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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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@@ -105,7 +105,7 @@ object TerrarumPostProcessor : Disposable {
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outFBO.inAction(camera, batch) {
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App.measureDebugTime("Renderer.PostProcessor") {
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gdxClearAndSetBlend(.094f, .094f, .094f, 0f)
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gdxClearAndEnableBlend(.094f, .094f, .094f, 0f)
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fbo.colorBufferTexture.setFilter(
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Texture.TextureFilter.Linear,
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