fixed a "bug" that assumed the framerates are normally distributed

This commit is contained in:
minjaesong
2022-10-15 13:12:14 +09:00
parent 93af194c8a
commit ccef7c32a0
6 changed files with 35 additions and 13 deletions

View File

@@ -1078,6 +1078,10 @@ public class App implements ApplicationListener {
screenshotRequested = true;
}
public static boolean isScreenshotRequested() {
return screenshotRequested;
}
// DEFAULT DIRECTORIES //
public static String OSName = System.getProperty("os.name");

View File

@@ -112,7 +112,8 @@ object DefaultConfig {
"fx_newlight" to false,
"debug_key_deltat_benchmark" to Input.Keys.SLASH
"debug_key_deltat_benchmark" to Input.Keys.SLASH,
"debug_deltat_benchmark_sample_sizes" to 2048,

View File

@@ -79,7 +79,7 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
open var uiTooltip: UITooltip = UITooltip()
open var notifier: Notification = Notification()
val deltaTeeBenchmarks = CircularArray<Float>(1024, true)
val deltaTeeBenchmarks = CircularArray<Float>(App.getConfigInt("debug_deltat_benchmark_sample_sizes"), true)
init {
consoleHandler.setPosition(0, 0)

View File

@@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.math.Matrix4
import com.badlogic.gdx.utils.Disposable
import com.jme3.math.FastMath
import net.torvald.random.HQRNG
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.ui.BasicDebugInfoWindow
@@ -162,12 +163,20 @@ object TerrarumPostProcessor : Disposable {
"ΔF: Gathering data (${INGAME.deltaTeeBenchmarks.elemCount}/${INGAME.deltaTeeBenchmarks.size})"
}
else {
val tallies = INGAME.deltaTeeBenchmarks.toList()
val tallies = INGAME.deltaTeeBenchmarks.toList().sorted()
val average = tallies.average()
val stdev = (tallies.sumOf { (it - average).sqr() } / tallies.size).sqrt()
val low5 = average + stdev * -1.64
val low1 = average + stdev * -2.33
"ΔF: Avr ${average.format(1)}; 95% ${low5.format(1)}; 99% ${low1.format(1)}; σ ${stdev.format(1)}"
val halfPos = 0.5f * INGAME.deltaTeeBenchmarks.size
val halfInd = halfPos.floorInt()
val low5pos = 0.05f * INGAME.deltaTeeBenchmarks.size
val low5ind = low5pos.floorInt()
val low1pos = 0.01f * INGAME.deltaTeeBenchmarks.size
val low1ind = low1pos.floorInt()
val median = FastMath.interpolateLinear(halfPos - halfInd, tallies[halfInd], tallies[halfInd + 1])
val low5 = FastMath.interpolateLinear(low5pos - low5ind, tallies[low5ind], tallies[low5ind + 1])
val low1 = FastMath.interpolateLinear(low1pos - low1ind, tallies[low1ind], tallies[low1ind + 1])
"ΔF: Avr ${average.format(1)}; Med ${median.format(1)}; 5% ${low5.format(1)}; 1% ${low1.format(1)}"
}
val tw = App.fontGame.getWidth(benchstr)
App.fontGame.draw(it, benchstr, Toolkit.drawWidth - tw - 5f, App.scr.height - 24f)
@@ -181,6 +190,7 @@ object TerrarumPostProcessor : Disposable {
private val rng = HQRNG()
private fun Double.format(digits: Int) = "%.${digits}f".format(this)
private fun Float.format(digits: Int) = "%.${digits}f".format(this)
private val swizzler = intArrayOf(
1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1,

View File

@@ -11,8 +11,7 @@ import com.badlogic.gdx.utils.Disposable
import com.badlogic.gdx.utils.GdxRuntimeException
import net.torvald.random.HQRNG
import net.torvald.terrarum.*
import net.torvald.terrarum.App.*
import net.torvald.terrarum.Terrarum.ingame
import net.torvald.terrarum.App.measureDebugTime
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
import net.torvald.terrarum.gameactors.ActorWithBody
@@ -222,7 +221,7 @@ object IngameRenderer : Disposable {
this.player = player
if (!gamePaused || newWorldLoadedLatch) {
if ((!gamePaused && !App.isScreenshotRequested()) || newWorldLoadedLatch) {
measureDebugTime("Renderer.LightRun*") {
// recalculate for even frames, or if the sign of the cam-x changed
if (App.GLOBAL_RENDER_TIMER % 3 == 0 || Math.abs(WorldCamera.x - oldCamX) >= world.width * 0.85f * TILE_SIZEF || newWorldLoadedLatch) {

View File

@@ -742,6 +742,8 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
private var oldCamX = 0
private var oldPlayerX = 0.0
private var deltaTeeCleared = false
/**
* Ingame (world) related updates; UI update must go to renderGame()
*/
@@ -756,7 +758,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
// will also queue up the block/wall/wire placed events
ingameController.update()
if (!paused || newWorldLoadedLatch) {
if ((!paused && !App.isScreenshotRequested()) || newWorldLoadedLatch) {
//hypothetical_input_capturing_function_if_you_finally_decided_to_forgo_gdx_input_processor_and_implement_your_own_to_synchronise_everything()
@@ -822,11 +824,17 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
if (KeyToggler.isOn(App.getConfigInt("debug_key_deltat_benchmark"))) {
deltaTeeBenchmarks.appendHead(1f / Gdx.graphics.deltaTime)
if (deltaTeeCleared) deltaTeeCleared = false
}
else if (!deltaTeeCleared) {
deltaTeeCleared = true
deltaTeeBenchmarks.clear()
}
}
if (!paused || newWorldLoadedLatch) {
if ((!paused && !App.isScreenshotRequested()) || newWorldLoadedLatch) {
// completely consume block change queues because why not
terrainChangeQueue.clear()
wallChangeQueue.clear()
@@ -858,7 +866,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
//println("paused = $paused")
if (!paused && newWorldLoadedLatch) newWorldLoadedLatch = false
if ((!paused && !App.isScreenshotRequested()) && newWorldLoadedLatch) newWorldLoadedLatch = false
}