more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel

This commit is contained in:
minjaesong
2022-10-31 01:52:40 +09:00
parent ccef7c32a0
commit 474279aefe
42 changed files with 122 additions and 108 deletions

View File

@@ -7,7 +7,7 @@ import net.torvald.terrarum.App
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
import net.torvald.terrarum.blendMul
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.blendNormalStraightAlpha
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockstats.BlockStats
import net.torvald.terrarum.gameworld.GameWorld
@@ -68,7 +68,7 @@ object FeaturesDrawer {
(App.scr.height * if (zoom < 1) 1f / zoom else zoom).roundToInt()
)
blendNormal(batch)
blendNormalStraightAlpha(batch)
}
/**