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https://github.com/curioustorvald/Terrarum.git
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more axe wip
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@@ -1,7 +1,12 @@
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package net.torvald.terrarum.itemproperties
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameactors.ActorWithBody.Companion.GAME_TO_SI_ACC
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import net.torvald.terrarum.sqr
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import net.torvald.terrarum.sqrt
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import org.dyn4j.geometry.Vector2
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/**
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* Created by minjaesong on 2017-04-17.
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@@ -20,6 +25,18 @@ object Calculate {
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return (16.0 * (material?.forceMod?.toDouble() ?: 1.0).sqrt() * (actor.avStrength / 1000.0)).toFloat()
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}
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@JvmStatic fun hatchetPower(actor: ActorWithBody, material: Material?): Float {
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return (8.0 * (material?.forceMod?.toDouble() ?: 1.0).sqrt() * (actor.avStrength / 1000.0)).toFloat()
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}
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private val fallDamageDampenMult = (32.0 / 1176.0).sqr()
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@JvmStatic fun collisionDamage(actor: ActorWithBody, movement: Vector2): Double {
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return actor.mass * (movement.magnitude / (10.0 / Terrarum.PHYS_TIME_FRAME).sqr()) *
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fallDamageDampenMult * // dampen factor (magic number)
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(actor.actorValue.getAsDouble(AVKey.FALLDAMPENMULT) ?: 1.0) * // additional dampen factor (actorvalue)
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GAME_TO_SI_ACC // unit conversion
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}
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fun armorwhatever() { TODO() }
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fun yogafire() { TODO() }
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