font updating to indev version

This commit is contained in:
minjaesong
2021-11-11 16:49:31 +09:00
parent 043cca4f2e
commit 435677a543
12 changed files with 48 additions and 46 deletions

View File

@@ -8,7 +8,6 @@ import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import net.torvald.EMDASH
@@ -17,7 +16,7 @@ import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemTextLineInput
import net.torvald.terrarum.ui.UIItemToggleButton
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
/**
* Created by Torvald on 2019-10-16.
@@ -31,8 +30,8 @@ class UIElemTest : ApplicationAdapter() {
private lateinit var ui: UICanvas
override fun create() {
App.fontGame = GameFontBase(App.FONT_DIR, false, true, false,
Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false,
App.fontGame = TerrarumSansBitmap(App.FONT_DIR, false, true, false,
false,
256, false, 0.5f, false
)