more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel

This commit is contained in:
minjaesong
2022-10-31 01:52:40 +09:00
parent ccef7c32a0
commit 474279aefe
42 changed files with 122 additions and 108 deletions

View File

@@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.BlendMode
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.blendNormalStraightAlpha
import net.torvald.terrarum.langpack.Lang
/**
@@ -102,7 +102,7 @@ open class UIItemTextButton(
}*/
blendNormal(batch)
blendNormalStraightAlpha(batch)
if (hasBorder) {
batch.color = Toolkit.Theme.COL_CELL_FILL