more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel

This commit is contained in:
minjaesong
2022-10-31 01:52:40 +09:00
parent ccef7c32a0
commit 474279aefe
42 changed files with 122 additions and 108 deletions

View File

@@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.Second
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.blendNormalStraightAlpha
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
@@ -51,7 +51,7 @@ class Notification : UICanvas() {
private val drawColor = Color(1f, 1f, 1f, 1f)
override fun renderUI(batch: SpriteBatch, camera: Camera) {
blendNormal(batch)
blendNormalStraightAlpha(batch)
drawColor.a = handler.opacity
fontCol.a = handler.opacity

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@@ -6,7 +6,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.BlockCodex
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.blendNormalStraightAlpha
import net.torvald.terrarum.modulebasegame.BuildingMaker
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_WHITE
import net.torvald.terrarum.ui.Toolkit
@@ -128,7 +128,7 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
override fun renderUI(batch: SpriteBatch, camera: Camera) {
palette.forEach { it.render(batch, camera) }
blendNormal(batch)
blendNormalStraightAlpha(batch)
// gaps between tabs and close button
batch.color = DEFAULT_BACKGROUNDCOL

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@@ -91,7 +91,7 @@ internal class UIInventoryCells(
// control hints
val controlHintXPos = full.offsetX
blendNormal(batch)
blendNormalStraightAlpha(batch)
batch.color = Color.WHITE
App.fontGame.draw(batch, full.listControlHelp, controlHintXPos, full.yEnd - 20)
@@ -110,7 +110,7 @@ internal class UIInventoryCells(
App.fontGame.draw(batch, encumbranceText, encumbBarTextXPos, encumbBarYPos - 3f)
// encumbrance bar background
blendNormal(batch)
blendNormalStraightAlpha(batch)
val encumbCol = UIItemInventoryCellCommonRes.getHealthMeterColour(1f - encumbrancePerc, 0f, 1f)
val encumbBack = encumbCol mul UIItemInventoryCellCommonRes.meterBackDarkening
batch.color = encumbBack

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@@ -8,7 +8,7 @@ import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.Terrarum.getPlayerSaveFiledesc
import net.torvald.terrarum.Terrarum.getWorldSaveFiledesc
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.blendNormalStraightAlpha
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
import net.torvald.terrarum.modulebasegame.TerrarumIngame
@@ -271,7 +271,7 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
blendNormal(batch)
blendNormalStraightAlpha(batch)
batch.color = Color.WHITE
screenRenders[screen](batch, camera)
}

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@@ -65,7 +65,7 @@ class UIInventoryFull(
fun drawBackground(batch: SpriteBatch) {
batch.end()
gdxSetBlendNormal()
gdxBlendNormalStraightAlpha()
if (shapeRenderer == null) {
shapeRenderer = ShapeRenderer()

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@@ -7,7 +7,6 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.utils.GdxRuntimeException
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
import net.torvald.terrarum.blockstats.MinimapComposer
import net.torvald.terrarum.blockstats.MinimapComposer.MINIMAP_TILE_HEIGHT
@@ -67,7 +66,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
blendNormal(batch)
blendNormalStraightAlpha(batch)
val cellOffY = INVENTORY_CELLS_OFFSET_Y()
val worldWidth = INGAME.world.width
@@ -145,7 +144,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
minimapFBO.inActionF(minimapCamera, batch) {
gdxClearAndSetBlend(MINIMAP_SKYCOL)
gdxClearAndEnableBlend(MINIMAP_SKYCOL)
batch.inUse {

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@@ -68,7 +68,7 @@ class UIItemInventoryEquippedView(
}
override fun render(batch: SpriteBatch, camera: Camera) {
blendNormal(batch)
blendNormalStraightAlpha(batch)
val posXDelta = posX - oldPosX
itemGrid.forEach { it.posX += posXDelta }
@@ -84,7 +84,7 @@ class UIItemInventoryEquippedView(
// sprite
INGAME.actorNowPlaying?.let { actor ->
actor.sprite?.let {
blendNormal(batch)
blendNormalStraightAlpha(batch)
batch.color = SPRITE_DRAW_COL

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@@ -295,7 +295,7 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : UICanvas() {
// to hide the "flipped skybox" artefact
batch.end()
gdxClearAndSetBlend(.094f, .094f, .094f, 0f)
gdxClearAndEnableBlend(.094f, .094f, .094f, 0f)
batch.begin()
@@ -314,7 +314,7 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : UICanvas() {
lateinit var savePixmap: Pixmap
sliderFBO.inAction(camera as OrthographicCamera, batch) {
gdxClearAndSetBlend(0f, 0f, 0f, 0f)
gdxClearAndEnableBlend(0f, 0f, 0f, 0f)
setCameraPosition(batch, camera, 0f, 0f)
batch.color = Color.WHITE
@@ -787,7 +787,7 @@ class UIItemWorldCells(
// draw thumbnail
batch.color = Color.WHITE
blendNormal(batch)
blendNormalStraightAlpha(batch)
batch.draw(thumb ?: CommonResourcePool.getAsTextureRegion("terrarum-defaultsavegamethumb"), x, y, width.toFloat(), height.toFloat())
// draw gradient
blendMul(batch)
@@ -795,7 +795,7 @@ class UIItemWorldCells(
// draw texts
batch.color = highlightCol
blendNormal(batch)
blendNormalStraightAlpha(batch)
// save status icon
(if (saveDamaged) icons.get(1,0)

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@@ -7,7 +7,7 @@ import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.blendNormalStraightAlpha
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.modulebasegame.BuildingMaker
@@ -74,7 +74,7 @@ class UIPaletteSelector(val parent: BuildingMaker) : UICanvas() {
override fun renderUI(batch: SpriteBatch, camera: Camera) {
// draw title bar
batch.color = UINSMenu.DEFAULT_TITLEBACKCOL
blendNormal(batch)
blendNormalStraightAlpha(batch)
Toolkit.fillArea(batch, 0, 0, width, LINE_HEIGHT)
// draw "Pal."

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@@ -141,7 +141,7 @@ class UITitleModules(val remoCon: UIRemoCon) : UICanvas() {
lateinit var savePixmap: Pixmap
sliderFBO.inAction(camera as OrthographicCamera, batch) {
gdxClearAndSetBlend(0f, 0f, 0f, 0f)
gdxClearAndEnableBlend(0f, 0f, 0f, 0f)
setCameraPosition(batch, camera, 0f, 0f)
batch.color = Color.WHITE