fixed a bug where closing the inventory ui while tooltip is showing will make it persist when the ui is opened again

This commit is contained in:
minjaesong
2022-03-12 17:52:48 +09:00
parent 54f1f590c4
commit 40a7c6876a
11 changed files with 87 additions and 17 deletions

View File

@@ -30,6 +30,7 @@ module Terrarum {
requires org.graalvm.sdk;
requires com.ibm.icu;
requires org.lwjgl.opengl;
requires prtree;
exports net.torvald.colourutil;

View File

@@ -392,6 +392,8 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
uiTooltip.setAsOpen()
}
uiTooltip.message = message
// printStackTrace(this)
}
}

View File

@@ -167,6 +167,9 @@ internal class UIStorageChest : UICanvas(
itemListUpdate()
openingClickLatched = Terrarum.mouseDown
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null)
}
private fun itemListUpdate() {
@@ -276,6 +279,7 @@ internal class UIStorageChest : UICanvas(
}
override fun endClosing(delta: Float) {
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}

View File

@@ -12,6 +12,7 @@ import net.torvald.terrarum.modulebasegame.ui.UIInventoryCells
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.listGap
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemSpinner
import net.torvald.terrarum.ui.UIItemTextButton
/**
@@ -34,7 +35,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
private val itemListPlayer: UIItemInventoryItemGrid
private val itemListCraftable: UIItemInventoryItemGrid
private val buttonCraft: UIItemTextButton
private val buttonCancel: UIItemTextButton
private val spinnerCraftCount: UIItemSpinner
private val fakeInventory = FixtureInventory()
@@ -82,15 +83,12 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
}
)
buttonCancel = UIItemTextButton(this, "MENU_LABEL_CANCEL", thisOffsetX + 1, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
buttonCraft = UIItemTextButton(this, "GAME_ACTION_CRAFT", thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
spinnerCraftCount = UIItemSpinner(this, thisOffsetX + 1, craftButtonsY, 1, 1, 100, 1, buttonWidth)
buttonCraft.touchDownListener = { _,_,_,_ ->
printdbg(this, "Craft!")
}
buttonCancel.touchDownListener = { _,_,_,_ ->
printdbg(this, "Cancel!")
}
// make grid mode buttons work together
itemListCraftable.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
@@ -121,7 +119,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
addUIitem(itemListCraftable)
addUIitem(itemListPlayer)
addUIitem(buttonCancel)
addUIitem(spinnerCraftCount)
addUIitem(buttonCraft)
}
@@ -134,10 +132,15 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
override fun show() {
itemListPlayer.getInventory = { INGAME.actorNowPlaying!!.inventory }
itemListUpdate()
openingClickLatched = Terrarum.mouseDown
spinnerCraftCount.value = 1
spinnerCraftCount.fboUpdateLatch = true
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null)
}
private var encumbrancePerc = 0f
@@ -174,9 +177,8 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
}
override fun updateUI(delta: Float) {
catBar.update(delta)
itemListCraftable.update(delta)
itemListPlayer.update(delta)
// NO super.update due to an infinite recursion
this.uiItems.forEach { it.update(delta) }
if (openingClickLatched && !Terrarum.mouseDown) openingClickLatched = false
}
@@ -257,6 +259,11 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
}
override fun endClosing(delta: Float) {
spinnerCraftCount.value = 1 // hide() is required as show() is not called unless the parent's panel number has changed (?)
spinnerCraftCount.fboUpdateLatch = true
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}

View File

@@ -140,6 +140,7 @@ internal class UIInventoryCells(
}
override fun show() {
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null)
}
@@ -153,6 +154,8 @@ internal class UIInventoryCells(
}
override fun endClosing(delta: Float) {
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null)
}
override fun dispose() {

View File

@@ -239,9 +239,11 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
)
override fun show() {
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null)
}
override fun updateUI(delta: Float) {
val yeet = screens[screen]
if (oldScreen != screen) {
@@ -311,6 +313,8 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
override fun endClosing(delta: Float) {
screen = 0
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null)
}
override fun dispose() {

View File

@@ -233,6 +233,16 @@ class UIInventoryFull(
}
override fun show() {
transitionPanel.show()
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null)
}
override fun hide() {
transitionPanel.hide()
}
internal var offsetX = ((width - internalWidth) / 2).toFloat()
private set
internal var offsetY = ((App.scr.height - internalHeight) / 2).toFloat()
@@ -308,6 +318,10 @@ class UIInventoryFull(
override fun endClosing(delta: Float) {
INGAME.setTooltipMessage(null) // required!
// MinimapComposer.revalidateAll()
UIItemInventoryItemGrid.tooltipShowing.clear()
// printdbg(this, "Clearing out tooltipShowing")
}

View File

@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.UIItemInventoryCatBar.Companion.CAT_ALL
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitems.GameItem
@@ -49,6 +50,8 @@ class UIItemInventoryItemGrid(
//override var oldPosX = posX
//override var oldPosY = posY
private val hash = System.nanoTime()
override val width = horizontalCells * UIItemInventoryElemSimple.height + (horizontalCells - 1) * listGap
override val height = verticalCells * UIItemInventoryElemSimple.height + (verticalCells - 1) * listGap
@@ -163,7 +166,8 @@ class UIItemInventoryItemGrid(
}
// COMMON variables because more than one instance of this can be up on the screen
private val tooltipShowing = HashMap<UIItemInventoryItemGrid, Boolean>()
// This variable must be emptied out when the parent UI hides/closes
val tooltipShowing = HashMap<Long, Boolean>() // Long: `hash` field on UIItemInventoryItemGrid
}
private val itemGrid = Array<UIItemInventoryCellBase>(horizontalCells * verticalCells) {
@@ -350,15 +354,17 @@ class UIItemInventoryItemGrid(
super.update(delta)
tooltipShowing[this] = false
tooltipShowing[hash] = false
// printdbg(this, tooltipShowing.entries)
items.forEach {
it.update(delta)
// set tooltip accordingly
if ((App.IS_DEVELOPMENT_BUILD || isCompactMode) && it.item != null && it.mouseUp && tooltipShowing[this] != true) {
if ((App.IS_DEVELOPMENT_BUILD || isCompactMode) && tooltipShowing[hash] != true && it.item != null && it.mouseUp) {
// printdbg(this, "calling INGAME.setTooltipMessage by $hash")
INGAME.setTooltipMessage(
if (App.IS_DEVELOPMENT_BUILD) {
it.item?.name + "\n(${it.item?.originalID}${if (it.item?.originalID == it.item?.dynamicID) "" else "/${it.item?.dynamicID}"})"
@@ -368,7 +374,8 @@ class UIItemInventoryItemGrid(
}
)
tooltipShowing[this] = true
tooltipShowing[hash] = true
// printdbg(this, tooltipShowing.entries)
}
}
@@ -464,11 +471,11 @@ class UIItemInventoryItemGrid(
}
override fun dispose() {
tooltipShowing.remove(this)
tooltipShowing.remove(hash)
}
override fun hide() {
tooltipShowing.remove(this)
tooltipShowing.remove(hash)
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {

View File

@@ -34,6 +34,26 @@ import kotlin.math.roundToInt
*
* PosX/Y and relativeMouseX/Y are explained in ```work_files/terrarum_ui_elements_coord_explained.png```
*
* ## Show/Hide/Opening/Closing Timeline
*
* The functions `show`, `doOpening`, `doClosing`, `hide`, `endOpening`, `endClosing` are called sequentially in this order:
*
* ```
* (open has triggered)
* show()
* doOpening()
* doOpening()
* ...
* endOpening()
* ...
* (close has triggered)
* hide()
* doClosing()
* doClosing()
* ...
* endClosing()
* ```
*
* Created by minjaesong on 2015-12-31.
*/
abstract class UICanvas(

View File

@@ -34,7 +34,7 @@ class UIItemSpinner(
private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width - 2*buttonW - 6, height - 4, false)
var value = initialValue.coerceIn(min, max)
private var fboUpdateLatch = true
var fboUpdateLatch = true
private var mouseOnButton = 0 // 0: nothing, 1: left, 2: right

View File

@@ -124,6 +124,14 @@ open class UIItemTransitionContainer(
return true
}
override fun show() {
uis.forEach { it.show() }
}
override fun hide() {
uis.forEach { it.hide() }
}
override fun dispose() {
uis.forEach { it.dispose() }
}