working deblocking

This commit is contained in:
minjaesong
2024-08-29 03:00:39 +09:00
parent d02282a64d
commit 43e8d1a8d0
12 changed files with 118 additions and 61 deletions

View File

@@ -277,7 +277,7 @@ object IngameRenderer : Disposable {
if ((!gamePaused && !App.isScreenshotRequested()) || newWorldLoadedLatch) {
measureDebugTime("Renderer.LightRun*") {
// recalculate for even frames, or if the sign of the cam-x changed
// recalculate for every three frame, or if the sign of the cam-x changed
if (App.GLOBAL_RENDER_TIMER % 3 == 0L || Math.abs(WorldCamera.x - oldCamX) >= world.width * 0.85f * TILE_SIZEF || newWorldLoadedLatch) {
LightmapRenderer.recalculate(actorsRenderFarBehind + actorsRenderBehind + actorsRenderFront + actorsRenderMidTop + actorsRenderMiddle + actorsRenderOverlay)
}