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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 22:44:04 +09:00
font updating to indev version
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@@ -9,7 +9,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.Color
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import net.torvald.EMDASH
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
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/**
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* Created by minjaesong on 2017-08-25.
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@@ -25,7 +25,7 @@ fun main(args: Array<String>) { // LWJGL 3 won't work? java.lang.VerifyError
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object GlslTilingTest : ApplicationAdapter() {
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lateinit var shader: ShaderProgram
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lateinit var font: GameFontBase
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lateinit var font: TerrarumSansBitmap
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lateinit var tilesQuad: Mesh
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@@ -50,7 +50,7 @@ object GlslTilingTest : ApplicationAdapter() {
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shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/tiling.frag"))
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font = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
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font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
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if (!shader.isCompiled) {
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