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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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@@ -188,7 +188,7 @@ internal class UIHomeComputer : UICanvas(
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otherBatch.begin()
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otherBatch.shader = null
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blendNormal(otherBatch)
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blendNormalStraightAlpha(otherBatch)
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otherBatch.color = Color.WHITE
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otherBatch.draw(fbo.colorBufferTexture, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
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otherBatch.color = Toolkit.Theme.COL_INACTIVE
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