more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel

This commit is contained in:
minjaesong
2022-10-31 01:52:40 +09:00
parent ccef7c32a0
commit 474279aefe
42 changed files with 122 additions and 108 deletions

View File

@@ -38,7 +38,7 @@ class ChunkLoadingLoadScreen(screenToBeLoaded: IngameInstance, private val world
}
override fun render(delta: Float) {
gdxClearAndSetBlend(.094f, .094f, .094f, 0f)
gdxClearAndEnableBlend(.094f, .094f, .094f, 0f)
val drawWidth = Toolkit.drawWidth