working deblocking

This commit is contained in:
minjaesong
2024-08-29 03:00:39 +09:00
parent d02282a64d
commit 43e8d1a8d0
12 changed files with 118 additions and 61 deletions

View File

@@ -191,8 +191,8 @@ void main() {
vec4 tileU = getFragColorForOnscreenCoord1(fragCoord + blurU);
vec4 tileD = getFragColorForOnscreenCoord1(fragCoord + blurD);
vec4 blurH = (tileC + tileC + tileL + tileR) * _four;
vec4 blurV = (tileC + tileC + tileU + tileD) * _four;
vec4 blurH = (tileC + tileL + tileR) * _three;
vec4 blurV = (tileC + tileU + tileD) * _three;
vec4 blurPower = tile_breakage_blur[2];
vec4 finalTile = mix(
@@ -206,5 +206,5 @@ void main() {
vec4 finalColor = fma(mix(finalTile, finalBreakage, finalBreakage.a), bc.xxxy, finalTile * bc.yyyx);
fragColor = mix(colourFilter, colourFilter * finalColor, mulBlendIntensity);
// fragColor = blurPower;
// fragColor = mix(fragColor, blurPower, 0.18); // debug overlay
}