font updating to indev version

This commit is contained in:
minjaesong
2021-11-11 16:49:31 +09:00
parent 043cca4f2e
commit 435677a543
12 changed files with 48 additions and 46 deletions

View File

@@ -9,7 +9,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.graphics.Color
import net.torvald.EMDASH
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
/**
* Created by minjaesong on 2017-08-25.
@@ -25,7 +25,7 @@ fun main(args: Array<String>) { // LWJGL 3 won't work? java.lang.VerifyError
object GlslTilingTest : ApplicationAdapter() {
lateinit var shader: ShaderProgram
lateinit var font: GameFontBase
lateinit var font: TerrarumSansBitmap
lateinit var tilesQuad: Mesh
@@ -50,7 +50,7 @@ object GlslTilingTest : ApplicationAdapter() {
shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/tiling.frag"))
font = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
if (!shader.isCompiled) {