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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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@@ -58,7 +58,7 @@ class UIItemModuleInfoCell(
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private val ccDesc = App.fontGame.toColorCode(13,13,13)
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override fun render(batch: SpriteBatch, camera: Camera) {
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blendNormal(batch)
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blendNormalStraightAlpha(batch)
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batch.color = Toolkit.Theme.COL_CELL_FILL
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Toolkit.fillArea(batch, initialX, initialY, 32, height)
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