more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel

This commit is contained in:
minjaesong
2022-10-31 01:52:40 +09:00
parent ccef7c32a0
commit 474279aefe
42 changed files with 122 additions and 108 deletions

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@@ -1695,7 +1695,7 @@ open class ActorWithBody : Actor {
open fun drawGlow(batch: SpriteBatch) {
if (isVisible && spriteGlow != null) {
blendNormal(batch)
blendNormalStraightAlpha(batch)
drawSpriteInGoodPosition(spriteGlow!!, batch)
}
}