audioengine: serial processing

This commit is contained in:
minjaesong
2023-11-20 03:15:43 +09:00
parent c6f8457877
commit 468476f41e
10 changed files with 125 additions and 60 deletions

View File

@@ -292,7 +292,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
IngameRenderer.setRenderedWorld(world)
blockMarkingActor.isVisible = true
AudioMixer.faderTrack.forEach { (it.filters[0] as Lowpass).setCutoff(SAMPLING_RATEF / 2) }
(AudioMixer.fadeBus.filters[0] as Lowpass).setCutoff(SAMPLING_RATEF / 2)
super.show() // this function sets gameInitialised = true