more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel

This commit is contained in:
minjaesong
2022-10-31 01:52:40 +09:00
parent ccef7c32a0
commit 474279aefe
42 changed files with 122 additions and 108 deletions

View File

@@ -10,7 +10,7 @@ import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.unicode.EMDASH
import net.torvald.gdx.graphics.PixmapIO2
import net.torvald.terrarum.gdxClearAndSetBlend
import net.torvald.terrarum.gdxClearAndEnableBlend
import net.torvald.terrarum.inUse
import java.awt.BorderLayout
import java.awt.Font
@@ -288,7 +288,7 @@ class SpriteAssemblerPreview: Game() {
}
gdxClearAndSetBlend(bgCol)
gdxClearAndEnableBlend(bgCol)
batch.inUse {