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todo!
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@@ -870,7 +870,6 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties)
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(offendingTileWorldY - offendingHitboxPointY).abs()
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)
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// FIXME jump-thru-ceil bug on 1px-wide (the edge), case-9 collision (does not occur on case-12 coll.)
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@@ -896,6 +895,15 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties)
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displacementAbs.y * displacementUnitVector.y
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)
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// adjust finalDisplacement for honest-to-god staircasing
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if (staircaseStatus in listOf(1, 4) && selfCollisionStatus in (if (gravitation.y >= 0.0) listOf(3,6) else listOf(9, 12))) {
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// TODO!!
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// remove Y displacement
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// let original X velocity to pass-thru instead of snapping to tiles coded above
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// pass-thru values are held by the vectorSum
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}
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newHitbox.translate(finalDisplacement)
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