mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
deblocking wip 2
This commit is contained in:
BIN
assets/graphics/blocks/init.tga
LFS
BIN
assets/graphics/blocks/init.tga
LFS
Binary file not shown.
@@ -64,6 +64,7 @@ internal object BlocksDrawer {
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val tileItemWallEmissive: TextureRegionPack
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val tilesGlow: TextureRegionPack
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val tilesEmissive: TextureRegionPack
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val nullTex = Texture(1, 1, Pixmap.Format.RGBA8888);
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//val tileItemWall = Image(TILE_SIZE * 16, TILE_SIZE * GameWorld.TILES_SUPPORTED / 16) // 4 MB
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@@ -74,6 +75,7 @@ internal object BlocksDrawer {
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val ORES = GameWorld.ORES
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val FLUID = -2
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val OCCLUSION = 31337
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val BLURMAP = 31338
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private const val OCCLUSION_TILE_NUM_BASE = 16
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@@ -96,9 +98,11 @@ internal object BlocksDrawer {
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private lateinit var oreTilesBuffer: UnsafeLong2D // stores subtiles (dimension is doubled)
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private lateinit var fluidTilesBuffer: UnsafeLong2D // stores subtiles (dimension is doubled)
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private lateinit var occlusionBuffer: UnsafeLong2D // stores subtiles (dimension is doubled)
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private lateinit var blurMap: UnsafeLong2D // stores subtiles (dimension is doubled)
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private lateinit var tempRenderTypeBuffer: UnsafeLong2D // this one is NOT dimension doubled; 0x tttt 00 ii where t=rawTileNum, i=nearbyTilesInfo
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private var tilesBuffer: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
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private var tilesBuffer2: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
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private var blurTilesBuffer: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
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private lateinit var tilesQuad: Mesh
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private val shaderTiling = App.loadShaderFromClasspath("shaders/default.vert", "shaders/tiling.frag")
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@@ -283,8 +287,6 @@ internal object BlocksDrawer {
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batch.projectionMatrix = camera.combined
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}
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private val testTexture = Texture(Gdx.files.internal("./assets/test_texture.tga"))
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internal fun drawTerrain(projectionMatrix: Matrix4, drawGlow: Boolean, drawEmissive: Boolean = false) {
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gdxBlendNormalStraightAlpha()
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@@ -580,6 +582,22 @@ internal object BlocksDrawer {
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(breakage / maxHealth).coerceIn(0f, 1f).times(BREAKAGE_STEPS).roundToInt()
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else 0
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if (mode == TERRAIN || mode == WALL) {
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// TODO translate nearbyTilesInfo into proper subtile number
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// TEST CODE
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val subtiles = arrayOf(
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Point2i(130, 0),
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Point2i(131, 0),
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Point2i(131, 1),
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Point2i(130, 1),
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)
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/*TL*/writeToBufferSubtile(BLURMAP, bufferBaseX * 2 + 0, bufferBaseY * 2 + 0, subtiles[0].x, subtiles[0].y, 0, 0)
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/*TR*/writeToBufferSubtile(BLURMAP, bufferBaseX * 2 + 1, bufferBaseY * 2 + 0, subtiles[1].x, subtiles[1].y, 0, 0)
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/*BR*/writeToBufferSubtile(BLURMAP, bufferBaseX * 2 + 1, bufferBaseY * 2 + 1, subtiles[2].x, subtiles[2].y, 0, 0)
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/*BL*/writeToBufferSubtile(BLURMAP, bufferBaseX * 2 + 0, bufferBaseY * 2 + 1, subtiles[3].x, subtiles[3].y, 0, 0)
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}
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if (renderTag.maskType >= CreateTileAtlas.RenderTag.MASK_SUBTILE_GENERIC) {
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hash = getHashCoord(x, y, 268435456, mode, renderTag.tileNumber)
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@@ -1057,6 +1075,7 @@ internal object BlocksDrawer {
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ORES -> oreTilesBuffer
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FLUID -> fluidTilesBuffer
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OCCLUSION -> occlusionBuffer
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BLURMAP -> blurMap
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else -> throw IllegalArgumentException()
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}
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@@ -1073,6 +1092,7 @@ internal object BlocksDrawer {
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ORES -> oreTilesBuffer
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FLUID -> fluidTilesBuffer
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OCCLUSION -> occlusionBuffer
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BLURMAP -> blurMap
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else -> throw IllegalArgumentException()
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}
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@@ -1084,7 +1104,8 @@ internal object BlocksDrawer {
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private var _tilesBufferAsTex: Texture = Texture(1, 1, Pixmap.Format.RGBA8888)
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private var _tilesBufferAsTex2: Texture = Texture(1, 1, Pixmap.Format.RGBA8888)
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private val occlusionIntensity = 0.22222222f // too low value and dark-coloured walls won't darken enough
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private var _blurTilesBuffer: Texture = Texture(1, 1, Pixmap.Format.RGBA8888)
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private val occlusionIntensity = 0.25f // too low value and dark-coloured walls won't darken enough
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private fun renderUsingBuffer(mode: Int, projectionMatrix: Matrix4, drawGlow: Boolean, drawEmissive: Boolean) {
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//Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
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@@ -1096,7 +1117,7 @@ internal object BlocksDrawer {
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val tileAtlas = when (mode) {
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TERRAIN, ORES, WALL, OCCLUSION, FLUID -> tilesTerrain
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TERRAIN, ORES, WALL, OCCLUSION, FLUID, BLURMAP -> tilesTerrain
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else -> throw IllegalArgumentException()
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}
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val sourceBuffer = when(mode) {
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@@ -1108,9 +1129,8 @@ internal object BlocksDrawer {
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else -> throw IllegalArgumentException()
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}
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val vertexColour = when (mode) {
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TERRAIN, ORES, FLUID, OCCLUSION -> Color.WHITE
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WALL -> WALL_OVERLAY_COLOUR
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else -> throw IllegalArgumentException()
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else -> Color.WHITE
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}
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@@ -1130,6 +1150,19 @@ internal object BlocksDrawer {
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}
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}
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// write blurmap to its own buffer for TERRAIN and WALL
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if (mode == TERRAIN || mode == WALL) {
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for (y in 0 until tilesBuffer.height) {
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for (x in 0 until tilesBuffer.width) {
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val colRaw = blurMap[y, x]
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val colMain = colRaw.toInt()
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blurTilesBuffer.setColor(colMain)
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blurTilesBuffer.drawPixel(x, y)
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}
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}
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}
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_tilesBufferAsTex.dispose()
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_tilesBufferAsTex = Texture(tilesBuffer)
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@@ -1139,25 +1172,27 @@ internal object BlocksDrawer {
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_tilesBufferAsTex2 = Texture(tilesBuffer2)
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_tilesBufferAsTex2.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
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_blurTilesBuffer.dispose()
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_blurTilesBuffer = Texture(blurTilesBuffer)
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_blurTilesBuffer.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
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if (drawEmissive) {
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nullTex.bind(4)
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_tilesBufferAsTex2.bind(3)
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_tilesBufferAsTex.bind(2)
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tilesEmissive.texture.bind(1)
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tilesEmissive.texture.bind(0) // for some fuck reason, it must be bound as last
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}
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else if (drawGlow) {
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nullTex.bind(4)
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_tilesBufferAsTex2.bind(3)
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_tilesBufferAsTex.bind(2)
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tilesGlow.texture.bind(1)
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tilesGlow.texture.bind(0) // for some fuck reason, it must be bound as last
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}
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else {
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// bind map for deblocking
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if (mode == TERRAIN || mode == WALL) {
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blurmapFBO.colorBufferTexture.bind(4)
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}
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_blurTilesBuffer.bind(4)
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_tilesBufferAsTex2.bind(3)
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_tilesBufferAsTex.bind(2)
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tilesTerrainNext.texture.bind(1)
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@@ -1221,12 +1256,15 @@ internal object BlocksDrawer {
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oreTilesBuffer = UnsafeLong2D(tilesInHorizontal, tilesInVertical)
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fluidTilesBuffer = UnsafeLong2D(tilesInHorizontal, tilesInVertical)
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occlusionBuffer = UnsafeLong2D(tilesInHorizontal, tilesInVertical)
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blurMap = UnsafeLong2D(tilesInHorizontal, tilesInVertical)
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tempRenderTypeBuffer = UnsafeLong2D(hTilesInHorizontal, hTilesInVertical)
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tilesBuffer.dispose()
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tilesBuffer = Pixmap(tilesInHorizontal, tilesInVertical, Pixmap.Format.RGBA8888)
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tilesBuffer2.dispose()
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tilesBuffer2 = Pixmap(tilesInHorizontal, tilesInVertical, Pixmap.Format.RGBA8888)
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blurTilesBuffer.dispose()
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blurTilesBuffer = Pixmap(tilesInHorizontal, tilesInVertical, Pixmap.Format.RGBA8888)
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}
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if (oldScreenW != screenW || oldScreenH != screenH) {
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@@ -1294,17 +1332,21 @@ internal object BlocksDrawer {
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tileItemWallEmissive.dispose()
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tilesBuffer.dispose()
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tilesBuffer2.dispose()
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blurTilesBuffer.dispose()
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_tilesBufferAsTex.dispose()
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_tilesBufferAsTex2.dispose()
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_blurTilesBuffer.dispose()
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tilesQuad.tryDispose()
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shaderTiling.dispose()
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shaderDeblock.dispose()
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nullTex.dispose()
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if (::terrainTilesBuffer.isInitialized) terrainTilesBuffer.destroy()
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if (::wallTilesBuffer.isInitialized) wallTilesBuffer.destroy()
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if (::oreTilesBuffer.isInitialized) oreTilesBuffer.destroy()
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if (::fluidTilesBuffer.isInitialized) fluidTilesBuffer.destroy()
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if (::occlusionBuffer.isInitialized) occlusionBuffer.destroy()
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if (::blurMap.isInitialized) blurMap.destroy()
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if (::tempRenderTypeBuffer.isInitialized) tempRenderTypeBuffer.destroy()
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if (::batch.isInitialized) batch.tryDispose()
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@@ -39,7 +39,7 @@ import kotlin.math.sqrt
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class CreateTileAtlas {
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companion object {
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val WALL_OVERLAY_COLOUR = Color(.65f, .65f, .65f, 1f)
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val WALL_OVERLAY_COLOUR = Color(.72f, .72f, .72f, 1f)
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val W_SUBTILE_GENERIC = 104
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val W_SUBTILE_GRASS = 168
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@@ -59,7 +59,7 @@ class CreateTileAtlas {
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)
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}
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var MAX_TEX_SIZE = 1024; private set
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var MAX_TEX_SIZE = 2048; private set
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var TILES_IN_X = MAX_TEX_SIZE / TILE_SIZE; private set
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var SUBTILES_IN_X = MAX_TEX_SIZE / SUBTILE_SIZE; private set
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@@ -96,7 +96,7 @@ class CreateTileAtlas {
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// 16 tiles are reserved for internal use: solid black, solid white, breakage stages.
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// 0th tile is complete transparent tile and is also a BlockID of zero: air.
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private var atlasCursor = 64 // 64 predefined tiles. The normal blocks (e.g. Air) should start from this number
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private var atlasCursor = 66 // 66 predefined tiles. The normal blocks (e.g. Air) should start from this number
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private val atlasInit = "./assets/graphics/blocks/init.tga"
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private var itemSheetCursor = 16
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@@ -260,7 +260,7 @@ class CreateTileAtlas {
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}
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// test print
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// PixmapIO2.writeTGA(Gdx.files.absolute("${App.defaultDir}/atlas.tga"), atlas, false)
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PixmapIO2.writeTGA(Gdx.files.absolute("${App.defaultDir}/atlas.tga"), atlas, false)
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// PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/atlasGlow.tga"), atlasGlow, false)
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// PixmapIO2.writeTGA(Gdx.files.absolute("${App.defaultDir}/atlas_0.tga"), atlasPrevernal, false)
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@@ -89,6 +89,7 @@ vec2 uvFlipRot(int op, vec2 uv) {
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const vec4 _four = vec4(1.0 / 4.0);
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const vec4 _three = vec4(1.0 / 3.0);
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const vec4 _two = vec4(1.0 / 2.0);
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const vec4 zero = vec4(0.0);
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const float blur = 1.0;
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vec2 blurU = vec2(0.0, -blur);
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vec2 blurD = vec2(0.0, +blur);
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@@ -103,7 +104,11 @@ vec4[2] getTileNumbersFromMap(vec2 fragCoord) {
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return vec4[2](tileFromMap, tileFromMap2);
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}
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vec4[2] getFragColorForOnscreenCoord(vec2 fragCoord) {
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vec4 getBlurmapNumbersFromMap(vec2 fragCoord) {
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return texture(deblockingMap, fragCoord / overscannedScreenDimension);// raw tile number
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}
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vec4[3] getFragColorForOnscreenCoord(vec2 fragCoord) {
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vec4[] tileFromMap = getTileNumbersFromMap(fragCoord);
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ivec3 tbf = _colToInt(tileFromMap[0], tileFromMap[1]);
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int tile = tbf.x;
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@@ -114,6 +119,12 @@ vec4[2] getFragColorForOnscreenCoord(vec2 fragCoord) {
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ivec2 tileQ = tileXYnQ.zw;
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ivec2 breakageXY = tileNumberToXY(2*(breakage + 5)).xy; // +5 is hard-coded constant that depends on the contents of the atlas
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vec4 blurFromMap = getBlurmapNumbersFromMap(fragCoord);
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ivec3 tbf2 = _colToInt(blurFromMap, zero);
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int blurTileNum = tbf2.x;
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ivec4 blurXYnQ = tileNumberToXY(blurTileNum);
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ivec2 blurXY = blurXYnQ.xy;
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// calculate the UV coord value for texture sampling //
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// don't really need highp here; read the GLES spec
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@@ -121,11 +132,13 @@ vec4[2] getFragColorForOnscreenCoord(vec2 fragCoord) {
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vec2 uvCoordForTile1 = mod(fragCoord, tileSizeInPx) * _tileSizeInPx * _tilesInAtlas;// 0..0.00390625 regardless of tile position in atlas
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vec2 uvCoordOffsetTile = tileXY * _tilesInAtlas; // where the tile starts in the atlas, using uv coord (0..1)
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vec2 uvCoordOffsetBreakage = (breakageXY + tileQ) * _tilesInAtlas;
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vec2 uvCoordOffsetBlurmap = blurXY * _tilesInAtlas;
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// get final UV coord for the actual sampling //
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vec2 finalUVCoordForTile = uvCoordForTile + uvCoordOffsetTile;// where we should be actually looking for in atlas, using UV coord (0..1)
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vec2 finalUVCoordForBreakage = uvCoordForTile1 + uvCoordOffsetBreakage;
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vec2 finalUVCoordForBlurmap = uvCoordForTile1 + uvCoordOffsetBlurmap;
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// blending a breakage tex with main tex //
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@@ -134,7 +147,8 @@ vec4[2] getFragColorForOnscreenCoord(vec2 fragCoord) {
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return vec4[](
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mix(tileCol, tileAltCol, tilesBlend),
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finalUVCoordForBreakage.xyxy
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texture(tilesAtlas, finalUVCoordForBreakage),
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texture(tilesAtlas, finalUVCoordForBlurmap)
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);
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}
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@@ -169,29 +183,28 @@ vec4 getFragColorForOnscreenCoord1(vec2 fragCoord) {
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void main() {
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vec2 fragCoord = gl_FragCoord.xy + cameraTranslation + haalf; // manually adding half-int to the flipped gl_FragCoord: this avoids driver bug present on the Asahi Linux and possibly (but unlikely) others
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vec4[] fv = getFragColorForOnscreenCoord(fragCoord);
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vec2 finalUVCoordForBreakage = fv[1].xy;
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vec4[] tile_breakage_blur = getFragColorForOnscreenCoord(fragCoord);
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vec4 finalTileC = fv[0];
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vec4 finalTileL = getFragColorForOnscreenCoord1(fragCoord + blurL);
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vec4 finalTileR = getFragColorForOnscreenCoord1(fragCoord + blurR);
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vec4 finalTileU = getFragColorForOnscreenCoord1(fragCoord + blurU);
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vec4 finalTileD = getFragColorForOnscreenCoord1(fragCoord + blurD);
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vec4 tileC = tile_breakage_blur[0];
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vec4 tileL = getFragColorForOnscreenCoord1(fragCoord + blurL);
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vec4 tileR = getFragColorForOnscreenCoord1(fragCoord + blurR);
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vec4 tileU = getFragColorForOnscreenCoord1(fragCoord + blurU);
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vec4 tileD = getFragColorForOnscreenCoord1(fragCoord + blurD);
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vec4 blurH = (finalTileC + finalTileL + finalTileR) * _three;
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vec4 blurV = (finalTileC + finalTileU + finalTileD) * _three;
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vec4 mapCol = vec4(1.0, 0.0, 1.0, finalTileC.a);//texture(u_blurmap, v_texCoords);
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vec4 blurH = (tileC + tileC + tileL + tileR) * _four;
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vec4 blurV = (tileC + tileC + tileU + tileD) * _four;
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vec4 blurPower = tile_breakage_blur[2];
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vec4 finalTile = mix(
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mix(finalTileC, blurH, mapCol.x),
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mix(finalTileC, blurV, mapCol.y),
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mix(tileC, blurH, blurPower.x),
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mix(tileC, blurV, blurPower.y),
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0.5
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);
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vec4 finalBreakage = drawBreakage * texture(tilesAtlas, finalUVCoordForBreakage); // drawBreakeage = 0 to not draw, = 1 to draw
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vec4 finalBreakage = drawBreakage * tile_breakage_blur[1]; // drawBreakeage = 0 to not draw, = 1 to draw
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vec4 finalColor = fma(mix(finalTile, finalBreakage, finalBreakage.a), bc.xxxy, finalTile * bc.yyyx);
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fragColor = mix(colourFilter, colourFilter * finalColor, mulBlendIntensity);
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// fragColor = blurPower;
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}
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