font updating to indev version

This commit is contained in:
minjaesong
2021-11-11 16:49:31 +09:00
parent 043cca4f2e
commit 435677a543
12 changed files with 48 additions and 46 deletions

Binary file not shown.

View File

@@ -39,7 +39,7 @@ import net.torvald.terrarum.serialise.WriteConfig;
import net.torvald.terrarum.ui.Toolkit;
import net.torvald.terrarum.utils.JsonFetcher;
import net.torvald.terrarum.worlddrawer.CreateTileAtlas;
import net.torvald.terrarumsansbitmap.gdx.GameFontBase;
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap;
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack;
import net.torvald.util.DebugTimers;
@@ -181,8 +181,8 @@ public class App implements ApplicationListener {
public static CreateTileAtlas tileMaker;
public static GameFontBase fontGame;
public static GameFontBase fontGameFBO;
public static TerrarumSansBitmap fontGame;
public static TerrarumSansBitmap fontGameFBO;
public static TinyAlphNum fontSmallNumbers;
/** A gamepad. Multiple gamepads may controll this single virtualised gamepad. */
@@ -498,12 +498,12 @@ public class App implements ApplicationListener {
environment = RunningEnvironment.PC;
}*/
fontGame = new GameFontBase(FONT_DIR, false, true, false,
Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false,
fontGame = new TerrarumSansBitmap(FONT_DIR, false, true, false,
false,
256, false, 0.5f, false
);
fontGameFBO = new GameFontBase(FONT_DIR, false, true, false,
Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false,
fontGameFBO = new TerrarumSansBitmap(FONT_DIR, false, true, false,
false,
64, false, 203f/255f, false
);
Lang.invoke();

View File

@@ -11,7 +11,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import net.torvald.EMDASH
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
/**
* Created by minjaesong on 2017-07-05.
@@ -33,7 +33,7 @@ object ColorLimiterTest : ApplicationAdapter() {
lateinit var batch: SpriteBatch
lateinit var shapeRenderer: ShapeRenderer
lateinit var font: GameFontBase
lateinit var font: TerrarumSansBitmap
override fun create() {
ShaderProgram.pedantic = false
@@ -50,7 +50,7 @@ object ColorLimiterTest : ApplicationAdapter() {
batch = SpriteBatch()
shapeRenderer = ShapeRenderer()
font = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
if (!shader4096.isCompiled) {

View File

@@ -949,7 +949,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
}*/
// velocity
batch.color = Color.CHARTREUSE//GameFontBase.codeToCol["g"]
batch.color = Color.CHARTREUSE//TerrarumSansBitmap.codeToCol["g"]
AppLoader.fontSmallNumbers.draw(batch,
"${0x7F.toChar()}X ${actor.externalForce.x}",
actor.hitbox.startX.toFloat(),

View File

@@ -9,7 +9,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.graphics.Color
import net.torvald.EMDASH
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
/**
* Created by minjaesong on 2017-08-25.
@@ -25,7 +25,7 @@ fun main(args: Array<String>) { // LWJGL 3 won't work? java.lang.VerifyError
object GlslTilingTest : ApplicationAdapter() {
lateinit var shader: ShaderProgram
lateinit var font: GameFontBase
lateinit var font: TerrarumSansBitmap
lateinit var tilesQuad: Mesh
@@ -50,7 +50,7 @@ object GlslTilingTest : ApplicationAdapter() {
shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/tiling.frag"))
font = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
if (!shader.isCompiled) {

View File

@@ -5,7 +5,7 @@ import com.badlogic.gdx.Files;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import com.badlogic.gdx.graphics.Texture;
import net.torvald.terrarumsansbitmap.gdx.GameFontBase;
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap;
import java.io.File;
@@ -15,7 +15,7 @@ import java.io.File;
public class MusicComposerApp extends ApplicationAdapter {
public static Lwjgl3ApplicationConfiguration appConfig;
public static GameFontBase fontGame;
public static TerrarumSansBitmap fontGame;
public MusicComposerApp(Lwjgl3ApplicationConfiguration appConfig) {
this.appConfig = appConfig;
@@ -34,7 +34,7 @@ public class MusicComposerApp extends ApplicationAdapter {
@Override
public void create() {
fontGame = new GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", false, true, false);
fontGame = new TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", false, true, false);
}
@Override

View File

@@ -8,7 +8,7 @@ import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import net.torvald.EMDASH
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
/**
* Created by minjaesong on 2017-08-11.
@@ -24,7 +24,7 @@ fun main(args: Array<String>) { // LWJGL 3 won't work? java.lang.VerifyError
object ShitOnGlsl : ApplicationAdapter() {
lateinit var shader: ShaderProgram
lateinit var font: GameFontBase
lateinit var font: TerrarumSansBitmap
lateinit var fullscreenQuad: Mesh
@@ -42,7 +42,7 @@ object ShitOnGlsl : ApplicationAdapter() {
shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/crt.frag"))
font = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
if (!shader.isCompiled) {

View File

@@ -30,7 +30,7 @@ import net.torvald.terrarum.savegame.DiskSkimmer
import net.torvald.terrarum.serialise.Common
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.util.CircularArray
import java.io.File
@@ -492,24 +492,24 @@ fun MutableList<Any>.shuffle() {
}
val ccW = GameFontBase.toColorCode(0xFFFF)
val ccY = GameFontBase.toColorCode(0xFFE8)
val ccO = GameFontBase.toColorCode(0xFFB2)
val ccR = GameFontBase.toColorCode(0xFF88)
val ccF = GameFontBase.toColorCode(0xFFAE)
val ccM = GameFontBase.toColorCode(0xFEAF)
val ccB = GameFontBase.toColorCode(0xF88F)
val ccC = GameFontBase.toColorCode(0xF8FF)
val ccG = GameFontBase.toColorCode(0xF8F8)
val ccV = GameFontBase.toColorCode(0xF080)
val ccX = GameFontBase.toColorCode(0xF853)
val ccK = GameFontBase.toColorCode(0xF888)
val ccE = GameFontBase.toColorCode(0xFBBB)
val ccW = TerrarumSansBitmap.toColorCode(0xFFFF)
val ccY = TerrarumSansBitmap.toColorCode(0xFFE8)
val ccO = TerrarumSansBitmap.toColorCode(0xFFB2)
val ccR = TerrarumSansBitmap.toColorCode(0xFF88)
val ccF = TerrarumSansBitmap.toColorCode(0xFFAE)
val ccM = TerrarumSansBitmap.toColorCode(0xFEAF)
val ccB = TerrarumSansBitmap.toColorCode(0xF88F)
val ccC = TerrarumSansBitmap.toColorCode(0xF8FF)
val ccG = TerrarumSansBitmap.toColorCode(0xF8F8)
val ccV = TerrarumSansBitmap.toColorCode(0xF080)
val ccX = TerrarumSansBitmap.toColorCode(0xF853)
val ccK = TerrarumSansBitmap.toColorCode(0xF888)
val ccE = TerrarumSansBitmap.toColorCode(0xFBBB)
// Zelda-esque text colour emphasis
val emphRed = GameFontBase.toColorCode(0xFF88)
val emphObj = GameFontBase.toColorCode(0xF0FF)
val emphVerb = GameFontBase.toColorCode(0xFFF6)
val emphRed = TerrarumSansBitmap.toColorCode(0xFF88)
val emphObj = TerrarumSansBitmap.toColorCode(0xF0FF)
val emphVerb = TerrarumSansBitmap.toColorCode(0xFFF6)
typealias Second = Float

View File

@@ -12,7 +12,7 @@ import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.graphics.Color
import net.torvald.EMDASH
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
/**
@@ -50,7 +50,7 @@ class TestTestTest(val batch: SpriteBatch) : Screen {
img = Texture("assets/test_texture.tga")
gameFont = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap")
gameFont = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap")
//gameFont = BitmapFont()

View File

@@ -6,8 +6,6 @@ import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.console.EchoError
import net.torvald.terrarum.gameactors.Factionable
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
/**
* Created by minjaesong on 2016-02-17.

View File

@@ -266,6 +266,9 @@ private class UIItemInputKeycap(
super.update(delta)
}
private fun isDiacritic(c: Int) = c in 0x300..0x36F || c in 0x1AB0..0x1AFF ||
c in 0x1DC0..0x1DFF || c in 0x20D0..0x20FF || c in 0xFE20..0xFE2F
override fun render(batch: SpriteBatch, camera: Camera) {
super.render(batch, camera)
@@ -320,11 +323,13 @@ private class UIItemInputKeycap(
parent.highlayer?.config?.symbols?.get(key) ?: parent.lowlayer.symbols[key]
else
parent.lowlayer.symbols[key]
val keysym =
var keysym =
(if (parent.shiftin && parent.altgrin && keysym0[3]?.isNotEmpty() == true) keysym0[3]
else if (parent.altgrin && keysym0[2]?.isNotEmpty() == true) keysym0[2]
else if (parent.shiftin && keysym0[1]?.isNotEmpty() == true) keysym0[1]
else keysym0[0]) ?: ""
if (isDiacritic(keysym[0].code))
keysym = "ɔ$keysym"
if (keysym[0].code == 0xA0)
batch.draw(labels.get(22, 2), (posX + (width - 20) / 2).toFloat(), posY + 4f)

View File

@@ -8,7 +8,6 @@ import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import net.torvald.EMDASH
@@ -17,7 +16,7 @@ import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemTextLineInput
import net.torvald.terrarum.ui.UIItemToggleButton
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
/**
* Created by Torvald on 2019-10-16.
@@ -31,8 +30,8 @@ class UIElemTest : ApplicationAdapter() {
private lateinit var ui: UICanvas
override fun create() {
App.fontGame = GameFontBase(App.FONT_DIR, false, true, false,
Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false,
App.fontGame = TerrarumSansBitmap(App.FONT_DIR, false, true, false,
false,
256, false, 0.5f, false
)