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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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@@ -1695,7 +1695,7 @@ open class ActorWithBody : Actor {
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open fun drawGlow(batch: SpriteBatch) {
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if (isVisible && spriteGlow != null) {
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blendNormal(batch)
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blendNormalStraightAlpha(batch)
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drawSpriteInGoodPosition(spriteGlow!!, batch)
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}
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}
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