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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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@@ -84,7 +84,7 @@ class UIElemTest : ApplicationAdapter() {
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override fun render() {
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gdxClearAndSetBlend(0.1f, 0.1f, 0.1f, 1f)
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gdxClearAndEnableBlend(0.1f, 0.1f, 0.1f, 1f)
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ui.update(Gdx.graphics.deltaTime)
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ui.render(batch, camera)
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