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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 19:14:05 +09:00
more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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@@ -6,7 +6,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blendNormal
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import net.torvald.terrarum.blendNormalStraightAlpha
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import net.torvald.terrarum.modulebasegame.BuildingMaker
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import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_WHITE
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import net.torvald.terrarum.ui.Toolkit
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@@ -128,7 +128,7 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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palette.forEach { it.render(batch, camera) }
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blendNormal(batch)
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blendNormalStraightAlpha(batch)
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// gaps between tabs and close button
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batch.color = DEFAULT_BACKGROUNDCOL
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