fixed a bug where closing the inventory ui while tooltip is showing will make it persist when the ui is opened again

This commit is contained in:
minjaesong
2022-03-12 17:52:48 +09:00
parent 54f1f590c4
commit 40a7c6876a
11 changed files with 87 additions and 17 deletions

View File

@@ -167,6 +167,9 @@ internal class UIStorageChest : UICanvas(
itemListUpdate()
openingClickLatched = Terrarum.mouseDown
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null)
}
private fun itemListUpdate() {
@@ -276,6 +279,7 @@ internal class UIStorageChest : UICanvas(
}
override fun endClosing(delta: Float) {
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}

View File

@@ -12,6 +12,7 @@ import net.torvald.terrarum.modulebasegame.ui.UIInventoryCells
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.listGap
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemSpinner
import net.torvald.terrarum.ui.UIItemTextButton
/**
@@ -34,7 +35,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
private val itemListPlayer: UIItemInventoryItemGrid
private val itemListCraftable: UIItemInventoryItemGrid
private val buttonCraft: UIItemTextButton
private val buttonCancel: UIItemTextButton
private val spinnerCraftCount: UIItemSpinner
private val fakeInventory = FixtureInventory()
@@ -82,15 +83,12 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
}
)
buttonCancel = UIItemTextButton(this, "MENU_LABEL_CANCEL", thisOffsetX + 1, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
buttonCraft = UIItemTextButton(this, "GAME_ACTION_CRAFT", thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
spinnerCraftCount = UIItemSpinner(this, thisOffsetX + 1, craftButtonsY, 1, 1, 100, 1, buttonWidth)
buttonCraft.touchDownListener = { _,_,_,_ ->
printdbg(this, "Craft!")
}
buttonCancel.touchDownListener = { _,_,_,_ ->
printdbg(this, "Cancel!")
}
// make grid mode buttons work together
itemListCraftable.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
@@ -121,7 +119,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
addUIitem(itemListCraftable)
addUIitem(itemListPlayer)
addUIitem(buttonCancel)
addUIitem(spinnerCraftCount)
addUIitem(buttonCraft)
}
@@ -134,10 +132,15 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
override fun show() {
itemListPlayer.getInventory = { INGAME.actorNowPlaying!!.inventory }
itemListUpdate()
openingClickLatched = Terrarum.mouseDown
spinnerCraftCount.value = 1
spinnerCraftCount.fboUpdateLatch = true
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null)
}
private var encumbrancePerc = 0f
@@ -174,9 +177,8 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
}
override fun updateUI(delta: Float) {
catBar.update(delta)
itemListCraftable.update(delta)
itemListPlayer.update(delta)
// NO super.update due to an infinite recursion
this.uiItems.forEach { it.update(delta) }
if (openingClickLatched && !Terrarum.mouseDown) openingClickLatched = false
}
@@ -257,6 +259,11 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
}
override fun endClosing(delta: Float) {
spinnerCraftCount.value = 1 // hide() is required as show() is not called unless the parent's panel number has changed (?)
spinnerCraftCount.fboUpdateLatch = true
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}