more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel

This commit is contained in:
minjaesong
2022-10-31 01:52:40 +09:00
parent ccef7c32a0
commit 474279aefe
42 changed files with 122 additions and 108 deletions

View File

@@ -6,7 +6,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.BlockCodex
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.blendNormalStraightAlpha
import net.torvald.terrarum.modulebasegame.BuildingMaker
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_WHITE
import net.torvald.terrarum.ui.Toolkit
@@ -128,7 +128,7 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
override fun renderUI(batch: SpriteBatch, camera: Camera) {
palette.forEach { it.render(batch, camera) }
blendNormal(batch)
blendNormalStraightAlpha(batch)
// gaps between tabs and close button
batch.color = DEFAULT_BACKGROUNDCOL