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synced 2026-06-11 02:54:04 +09:00
more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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@@ -10,7 +10,7 @@ import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.unicode.EMDASH
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import net.torvald.gdx.graphics.PixmapIO2
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import net.torvald.terrarum.gdxClearAndSetBlend
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import net.torvald.terrarum.gdxClearAndEnableBlend
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import net.torvald.terrarum.inUse
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import java.awt.BorderLayout
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import java.awt.Font
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@@ -288,7 +288,7 @@ class SpriteAssemblerPreview: Game() {
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}
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gdxClearAndSetBlend(bgCol)
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gdxClearAndEnableBlend(bgCol)
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batch.inUse {
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