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player.drawBody(batch)
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actorsRenderFront.forEach { it.drawBody(batch) }
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// --> Change of blend mode <-- introduced by childs of ActorWithBody //
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@@ -668,7 +666,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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particlesContainer.forEach { it.drawGlow(batch) }
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actorsRenderMiddle.forEach { it.drawGlow(batch) }
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actorsRenderMidTop.forEach { it.drawGlow(batch) }
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player?.drawGlow(batch)
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player.drawGlow(batch)
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actorsRenderFront.forEach { it.drawGlow(batch) }
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// --> blendNormal() <-- introduced by childs of ActorWithBody //
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@@ -891,7 +889,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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/////////////////
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actorsRenderMiddle.forEach { it.drawBody(batch) }
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actorsRenderMidTop.forEach { it.drawBody(batch) }
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player?.drawBody(batch)
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player.drawBody(batch)
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actorsRenderFront.forEach { it.drawBody(batch) }
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// --> Change of blend mode <-- introduced by childs of ActorWithBody //
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@@ -918,7 +916,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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//////////////////////
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actorsRenderMiddle.forEach { it.drawGlow(batch) }
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actorsRenderMidTop.forEach { it.drawGlow(batch) }
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player?.drawGlow(batch)
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player.drawGlow(batch)
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actorsRenderFront.forEach { it.drawGlow(batch) }
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// --> blendLightenOnly() <-- introduced by childs of ActorWithBody //
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@@ -1133,7 +1131,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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}
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playableActorDelegate = newActor
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WorldSimulator(player, Gdx.graphics.deltaTime)
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WorldSimulator(player, Terrarum.deltaTime)
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}
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private fun changePossession(refid: Int) {
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@@ -1150,7 +1148,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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// accept new delegate
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playableActorDelegate = PlayableActorDelegate(getActorByID(refid) as ActorHumanoid)
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playableActorDelegate!!.actor.collisionType = ActorWithPhysics.COLLISION_KINEMATIC
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WorldSimulator(player, Gdx.graphics.deltaTime)
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WorldSimulator(player, Terrarum.deltaTime)
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}
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/** Send message to notifier UI and toggle the UI as opened. */
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@@ -1242,7 +1240,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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}
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}
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playableActorDelegate?.update(delta)
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//AmmoMeterProxy(player!!, uiVitalItem.UI as UIVitalMetre)
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//AmmoMeterProxy(player, uiVitalItem.UI as UIVitalMetre)
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}
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}
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@@ -1314,7 +1312,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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* This is how remove function of [java.util.ArrayList] is defined.
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*/
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fun removeActor(actor: Actor) {
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if (actor.referenceID == player?.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
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if (actor.referenceID == player.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
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throw RuntimeException("Attempted to remove player.")
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val indexToDelete = actorContainer.binarySearch(actor.referenceID)
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if (indexToDelete >= 0) {
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