This commit is contained in:
minjaesong
2023-11-13 13:55:32 +09:00
parent 662a265ea6
commit 60e8aa45cd
4 changed files with 176 additions and 10 deletions

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@@ -28,10 +28,10 @@
"51";"51";"51";"BLOCK_PLANK_ROSEWOOD";"0.1252";"0.1252";"0.1252";"0.1252";"17";"900";"WOOD";"1";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"WOOD,NORANDTILE"
# small punchable trees
"64";"64";"64";"BLOCK_TRUNK_NORMAL";"0.0312";"0.0312";"0.0312";"0.0312";"16";"740";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,TREETRUNK,TREESMALL,NATURAL"
"65";"65";"65";"BLOCK_TRUNK_EBONY";"0.0312";"0.0312";"0.0312";"0.0312";"19";"1200";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,TREETRUNK,TREESMALL,NATURAL"
"66";"66";"66";"BLOCK_TRUNK_BIRCH";"0.0312";"0.0312";"0.0312";"0.0312";"15";"670";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,TREETRUNK,TREESMALL,NATURAL"
"67";"67";"67";"BLOCK_TRUNK_ROSEWOOD";"0.0312";"0.0312";"0.0312";"0.0312";"17";"900";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,TREETRUNK,TREESMALL,NATURAL"
"64";"72";"64";"BLOCK_TRUNK_NORMAL";"0.0312";"0.0312";"0.0312";"0.0312";"16";"740";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,TREETRUNK,TREESMALL,NATURAL"
"65";"73";"65";"BLOCK_TRUNK_EBONY";"0.0312";"0.0312";"0.0312";"0.0312";"19";"1200";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,TREETRUNK,TREESMALL,NATURAL"
"66";"74";"66";"BLOCK_TRUNK_BIRCH";"0.0312";"0.0312";"0.0312";"0.0312";"15";"670";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,TREETRUNK,TREESMALL,NATURAL"
"67";"75";"67";"BLOCK_TRUNK_ROSEWOOD";"0.0312";"0.0312";"0.0312";"0.0312";"17";"900";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,TREETRUNK,TREESMALL,NATURAL"
# large non-punchable trees
"72";"72";"72";"BLOCK_TRUNK_NORMAL";"0.0312";"0.0312";"0.0312";"0.0312";"16";"740";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,TREETRUNK,TREELARGE,NATURAL"
@@ -50,10 +50,10 @@
"97";"97";"97";"BLOCK_GRAVEL_GREY";"0.1252";"0.1252";"0.1252";"0.1252";"24";"2400";"GRVL";"1";"0";"0";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"GRAVEL,NATURAL"
# tree leaves
"112";"112";"112";"BLOCK_FOLIAGE_NORMAL";"0.0312";"0.0312";"0.0312";"0.0312";"16";"740";"GRSS";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,LEAVES,NATURAL"
"113";"113";"113";"BLOCK_FOLIAGE_EBONY";"0.0312";"0.0312";"0.0312";"0.0312";"19";"1200";"GRSS";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,LEAVES,NATURAL"
"114";"114";"114";"BLOCK_FOLIAGE_BIRCH";"0.0312";"0.0312";"0.0312";"0.0312";"15";"670";"GRSS";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,LEAVES,NATURAL"
"115";"115";"115";"BLOCK_FOLIAGE_ROSEWOOD";"0.0312";"0.0312";"0.0312";"0.0312";"17";"900";"GRSS";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,LEAVES,NATURAL"
"112";"N/A";"112";"BLOCK_FOLIAGE_NORMAL";"0.0312";"0.0312";"0.0312";"0.0312";"16";"740";"GRSS";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,LEAVES,NATURAL"
"113";"N/A";"113";"BLOCK_FOLIAGE_EBONY";"0.0312";"0.0312";"0.0312";"0.0312";"19";"1200";"GRSS";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,LEAVES,NATURAL"
"114";"N/A";"114";"BLOCK_FOLIAGE_BIRCH";"0.0312";"0.0312";"0.0312";"0.0312";"15";"670";"GRSS";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,LEAVES,NATURAL"
"115";"N/A";"115";"BLOCK_FOLIAGE_ROSEWOOD";"0.0312";"0.0312";"0.0312";"0.0312";"17";"900";"GRSS";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"TREE,LEAVES,NATURAL"
# to be removed
#"112";"112";"112";"BLOCK_ORE_MALACHITE";"0.1252";"0.1252";"0.1252";"0.1252";"48";"2400";"OORE";"1";"0";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"ORE,NATURAL"
Can't render this file because it contains an unexpected character in line 17 and column 2.

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@@ -31,6 +31,7 @@ import net.torvald.terrarum.gameworld.WorldSimulator
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.*
import net.torvald.terrarum.modulebasegame.gameactors.physicssolver.CollisionSolver
import net.torvald.terrarum.modulebasegame.gameitems.AxeCore
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore
import net.torvald.terrarum.modulebasegame.gameworld.GameEconomy
import net.torvald.terrarum.modulebasegame.serialise.LoadSavegame
@@ -1405,6 +1406,9 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
val punchSize = actor.scale * actor.actorValue.getAsDouble(AVKey.BAREHAND_BASE_DIGSIZE)!!
val punchBlockSize = punchSize.div(TILE_SIZED).floorToInt()
val mouseUnderPunchableTreeTrunk = BlockCodex[world.getTileFromTerrain(mtx, mty)].hasAllTagOf("TREETRUNK", "TREESMALL")
// if there are attackable actor or fixtures
val actorsUnderMouse: List<ActorWithBody> = getActorsAtVicinity(mwx, mwy, punchSize / 2.0).sortedBy {
@@ -1444,12 +1448,15 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
}
}
}
// TODO punch a small tree/shrub
else if (mouseUnderPunchableTreeTrunk) {
AxeCore.startPrimaryUse(actor, delta, null, mtx, mty, punchBlockSize.coerceAtLeast(1), punchBlockSize.coerceAtLeast(1), listOf("TREESMALL"))
}
// TODO attack a mob
// else if (mobsUnderHand.size > 0 && canAttackOrDig) {
// }
// else, punch a block
else if (canAttackOrDig) {
val punchBlockSize = punchSize.div(TILE_SIZED).floorToInt()
if (punchBlockSize > 0) {
PickaxeCore.startPrimaryUse(actor, delta, null, mtx, mty, 1.0 / punchBlockSize, punchBlockSize, punchBlockSize)
}

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@@ -0,0 +1,154 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.*
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.mouseInInteractableRangeTools
import net.torvald.terrarum.gameparticles.createRandomBlockParticle
import net.torvald.terrarum.itemproperties.Calculate
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
import net.torvald.terrarum.worlddrawer.CreateTileAtlas
import org.dyn4j.geometry.Vector2
/**
* Created by minjaesong on 2023-11-13.
*/
object AxeCore {
fun startPrimaryUse(
actor: ActorWithBody, delta: Float, item: GameItem?, mx: Int, my: Int,
mw: Int = 1, mh: Int = 1, additionalCheckTags: List<String> = listOf()
) = mouseInInteractableRangeTools(actor, item) {
// un-round the mx
val ww = INGAME.world.width
val hpww = ww * TerrarumAppConfiguration.TILE_SIZE / 2
val apos = actor.centrePosPoint
val mx = if (apos.x - mx * TerrarumAppConfiguration.TILE_SIZE < -hpww) mx - ww
else if (apos.x - mx * TerrarumAppConfiguration.TILE_SIZE >= hpww) mx + ww
else mx
var xoff = -(mw / 2) // implicit flooring
var yoff = -(mh / 2) // implicit flooring
// if mw or mh is even number, make it closer toward the actor
if (mw % 2 == 0 && apos.x > mx * TerrarumAppConfiguration.TILE_SIZE) xoff += 1
if (mh % 2 == 0 && apos.y > my * TerrarumAppConfiguration.TILE_SIZE) yoff += 1
var usageStatus = false
for (oy in 0 until mh) for (ox in 0 until mw) {
val x = mx + xoff + ox
val y = my + yoff + oy
val actorvalue = actor.actorValue
val tile = INGAME.world.getTileFromTerrain(x, y)
item?.using = true
// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
// return false if hitting actors
// ** below is commented out -- don't make actors obstruct the way of digging **
/*var ret1 = true
INGAME.actorContainerActive.forEach {
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
ret1 = false // return is not allowed here
}
if (!ret1) return ret1*/
// check if tile under mouse is a tree
if (BlockCodex[tile].hasAllTag(listOf("TREE", "TREETRUNK") + additionalCheckTags)) {
val actionInterval = actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
val swingDmgToFrameDmg = delta.toDouble() / actionInterval
INGAME.world.inflictTerrainDamage(
x, y,
Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg
).let { tileBroken ->
// tile busted
if (tileBroken != null) {
// make tree fell by scanning upwards
TODO()
var drop = ""
if (drop.isNotBlank()) {
INGAME.queueActorAddition(
DroppedItem(
drop,
(x + 0.5) * TerrarumAppConfiguration.TILE_SIZED,
(y + 1.0) * TerrarumAppConfiguration.TILE_SIZED
)
)
}
PickaxeCore.makeDust(tile, x, y, 9)
}
// tile not busted
if (Math.random() < actionInterval) {
PickaxeCore.makeDust(tile, x, y, 1)
}
}
usageStatus = usageStatus or true
}
// return false if here's no tile
else {
usageStatus = usageStatus or false
continue
}
}
usageStatus
}
private val pixelOffs = intArrayOf(2, 7, 12) // hard-coded assuming TILE_SIZE=16
fun makeDust(tile: ItemID, x: Int, y: Int, density: Int = 9, drawCol: Color = Color.WHITE) {
val pw = 3
val ph = 3
val xo = App.GLOBAL_RENDER_TIMER and 1
val yo = App.GLOBAL_RENDER_TIMER.ushr(1) and 1
val renderTag = App.tileMaker.getRenderTag(tile)
val baseTilenum = renderTag.tileNumber
val representativeTilenum = when (renderTag.maskType) {
CreateTileAtlas.RenderTag.MASK_47 -> 17
CreateTileAtlas.RenderTag.MASK_PLATFORM -> 7
else -> 0
}
val tileNum = baseTilenum + representativeTilenum // the particle won't match the visible tile anyway because of the seasons stuff
val indices = (0..8).toList().shuffled().subList(0, density)
for (it in indices) {
val u = pixelOffs[it % 3]
val v = pixelOffs[it / 3]
val pos = Vector2(
TerrarumAppConfiguration.TILE_SIZED * x + u + xo + 0.5,
TerrarumAppConfiguration.TILE_SIZED * y + v + yo + 2,
)
val veloMult = Vector2(
1.0 * (if (Math.random() < 0.5) -1 else 1),
(2.0 - (it / 3)) / 2.0 // 1, 0.5, 0
)
createRandomBlockParticle(tileNum, pos, veloMult, u, v, pw, ph).let {
it.despawnUponCollision = true
it.drawColour.set(drawCol)
(Terrarum.ingame as TerrarumIngame).addParticle(it)
}
}
}
fun endPrimaryUse(actor: ActorWithBody, delta: Float, item: GameItem): Boolean {
item.using = false
// reset action timer to zero
actor.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
return true
}
const val BASE_MASS_AND_SIZE = 10.0 // of iron pick
const val TOOL_DURABILITY_BASE = 350 // of iron pick
}

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@@ -57,7 +57,6 @@ object PickaxeCore {
val x = mx + xoff + ox
val y = my + yoff + oy
val mousePoint = Point2d(x.toDouble(), y.toDouble())
val actorvalue = actor.actorValue
val tile = INGAME.world.getTileFromTerrain(x, y)
@@ -78,6 +77,12 @@ object PickaxeCore {
usageStatus = usageStatus or false
continue
}
// return false for punchable trees
// non-punchable trees (= "log" tile placed by log item) must be mineable in order to make them useful as decor tiles
if (BlockCodex[tile].hasAllTagOf("TREE", "TREETRUNK", "TREESMALL")) {
usageStatus = usageStatus or false
continue
}
// filter passed, do the job
val actionInterval = actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!