mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 12:34:05 +09:00
font updating to indev version
This commit is contained in:
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@@ -39,7 +39,7 @@ import net.torvald.terrarum.serialise.WriteConfig;
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import net.torvald.terrarum.ui.Toolkit;
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import net.torvald.terrarum.ui.Toolkit;
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import net.torvald.terrarum.utils.JsonFetcher;
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import net.torvald.terrarum.utils.JsonFetcher;
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas;
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas;
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase;
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import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap;
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack;
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack;
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import net.torvald.util.DebugTimers;
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import net.torvald.util.DebugTimers;
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@@ -181,8 +181,8 @@ public class App implements ApplicationListener {
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public static CreateTileAtlas tileMaker;
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public static CreateTileAtlas tileMaker;
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public static GameFontBase fontGame;
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public static TerrarumSansBitmap fontGame;
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public static GameFontBase fontGameFBO;
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public static TerrarumSansBitmap fontGameFBO;
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public static TinyAlphNum fontSmallNumbers;
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public static TinyAlphNum fontSmallNumbers;
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/** A gamepad. Multiple gamepads may controll this single virtualised gamepad. */
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/** A gamepad. Multiple gamepads may controll this single virtualised gamepad. */
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@@ -498,12 +498,12 @@ public class App implements ApplicationListener {
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environment = RunningEnvironment.PC;
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environment = RunningEnvironment.PC;
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}*/
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}*/
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fontGame = new GameFontBase(FONT_DIR, false, true, false,
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fontGame = new TerrarumSansBitmap(FONT_DIR, false, true, false,
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Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false,
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false,
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256, false, 0.5f, false
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256, false, 0.5f, false
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);
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);
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fontGameFBO = new GameFontBase(FONT_DIR, false, true, false,
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fontGameFBO = new TerrarumSansBitmap(FONT_DIR, false, true, false,
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Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false,
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false,
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64, false, 203f/255f, false
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64, false, 203f/255f, false
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);
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);
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Lang.invoke();
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Lang.invoke();
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@@ -11,7 +11,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import net.torvald.EMDASH
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import net.torvald.EMDASH
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
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/**
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/**
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* Created by minjaesong on 2017-07-05.
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* Created by minjaesong on 2017-07-05.
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@@ -33,7 +33,7 @@ object ColorLimiterTest : ApplicationAdapter() {
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lateinit var batch: SpriteBatch
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lateinit var batch: SpriteBatch
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lateinit var shapeRenderer: ShapeRenderer
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lateinit var shapeRenderer: ShapeRenderer
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lateinit var font: GameFontBase
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lateinit var font: TerrarumSansBitmap
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override fun create() {
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override fun create() {
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ShaderProgram.pedantic = false
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ShaderProgram.pedantic = false
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@@ -50,7 +50,7 @@ object ColorLimiterTest : ApplicationAdapter() {
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batch = SpriteBatch()
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batch = SpriteBatch()
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shapeRenderer = ShapeRenderer()
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shapeRenderer = ShapeRenderer()
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font = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
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font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
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if (!shader4096.isCompiled) {
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if (!shader4096.isCompiled) {
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@@ -949,7 +949,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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}*/
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}*/
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// velocity
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// velocity
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batch.color = Color.CHARTREUSE//GameFontBase.codeToCol["g"]
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batch.color = Color.CHARTREUSE//TerrarumSansBitmap.codeToCol["g"]
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AppLoader.fontSmallNumbers.draw(batch,
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AppLoader.fontSmallNumbers.draw(batch,
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"${0x7F.toChar()}X ${actor.externalForce.x}",
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"${0x7F.toChar()}X ${actor.externalForce.x}",
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actor.hitbox.startX.toFloat(),
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actor.hitbox.startX.toFloat(),
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@@ -9,7 +9,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Color
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import net.torvald.EMDASH
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import net.torvald.EMDASH
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
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/**
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/**
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* Created by minjaesong on 2017-08-25.
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* Created by minjaesong on 2017-08-25.
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@@ -25,7 +25,7 @@ fun main(args: Array<String>) { // LWJGL 3 won't work? java.lang.VerifyError
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object GlslTilingTest : ApplicationAdapter() {
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object GlslTilingTest : ApplicationAdapter() {
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lateinit var shader: ShaderProgram
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lateinit var shader: ShaderProgram
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lateinit var font: GameFontBase
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lateinit var font: TerrarumSansBitmap
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lateinit var tilesQuad: Mesh
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lateinit var tilesQuad: Mesh
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@@ -50,7 +50,7 @@ object GlslTilingTest : ApplicationAdapter() {
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shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/tiling.frag"))
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shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/tiling.frag"))
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font = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
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font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
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if (!shader.isCompiled) {
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if (!shader.isCompiled) {
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@@ -5,7 +5,7 @@ import com.badlogic.gdx.Files;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.Texture;
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase;
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import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap;
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import java.io.File;
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import java.io.File;
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@@ -15,7 +15,7 @@ import java.io.File;
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public class MusicComposerApp extends ApplicationAdapter {
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public class MusicComposerApp extends ApplicationAdapter {
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public static Lwjgl3ApplicationConfiguration appConfig;
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public static Lwjgl3ApplicationConfiguration appConfig;
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public static GameFontBase fontGame;
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public static TerrarumSansBitmap fontGame;
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public MusicComposerApp(Lwjgl3ApplicationConfiguration appConfig) {
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public MusicComposerApp(Lwjgl3ApplicationConfiguration appConfig) {
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this.appConfig = appConfig;
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this.appConfig = appConfig;
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@@ -34,7 +34,7 @@ public class MusicComposerApp extends ApplicationAdapter {
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@Override
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@Override
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public void create() {
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public void create() {
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fontGame = new GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", false, true, false);
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fontGame = new TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", false, true, false);
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}
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}
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@Override
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@Override
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@@ -8,7 +8,7 @@ import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import net.torvald.EMDASH
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import net.torvald.EMDASH
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
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/**
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/**
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* Created by minjaesong on 2017-08-11.
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* Created by minjaesong on 2017-08-11.
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@@ -24,7 +24,7 @@ fun main(args: Array<String>) { // LWJGL 3 won't work? java.lang.VerifyError
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object ShitOnGlsl : ApplicationAdapter() {
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object ShitOnGlsl : ApplicationAdapter() {
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lateinit var shader: ShaderProgram
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lateinit var shader: ShaderProgram
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lateinit var font: GameFontBase
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lateinit var font: TerrarumSansBitmap
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lateinit var fullscreenQuad: Mesh
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lateinit var fullscreenQuad: Mesh
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@@ -42,7 +42,7 @@ object ShitOnGlsl : ApplicationAdapter() {
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shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/crt.frag"))
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shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/crt.frag"))
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font = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
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font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
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if (!shader.isCompiled) {
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if (!shader.isCompiled) {
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@@ -30,7 +30,7 @@ import net.torvald.terrarum.savegame.DiskSkimmer
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import net.torvald.terrarum.serialise.Common
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import net.torvald.terrarum.serialise.Common
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import net.torvald.util.CircularArray
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import net.torvald.util.CircularArray
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import java.io.File
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import java.io.File
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@@ -492,24 +492,24 @@ fun MutableList<Any>.shuffle() {
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}
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}
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val ccW = GameFontBase.toColorCode(0xFFFF)
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val ccW = TerrarumSansBitmap.toColorCode(0xFFFF)
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val ccY = GameFontBase.toColorCode(0xFFE8)
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val ccY = TerrarumSansBitmap.toColorCode(0xFFE8)
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val ccO = GameFontBase.toColorCode(0xFFB2)
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val ccO = TerrarumSansBitmap.toColorCode(0xFFB2)
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val ccR = GameFontBase.toColorCode(0xFF88)
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val ccR = TerrarumSansBitmap.toColorCode(0xFF88)
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val ccF = GameFontBase.toColorCode(0xFFAE)
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val ccF = TerrarumSansBitmap.toColorCode(0xFFAE)
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val ccM = GameFontBase.toColorCode(0xFEAF)
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val ccM = TerrarumSansBitmap.toColorCode(0xFEAF)
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val ccB = GameFontBase.toColorCode(0xF88F)
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val ccB = TerrarumSansBitmap.toColorCode(0xF88F)
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val ccC = GameFontBase.toColorCode(0xF8FF)
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val ccC = TerrarumSansBitmap.toColorCode(0xF8FF)
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val ccG = GameFontBase.toColorCode(0xF8F8)
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val ccG = TerrarumSansBitmap.toColorCode(0xF8F8)
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val ccV = GameFontBase.toColorCode(0xF080)
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val ccV = TerrarumSansBitmap.toColorCode(0xF080)
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val ccX = GameFontBase.toColorCode(0xF853)
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val ccX = TerrarumSansBitmap.toColorCode(0xF853)
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val ccK = GameFontBase.toColorCode(0xF888)
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val ccK = TerrarumSansBitmap.toColorCode(0xF888)
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val ccE = GameFontBase.toColorCode(0xFBBB)
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val ccE = TerrarumSansBitmap.toColorCode(0xFBBB)
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// Zelda-esque text colour emphasis
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// Zelda-esque text colour emphasis
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val emphRed = GameFontBase.toColorCode(0xFF88)
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val emphRed = TerrarumSansBitmap.toColorCode(0xFF88)
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val emphObj = GameFontBase.toColorCode(0xF0FF)
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val emphObj = TerrarumSansBitmap.toColorCode(0xF0FF)
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val emphVerb = GameFontBase.toColorCode(0xFFF6)
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val emphVerb = TerrarumSansBitmap.toColorCode(0xFFF6)
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typealias Second = Float
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typealias Second = Float
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@@ -12,7 +12,7 @@ import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Color
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import net.torvald.EMDASH
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import net.torvald.EMDASH
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
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/**
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/**
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@@ -50,7 +50,7 @@ class TestTestTest(val batch: SpriteBatch) : Screen {
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img = Texture("assets/test_texture.tga")
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img = Texture("assets/test_texture.tga")
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gameFont = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap")
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gameFont = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap")
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//gameFont = BitmapFont()
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//gameFont = BitmapFont()
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@@ -6,8 +6,6 @@ import net.torvald.terrarum.console.ConsoleCommand
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import net.torvald.terrarum.console.Echo
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import net.torvald.terrarum.console.Echo
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import net.torvald.terrarum.console.EchoError
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import net.torvald.terrarum.console.EchoError
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import net.torvald.terrarum.gameactors.Factionable
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import net.torvald.terrarum.gameactors.Factionable
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import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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/**
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/**
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* Created by minjaesong on 2016-02-17.
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* Created by minjaesong on 2016-02-17.
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@@ -266,6 +266,9 @@ private class UIItemInputKeycap(
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super.update(delta)
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super.update(delta)
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}
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}
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private fun isDiacritic(c: Int) = c in 0x300..0x36F || c in 0x1AB0..0x1AFF ||
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c in 0x1DC0..0x1DFF || c in 0x20D0..0x20FF || c in 0xFE20..0xFE2F
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override fun render(batch: SpriteBatch, camera: Camera) {
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override fun render(batch: SpriteBatch, camera: Camera) {
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super.render(batch, camera)
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super.render(batch, camera)
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@@ -320,11 +323,13 @@ private class UIItemInputKeycap(
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parent.highlayer?.config?.symbols?.get(key) ?: parent.lowlayer.symbols[key]
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parent.highlayer?.config?.symbols?.get(key) ?: parent.lowlayer.symbols[key]
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else
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else
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parent.lowlayer.symbols[key]
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parent.lowlayer.symbols[key]
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val keysym =
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var keysym =
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(if (parent.shiftin && parent.altgrin && keysym0[3]?.isNotEmpty() == true) keysym0[3]
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(if (parent.shiftin && parent.altgrin && keysym0[3]?.isNotEmpty() == true) keysym0[3]
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||||||
else if (parent.altgrin && keysym0[2]?.isNotEmpty() == true) keysym0[2]
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else if (parent.altgrin && keysym0[2]?.isNotEmpty() == true) keysym0[2]
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else if (parent.shiftin && keysym0[1]?.isNotEmpty() == true) keysym0[1]
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else if (parent.shiftin && keysym0[1]?.isNotEmpty() == true) keysym0[1]
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else keysym0[0]) ?: ""
|
else keysym0[0]) ?: ""
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|
if (isDiacritic(keysym[0].code))
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|
keysym = "ɔ$keysym"
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if (keysym[0].code == 0xA0)
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if (keysym[0].code == 0xA0)
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batch.draw(labels.get(22, 2), (posX + (width - 20) / 2).toFloat(), posY + 4f)
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batch.draw(labels.get(22, 2), (posX + (width - 20) / 2).toFloat(), posY + 4f)
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@@ -8,7 +8,6 @@ import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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||||||
import net.torvald.EMDASH
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import net.torvald.EMDASH
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@@ -17,7 +16,7 @@ import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItemTextLineInput
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import net.torvald.terrarum.ui.UIItemTextLineInput
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||||||
import net.torvald.terrarum.ui.UIItemToggleButton
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import net.torvald.terrarum.ui.UIItemToggleButton
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||||||
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
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||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by Torvald on 2019-10-16.
|
* Created by Torvald on 2019-10-16.
|
||||||
@@ -31,8 +30,8 @@ class UIElemTest : ApplicationAdapter() {
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|||||||
private lateinit var ui: UICanvas
|
private lateinit var ui: UICanvas
|
||||||
|
|
||||||
override fun create() {
|
override fun create() {
|
||||||
App.fontGame = GameFontBase(App.FONT_DIR, false, true, false,
|
App.fontGame = TerrarumSansBitmap(App.FONT_DIR, false, true, false,
|
||||||
Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false,
|
false,
|
||||||
256, false, 0.5f, false
|
256, false, 0.5f, false
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user