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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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@@ -38,7 +38,7 @@ class ChunkLoadingLoadScreen(screenToBeLoaded: IngameInstance, private val world
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}
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override fun render(delta: Float) {
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gdxClearAndSetBlend(.094f, .094f, .094f, 0f)
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gdxClearAndEnableBlend(.094f, .094f, .094f, 0f)
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val drawWidth = Toolkit.drawWidth
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